Is this really it? Is this the whole game? Did I miss something?

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Now imagine you could join a group of NPCs in ED for haulage protection on fly and get paid once you reach the final system. Or join a patrol on their way to clear a pirate base.

How would that be? Oh right, weak argument....

of course it is, there will be always somebody who will complain that something else is missing. on top of that in few years when the new games come out there will be people who will compare new titles to elite, present elite is the ideal and demand that everything should be lined up to the current elite beta. and i'll tell them they have weak arguments too.
 

MorkFromOrk

Banned
You make excellent points here. I agree that adding a narrative of sorts (á la GalNet News) does fire the imagination. It would be great to see much more of this in the final game but is it feasible? I mean it was easy when there was only one story line; the Eranin uprising. But how can it be done when there's 100's of core systems, let alone the wider galaxy?

The major injected event are just one aspect. The rest is well-crafted missions.

Remembering back to the original Elite days and the first mission I ever got to take down the super-secret-squirrel Constrictor. This alone has more depth to it than most kill missions we have today. This is the general storyline stuff I am looking for. Not a mission that reappears the following day or even the following hour, something that seems to matter, something that moves you up in the ranks of your chosen allegiance (as just one example).
 
So I've probably put about 20-30 hours into the game now, and I'm still having trouble...well, I'm having trouble locating the game, to be honest. I'm bored!

Combat = Shoot at NPC shipos that pretty much just fly around in big arcs or charge you head on. Have OP ship or hope the NPCs don't get the last kill. Turn in kill mission (if you have one) and collect NPC bounty money. Repeat. Upgrade ship maybe to blow up things better.

Exploration = Hyperspace a lot. Scan. Sell information to NPC.

Trading = Get mission. Hyperspace. Turn in mission. Repeat. OR use information from the Internet to find out where to buy things, hyperspace, then sell them and repeat. Possibly upgrade ship to carry more.

PVP/Pirate = Blow things up. Get money and/or goods. Sell goods. Repeat.

Mining = Pew asteroid. Sell to NPC. Repeat.

I get that there is great detail in the getting from place to place, the stations, the ships, the docking, and all of that, but that's all just fluff. Where's the actual game? And if we're not testing it now, what kind of condition is the rest of the game going to be in when the game launches in less than a month? Where is this dynamic economy we were told about? How is this a sandbox when it's extremely limited what you can and cannot do by the fact that there's just nothing out there to see or do? How are we even supposed to role play when the galaxy in which we're playing basically does not exist beyond having a few solid objects scattered around with no history behind them? Besides, how would role playing work when you'll never see the same person twice at any gathering place due to the fact that all high population areas are instanced?

I see people saying that this game is supposed to be "freeform" or whatever, but how is it more free than any other game, other than that they give you no real reason to do anything? I can go wherever I want in EVE. I can go wherever I want in WoW once I hit max level. I can go anywhere I want in Archeage once I hit max level. That's what passes as "sandbox" these days? Just the ability to go anywhere and smack anything without any reason to do so? I can wander aimlessly in almost any video game, but even in those games that aren't "sandbox" games, there's usually something interesting to see. Here, it's just a planet I can't interact with, or a space station that looks just like dozens of other space stations. Woot?

I guess TL;DR, where is this game that we've all spent so much money on? Did they really spend all those millions in Kickstarter funds on being extremely detailed on the getting from here to there while forgetting to give us a reason to do so?

Please, tell me I'm missing something here, because otherwise, I don't think I've ever been more disappointed in a game in which I had such high hopes. Are we really only getting a bare-bones space combat and trading simulation, with tons of detailed fluff and no actual substance? :( And don't give me the "wait until launch to complain" . The game launches in a month, and what's already here is nearly unplayable at times. This is it, and I suspect even the most devoted of fanboys have realized this. We're getting a smoother (hopefully) version of exactly what we're playing, and have been playing for a few months now.

I'm sorry but... did you even understand the game that you were buying into?!? I mean... I don't even...
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Asking what is the meaning of Elite Dangerous is akin to asking what is the meaning of life. You make your own. Frontier provides the setting; we bring the story. It even says so on the box: "Blaze your own trail".
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And again: THIS IS BETA. This is a work in progress. Injecting missions is relatively easy, but getting the network play and instancing issues sorted is complex. Expect attention to be focused there for the time being. Game balancing can be expected to carry on well after final release. That's how it worked for Eve, that's how it works for ED, that's how it will work for Star Citizen.
 
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MorkFromOrk

Banned
I'm sorry but... did you even understand the game that you were buying into?!? I mean... I don't even...

Asking what is the meaning of Elite Dangerous is akin to asking what is the meaning of life. You make your own. Frontier provides the setting; we bring the story. It even says so on the box: "Blaze your own trail".

You do realise that people are constantly asking about the meaning of life? Entire religions are built around that question.

You can't stop people asking the question and you can't ignore the fact that people generally would like to see some kind of meaning in their lives.
 
