I still don't get the Hotel California reference. You can't leave Hotel California, but all of these threads are voluntary and the soulless minions of orthodoxy are always threatening to remove people from them.
Also, what's with people using 'mechanic' when they mean 'mechanism'? A mechanic is someone who repairs machinery.
All of my posts should be read with the understanding that the only emotion I'm capable of is some permutation of carnal lust.
I don't really like either of the choices presented. Solutions of this type feel like they are rooted in a presumption that tolerance of PvP interaction is tantamount to actively seeking it out.
No.
What do you mean legitimate? If that was the mechanism and it was working as intended it would be 'legitimate'. It still wouldn't make any sense and would not be something I'd consider a positive addition to the game, because I cannot envision how shutting down one's vessel would make it harder to destroy.
To surrender is to put one's self at the mercy of another. A mechanism that then makes it physically more difficult to be attacked is the opposite of that.
This sounds like a contrived way to negate any context-observant need to account for hostilities by providing a pause button while someone waits out the 15 second log off timer, a way to stall while waiting for reinforcements, another risk-free way to bait people, or just a waste of time in most any scenario an NPC would use it in.
Also, what's with people using 'mechanic' when they mean 'mechanism'? A mechanic is someone who repairs machinery.
Remember how hard it is to read emotion on the Internet.
All of my posts should be read with the understanding that the only emotion I'm capable of is some permutation of carnal lust.
Want both? Great, feel free to choose for yourself.
I don't really like either of the choices presented. Solutions of this type feel like they are rooted in a presumption that tolerance of PvP interaction is tantamount to actively seeking it out.
Would it help to prevent griefing?
No.
Would be a legitimate gameplay mechanic and if yes - in which scenario?
What do you mean legitimate? If that was the mechanism and it was working as intended it would be 'legitimate'. It still wouldn't make any sense and would not be something I'd consider a positive addition to the game, because I cannot envision how shutting down one's vessel would make it harder to destroy.
To surrender is to put one's self at the mercy of another. A mechanism that then makes it physically more difficult to be attacked is the opposite of that.
This sounds like a contrived way to negate any context-observant need to account for hostilities by providing a pause button while someone waits out the 15 second log off timer, a way to stall while waiting for reinforcements, another risk-free way to bait people, or just a waste of time in most any scenario an NPC would use it in.