NPC Interdiction frequency.

Tone it down. Seriously. It's beyond a joke. No matter how many missions I have, No matter what ship I'm using (cutter in this case), bloody flooblegorp snarklepants the pirate in their damned pig of a Type 10 SHOULD NOT UNDER ANY CIRCUMSTANCES BE CAPABLE of interdicting me LESS THAN 10 SECONDS AFTER I GET BACK INTO SC WITHIN 8ls OF A STATION (this happened 3 times in one trip for crying out loud, same npc every time).
It's NOT fun. It's NOT realistic. It desperately needs tweaking. Bad enough they can respawn and be back harassing you before you get to the station even if you DO kill them. It's bad enough i've got pirates after me for missions that are tagged as being part of a faction i'm allied with. Inb4 the yes men defend this garbage gameplay mechanic. Valid criticism is valid.
ETA: They do this when the cargo hold is empty while on the way to even pick stuff up, breathing down your neck about "that juicy haul". At LEAST make them smart enough to scan an empty hold and see empty instead of opening fire for no reason.
 
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There should be a cooldown between successive interdictions.
And if one stacks supply delivery missions in an anarchy system, the interdictions frequency goes really over the top.

(and NPC are a joke compared with how a wing can chain-interdict someone)
 
There should be a cooldown between successive interdictions.
And if one stacks supply delivery missions in an anarchy system, the interdictions frequency goes really over the top.

(and NPC are a joke compared with how a wing can chain-interdict someone)
Agreed 100%. If I wasn't in a medium security system and instead in an anarchy system when it occurs I'd totally understand.
 
It wasn't always like this. I've read that NPC interdictions were greatly increased to combat "botting" in the game, though I don't know if this is just speculation or something Frontier has actually confirmed. I personally find it very annoying, especially when it seems to always happen 6 seconds from dropping out at your destination station, because the interdiction magically yanks you dozens of light-seconds away from the station if you submit, and if you don't you're likely to hit the exclusion zone while fighting it. It's pure annoyance, nothing more.
 
It wasn't always like this. I've read that NPC interdictions were greatly increased to combat "botting" in the game, though I don't know if this is just speculation or something Frontier has actually confirmed. I personally find it very annoying, especially when it seems to always happen 6 seconds from dropping out at your destination station, because the interdiction magically yanks you dozens of light-seconds away from the station if you submit, and if you don't you're likely to hit the exclusion zone while fighting it. It's pure annoyance, nothing more.
What really bad is that no single time community managers ever came to discuss such things with the community. To explain this behavior or confirm it has issues and track it until it is fixed.
 
Tone it down. Seriously. It's beyond a joke. No matter how many missions I have, No matter what ship I'm using (cutter in this case), bloody flooblegorp snarklepants the pirate in their damned pig of a Type 10 SHOULD NOT UNDER ANY CIRCUMSTANCES BE CAPABLE of interdicting me LESS THAN 10 SECONDS AFTER I GET BACK INTO SC WITHIN 8ls OF A STATION (this happened 3 times in one trip for crying out loud, same npc every time).
You're in a cutter - why are you submitting / being beaten / not killing them? Beat them once and you won't see them again in that system unless you're incredibly slow, kill them and you get a tasty bounty.
 
You're in a cutter - why are you submitting / being beaten / not killing them? Beat them once and you won't see them again in that system unless you're incredibly slow, kill them and you get a tasty bounty.
First off, i'm a relatively new player. My cutter isn't fully maxed out with engineering and some enemies, especially those with the love of chaff and SCB spam, end up being either a really stupid engagement choice or i just don't yet meet the dps check to put them down in a timely enough fashion. Why am i submitting? because fighting the interdiction takes longer and they're back on me by the time i've realigned the station i overshot by twice the distance i was out from it when the interdiction started.

The point i'm making here isn't boohoo i can't fight them. I can, some fights are harder/longer than others. I'm annoyed that choosing not to is inflicting punishment by a system that would be, if perpetrated by players, almost be considered griefing or harassment. Last time i got up a players' [redacted] that much in a game, i got either warned or banned.
Edit: Just wanna add here that before you say "it's elite dangerous, not elite safety most of the time" how about when they drop out of SC on top of you halfway through docking and the local security does NOTHING? I've had these things RAM ME dropping out, crawling all over each other, conda after conda, and they don't even get a scan? but if i have even a 50cr bounty trying to get NEAR a station it's "NUKE HIM". It's off kilter.
 
