If I scooped yours, I'd take special care of it....I was to scoop your commander, I wouldn't open his escape pod.
... all the way to Colonia where I'd donate it to my mate Etienne...
If I scooped yours, I'd take special care of it....I was to scoop your commander, I wouldn't open his escape pod.
Nooooooooooooooooo!If I scooped yours, I'd take special care of it....
... all the way to Colonia where I'd donate it to my mate Etienne...
Only one problem...it looks like you neglected to include Horizons v3.8 and v4.0, but maybe that was on purpose...How about the following modes?
- Open Only (Anything goes)
- Open Only (Engineered)
- Open Only (Non-Engineered)
- Open Only (PvE)
- Group
- Solo
Well, we all know that the difference between Horizons v3.8, Horizons 4.0 and Odyssey 4.0 won't be an issue when all the modes are implemented.Only one problem...it looks like you neglected to include Horizons v3.8 and v4.0, but maybe that was on purpose...
True, but the question still remains: will Unicorns be added before or after the great mode split?Well, we all know that the difference between Horizons v3.8, Horizons 4.0 and Odyssey 4.0 won't be an issue when all the modes are implemented.
Seems like a good start. Needs work, IMO.How about the following modes?
- Open Only (Anything goes)
- Open Only (Engineered)
- Open Only (Non-Engineered)
- Open Only (PvE)
- Group
- Solo
I hate telepresence as it's currently represented. I'd be more open to it if we were flying drones (like IRL drones) or if we were telepresencing into a physical body - be it an android or clone like the TV show Dark Matter. The whole "project a hologram into a large physical cockpit" feels like a huge gimmick.Well if I was writing a space game, I'd be leveraging telepresence so 'you' can be beamed all over.
This is what I mean, for example the SLFs have a pilot in them even on remote, for me what if I was downloading into that body?I hate telepresence as it's currently represented. I'd be more open to it if we were flying drones (like IRL drones) or if we were telepresencing into a physical body - be it an android or clone like the TV show Dark Matter. The whole "project a hologram into a large physical cockpit" feels like a huge gimmick.
I also am not a fan of galactic fast-travel. This feature is available as a "late game" addition in X4 Foundations (galactic teleport), and I purposefully do NOT unlock this ability. In-system teleport is very handy and doesn't break my immersion, but being able to beam anywhere in the galaxy instantly breaks the whole "space is big" feel. It leaves me with the glaring question, "Why are we even flying spaceships? Hauling should be automated, and data exchange done by telepresence."
All that said, I do support the limited use of wormholes and jump gates to bridge certain sections of the galaxy together, so I'm not opposed to all fast travel, just the omnipresent "I'm God with instant access to the entire galaxy" version.
I remain of the opinion that if space is too big, literally make it smaller. Let the Thargoids loose to totally wipe out all but the inner core systems in the Bubble, keeping the three super power capitals and a dozen or so surrounding major (billion+ population) systems, along with the "old worlds". Let everything else become a haunted debris field. That'll compress trade routes and supply chains and battle fronts, so that players need not travel far to find action and lots of other players. Of course I know that most people would hate this idea, but I can dream
And then you can explore what thousands others had explored before?I hate telepresence as it's currently represented. I'd be more open to it if we were flying drones (like IRL drones) or if we were telepresencing into a physical body - be it an android or clone like the TV show Dark Matter. The whole "project a hologram into a large physical cockpit" feels like a huge gimmick.
I also am not a fan of galactic fast-travel. This feature is available as a "late game" addition in X4 Foundations (galactic teleport), and I purposefully do NOT unlock this ability. In-system teleport is very handy and doesn't break my immersion, but being able to beam anywhere in the galaxy instantly breaks the whole "space is big" feel. It leaves me with the glaring question, "Why are we even flying spaceships? Hauling should be automated, and data exchange done by telepresence."
All that said, I do support the limited use of wormholes and jump gates to bridge certain sections of the galaxy together, so I'm not opposed to all fast travel, just the omnipresent "I'm God with instant access to the entire galaxy" version.
I remain of the opinion that if space is too big, literally make it smaller. Let the Thargoids loose to totally wipe out all but the inner core systems in the Bubble, keeping the three super power capitals and a dozen or so surrounding major (billion+ population) systems, along with the "old worlds". Let everything else become a haunted debris field. That'll compress trade routes and supply chains and battle fronts, so that players need not travel far to find action and lots of other players. Of course I know that most people would hate this idea, but I can dream
I'm in Colonia, I'll be alright... The bubble can burn...And then you can explore what thousands others had explored before?
Huh? If you're talking about exploring "wiped out" systems, yes, that would be an option. The game already has a limited set of debris fields as POIs in certain systems. Imagine replacing stations with debris fields, planetary outposts with abandoned bases (kinda like the INRA bases), all while Thargoids patrol those systems. I'm talking Cylons vs the Twelve Colonies level of destruction and occupation, which for the brave would make for some interesting exploration.And then you can explore what thousands others had explored before?
In terms of exploration data at least, i think it'd be pretty cool to have an option to send it in remotely via one of the screens in your ship directly to universal cartographics, with a penalty of say -10% total value, and of course the downside that your data doesn't give you any rep because it's not sold at a station. Hell, even give it a 1 hour delay on the payout so that if some nerd did fly without a rebuy then they can't just worm out of it with a quick sell while they get blended by a plasma accelerator.Yeah, it's a tough one to solve.
Player death should be a challenge but not punishing in this type of game.
Having insurance mitigates the loss, but being unable to insure data or cargo makes it punishing.
Ought there be a death minigame, if you "win" there's less loss (e.g. >95% insurance)
Everything but Pilots Federation permit-lock systemsLet the Thargoids loose to totally wipe out all but the inner core systems in the Bubble
I like the idea of making the Thargoids progressively more powerful and aggressive, the further you go from the bubble. It would limit the size of the accessible galaxy without actually setting a hard limit.I hate telepresence as it's currently represented. I'd be more open to it if we were flying drones (like IRL drones) or if we were telepresencing into a physical body - be it an android or clone like the TV show Dark Matter. The whole "project a hologram into a large physical cockpit" feels like a huge gimmick.
I also am not a fan of galactic fast-travel. This feature is available as a "late game" addition in X4 Foundations (galactic teleport), and I purposefully do NOT unlock this ability. In-system teleport is very handy and doesn't break my immersion, but being able to beam anywhere in the galaxy instantly breaks the whole "space is big" feel. It leaves me with the glaring question, "Why are we even flying spaceships? Hauling should be automated, and data exchange done by telepresence."
All that said, I do support the limited use of wormholes and jump gates to bridge certain sections of the galaxy together, so I'm not opposed to all fast travel, just the omnipresent "I'm God with instant access to the entire galaxy" version.
I remain of the opinion that if space is too big, literally make it smaller. Let the Thargoids loose to totally wipe out all but the inner core systems in the Bubble, keeping the three super power capitals and a dozen or so surrounding major (billion+ population) systems, along with the "old worlds". Let everything else become a haunted debris field. That'll compress trade routes and supply chains and battle fronts, so that players need not travel far to find action and lots of other players. Of course I know that most people would hate this idea, but I can dream
Basically all of those ideas are well something that if I said what they are I would be censored. Why have massive galaxy where you cannot go and explore?I like the idea of making the Thargoids progressively more powerful and aggressive, the further you go from the bubble. It would limit the size of the accessible galaxy without actually setting a hard limit.
But explorers wouldn't be happy about it...