The issues I have with people saying that you need to use your imagination is that the remark:

a) Is often a veiled insult;
b) It's a dismissive response to concerns that are frequently expressed on these forums;
b) If a content update was released tomorrow they would download it rather than just imagine what it's like to mine or whatever.

I see the "imagination" response to be about as helpful as the soon to be no longer valid "it's a Beta". It might be true and appropriate in some cases but more often then not it's just a way of typing something without actually engaging with a poster. This said, I am hopeful for the games future should it's initial release be a commercial success.

Without "imagination" you won't experiment with all the tools at your disposal or your surroundings. If you truly see that as a, b and c; then perhaps you should do a comparison to the ops original post and how others feel. So, let's do just that, right now.

a) I see this post as a vieled insult to all of us here who do not share his sentiments, and I think it's fair to say that FD will likely feel the same way.
b) This post is dismissive because it doesn't share FD's vision of what's to come or what might be in the pre-release of which we just don't know yet. Assumptions, right?
c) I'd download it to test the next level of what FD feel we should be testing using our imagination to make it or break it and bug report it. This is what we got on the alpha and beta for, wasn't it?

Shok.
 
i didnt play freelancer, but happened to play x-rebirth. the game had many of the desired elements such as interactive npcs, storyline and etc. comparing to elite x-rebirth is the total trainwreck. so the storyline itself doesnt make a good game. the arguments that ed doesnt have a life bcs its missing what i experienced in my previous games is very weak. even if something was added there will be plenty of people who left unsatisfied bcs for them elite is still missing life, soul or mojo.

It wasn't a train wreck because of the good things which you seem to have mistakenly surmised, it was a train wreck because the game was broken and hard to finish as a result.
ED eventually want you to go into space stations, walk round and meet contacts... well you can do that in X rebirth, it was one of the first fan made mods to remove that to see the contacts without docking, so that went down well. X rebirth implemented this and people hated it, FD want to eventually do this too, despite the market research clearly indicating that it sounds fine but after the 500th wander around the space station it get's tedious as hell.
 
Has anybody heard from the "Wizard's First Rule"? (It's from the 'The Sword of Truth' series by Terry Goodkind)

It says that people believe things to be true because they fear they are true or because they hope they are.

Right now, the whole discussion evolves around believing stuff. There is no evidence beside promises that the final game will be more complex. At the same time, there is no reason to think it will not. So people fear and people hope. It is probably just a matter of personality in which group you find yourself. As for me, I am a "hoper".

Anyway, as all the discussion spins around nothing but matter concerning the faith, didn't anybody stumble over what the OP actually mentioned in one of his posts?

One of it was "looking up trading opportunities in the internet" and doing the trading-circles accordingly. THIS bugs me! What is the point in this, by all means? It is like playing a strategy game with reloading after every battle lost and then complaining that the game is too easy.
Yes, OF COURSE traiding is boring if you let others do the exiting parts for you! Trading is not (only) about hauling stuff from one place to another. It is to FIND those places, being exited for the great opportunity, exploit it as long as possible and being sad when a down-trend ruins your nice source of capital. And then you move on to find something else to haul.

Next, he complains that others always get the final shot while bounty hunting. Well, that is the part where strategy kicks in. You have to evaluate the situation. How much amunition is left in your guns? What about your laser temperature? What is the target's position and motion vector when it is close to zero hull? It IS possible to be the hunter with the final shot! And with success (by doing things actively right) comes satisfaction. Of course (and again) I am not surprised if anybody finds the game boring while just mindlessly shooting at a target and hoping that tha last shot will be his.
 
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The major injected event are just one aspect. The rest is well-crafted missions.

Remembering back to the original Elite days and the first mission I ever got to take down the super-secret-squirrel Constrictor. This alone has more depth to it than most kill missions we have today. This is the general storyline stuff I am looking for. Not a mission that reappears the following day or even the following hour, something that seems to matter, something that moves you up in the ranks of your chosen allegiance (as just one example).
I've always had the impression that stuff like this is coming. Some (mostly procedurally generated?) at launch, some more later with free DLC and maybe some major event with purchaseable DLC. A taster in Gamma may be too much to hope, but you never know... :)
 
Time to move on from this trainwreck of a thread. So, I'll just shoot it down in flames.

If this was the final release of the game with all content, you'd already be playing the full release and not beta 3.05.


Please do have a nice day.

Shok.
 
Good grief how many more of these threads do we have to endure?! I think too many people got carried away with their hopes and imagination. They read all the design idea threads and thought it'll all be crammed into the release.

Well wake up and smell the coffee!

Having all these ideas and concepts from launch is just not feasible given the scope of this game and the amount of testing required. Instead expect a bit more than what we have now with other features added going forwards. This will also keep the game fresh and interesting. Above all have some patience!
 

MorkFromOrk

Banned
Time to move on from this trainwreck of a thread. So, I'll just shoot it down in flames.

If this was the final release of the game with all content, you'd already be playing the full release and not beta 3.05.


Please do have a nice day.

Shok.

Quick follow up question for you.

Of the items in Design Discussions that were listed as game content, which if any are valid concerns if on the date of release they are not included? in 9 days this will no longer be Beta so the shotgun you are using will need to be reloaded with something new. Will you be using the new 'This is pre-release cartridges'?