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First off, i'm a relatively new player. My cutter isn't fully maxed out with engineering and some enemies, especially those with the love of chaff and SCB spam, end up being either a really stupid engagement choice or i just don't yet meet the dps check to put them down in a timely enough fashion. Why am i submitting? because fighting the interdiction takes longer and they're back on me by the time i've realigned the station i overshot by twice the distance i was out from it when the interdiction started.

The point i'm making here isn't boohoo i can't fight them. I can, some fights are harder/longer than others. I'm annoyed that choosing not to is inflicting punishment by a system that would be, if perpetrated by players, almost be considered griefing or harassment. Last time i got up a players' [redacted] that much in a game, i got either warned or banned.
Edit: Just wanna add here that before you say "it's elite dangerous, not elite safety most of the time" how about when they drop out of SC on top of you halfway through docking and the local security does NOTHING? I've had these things RAM ME dropping out, crawling all over each other, conda after conda, and they don't even get a scan? but if i have even a 50cr bounty trying to get NEAR a station it's "NUKE HIM". It's off kilter.
You don't need engineering to beat an NPC interdiction. You just need to not be in a T9. Which, lucky for you, you aren't.

As you say, you're new. Give it a go, beating interdictions is all part of the game. The repeated interdictions are your clue it is worth working on.
 
You just need to not be in a T9.

I just discovered that my CMDR has a fully G5 combat-fit T9 stashed. I don't remember making this ship, but it's got my signature paint and skulls on it so it must be mine.

Have to see if evading NPC interdictions with it is as hard as everyone says.
 
You just need to not be in a T9. Which, lucky for you, you aren't.
I won't say so. Have a T9 Heavy with dirty drives grade 5 and drag drives but with no shields to maximize the cargo capacity. It survives 9 of 10 npc interceptions. Or even more. Danger to loose the T9 to an npc is very low.
 
Have to see if evading NPC interdictions with it is as hard as everyone says.

The interdiction minigame does not depend on engineering, only on the ship types (interdictor vs interdictee) which may depend on either a hidden parameter or a combination of parameters (supercruise maneuverability being one of them)

But yea, fighting interdictions in a T9 is quite tedious, like trying to seer a train.
And once in a while you get one of those interdictions you cannot win. So if you dont spot that interdiction in time and submit to it, you just fight it, and fight it, and eventually you fail... and you look at the prospect of surviving 1 minute in an unshielded and unarmed cow (assuming you dont fit shields because you are used to always and i really mean ALWAYS winning interdictions)
 
I just discovered that my CMDR has a fully G5 combat-fit T9 stashed. I don't remember making this ship, but it's got my signature paint and skulls on it so it must be mine.

Have to see if evading NPC interdictions with it is as hard as everyone says.
It's not hard to avoid interdiction, I still usually win - but there are occasions when I have been beaten in a T9. Maybe 1 in 100? Probably less than that even.

And you are probably a better flyer than me, so it could be a long test :)
 
You don't need engineering to beat an NPC interdiction. You just need to not be in a T9. Which, lucky for you, you aren't.

As you say, you're new. Give it a go, beating interdictions is all part of the game. The repeated interdictions are your clue it is worth working on.
Umm, winning the interdiction minigame in my T9 got rather boring after a time, so now I always zero throttle and submit to the first interdiction and fight...I deal with subsequent interdictions depending on how I come out of the first one...usually by running away...

@Defective Dalek, I actually enjoy this kind of gameplay (multiple interdictions in a row). It doesn't happen to me a lot, probably based on the missions I take, but it is a lot of fun...

(Refer to the description of this video for more info and ship build)
Source: https://www.youtube.com/watch?v=62NqJ6WJP68
 
I just discovered that my CMDR has a fully G5 combat-fit T9 stashed. I don't remember making this ship, but it's got my signature paint and skulls on it so it must be mine.

Have to see if evading NPC interdictions with it is as hard as everyone says.

No it's not, I've only ever failed once in my T9, mind you my combat ranking is quite low so I'm not getting high ranking NPC's trying to interdict me.
 
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