Tone it down. Seriously. It's beyond a joke. No matter how many missions I have, No matter what ship I'm using (cutter in this case), bloody flooblegorp snarklepants the pirate in their damned pig of a Type 10 SHOULD NOT UNDER ANY CIRCUMSTANCES BE CAPABLE of interdicting me LESS THAN 10 SECONDS AFTER I GET BACK INTO SC WITHIN 8ls OF A STATION (this happened 3 times in one trip for crying out loud, same npc every time).
It's NOT fun. It's NOT realistic. It desperately needs tweaking. Bad enough they can respawn and be back harassing you before you get to the station even if you DO kill them. It's bad enough i've got pirates after me for missions that are tagged as being part of a faction i'm allied with. Inb4 the yes men defend this garbage gameplay mechanic. Valid criticism is valid.
ETA: They do this when the cargo hold is empty while on the way to even pick stuff up, breathing down your neck about "that juicy haul". At LEAST make them smart enough to scan an empty hold and see empty instead of opening fire for no reason.
It's NOT fun. It's NOT realistic. It desperately needs tweaking. Bad enough they can respawn and be back harassing you before you get to the station even if you DO kill them. It's bad enough i've got pirates after me for missions that are tagged as being part of a faction i'm allied with. Inb4 the yes men defend this garbage gameplay mechanic. Valid criticism is valid.
ETA: They do this when the cargo hold is empty while on the way to even pick stuff up, breathing down your neck about "that juicy haul". At LEAST make them smart enough to scan an empty hold and see empty instead of opening fire for no reason.
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