I'm sure most people release the game is not complete, will not be complete on the 22nd and still will not be complete on Dec 16th. However even though the concerns often raised are a bit too doom & gloomish, when will it be deemed acceptable by you to express any concern of completion levels and what gameplay items/mechanisms will be allowed inclusion?
 
Quick follow up question for you.

Of the items in Design Discussions that were listed as game content, which if any are valid concerns if on the date of release they are not included? in 9 days this will no longer be Beta so the shotgun you are using will need to be reloaded with something new. Will you be using the new 'This is pre-release cartridges'?

I'm sure most people release the game is not complete, will not be complete on the 22nd and still will not be complete on Dec 16th. However even though the concerns often raised are a bit too doom & gloomish, when will it be deemed acceptable by you to express any concern of completion levels and what gameplay items/mechanisms will be allowed inclusion?

Which game exactly are you using as the model which was fully completed with content and vision as the basis for putting it on a pedestel and then holding FD to the same stringent guidelines. I could name perhaps five immediately that I enjoy to this day but took gigabytes of patches to fix and get right. Yes, gigabytes.

Shok.
 
Agreed. But they didn't say anything about the game having no personality or life whatsoever.

What will it take to shut you up already? Is it the 60 bucks or something you're upset about? I'll fkkin' send you the money if that's what it is. It's peanuts. Even if you only enjoyed one single hour of this game, then hated the rest, it's still cheaper than an hour with a prostitute. And here you can't get STD's.
 
I love all the thing I can do in Elite. Can't say enough about exploration, who doesn't want to see what's out there? Mining is cool, it's involved and takes concentration not just point-shoot-collect ore. Missions are actually cool, the tree ones go by the demand that day for the station and reflects this on the market, and the pirate ones makes it really worth spending hours hunting and pay very well even tho I never seem to make enough money IMO but it will take time with the limiting hours I have to play.

The freedom to go anywhere and do anything in my spaceship is what I love about space games.
 
I'm sure most people release the game is not complete, will not be complete on the 22nd and still will not be complete on Dec 16th. However even though the concerns often raised are a bit too doom & gloomish, when will it be deemed acceptable by you to express any concern of completion levels and what gameplay items/mechanisms will be allowed inclusion?

Yeah not too sure about most of that, on the 22nd we will get a pre-release version of the full initial game it will to all intents and purpose be complete. They will add extra content as time goes by but by the 16th December we will have a release version (complete game) of Elite Dangerous. If at that point FD were to pull the plug we would still have a fully playable game.
 

Irre

Banned
at this point OP is correct and I was really upset that they held back content from backers who didn´t "upgrade" they owed me a game or at least a damn launcher since half a year ago.
Glad the newsletters will now stop you scroll over the first paragraph of "please give us more money" to read what is interesting
I would be even more upset if I had spent full price or more, 20 pounds seems about right
In less than 10 days I see if it was a good investment or not
 
I also wish people would stop trying to convince others that there's nothing wrong. You have to ask yourself, in its current condition, do you really think that this game could possibly be reviewed well at all, except by people that really, really want a very repetitive space-flight sim that essentially doesn't even have missions, back story, or any details at all about the surroundings? Do you think anyone but they current backers are going to be interested in something this simplistic, that is, at the same time, so difficult to learn? And do you really think you're going to get any of the promised content if no one buys the game?

All of these things that the devs have promised...have you guys not played any other video games? Things are always promised. Grand, spectacular, game changing and defining things. Those things don't happen, though, if the initial game doesn't draw in a significant number of buyers. And this game needs a lot of help before it's going to draw in much of anyone that hasn't already paid for it.

i wish people could stop recyling old news and work their brains & enegry on thoughts more productive & constructive. like what do you expect for #newsletter50 tomorrow? but as you know, this is a game forum on the interwebs of a highly anticipated game close to preview release. so i can take solace in that and keep testing beta until its end, that is what i signed up for.

the reviews of the release game in december will be just as positive (positively riveting, glowing) as they have been until now. these writers know what they are doing, they know the next big thing when they see it.

and while we do not know how many copies ED will sell of the back of the initial release we know that ED needs little to break even (given DBs grin when saying i guess he is very close) - other then that FDEV sit on 8mio GBP to keep developing the game.

there is no point in generalising about what "games devs" do because we have followed FDEV since the first day of the kickstarter on ED. we have learned by experience how they go about they business. they work very hard, they play cards very close to their hands and always delivered more then they promised.

why should that change now?

FDEV have excellent cash reserves, they are still hiring people, the development path for ED is clear (DDF plus recent videos) they are showing other titles that they are developing as 3rd party - importantly they do these things from of position of strenght not PANIC!

and that doesn't take into consideration DBs personal agenda and his history.

however you expect this history of success to change because you find the beta client you are play testing hollow and have an urge to tell the devs/forum/world that.

tl:dr
right on commander ^^


ps: #newsletter50 will help, another 24hrs of disdain and you should be resting at peace
 
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