Robert Maynard
Volunteer Moderator
Not player escape pods.It was kind of in jest, but how would a ejection system work? Original elite you could scoop escape pods? Can't see that working in this version?
.... cos players.
Not player escape pods.It was kind of in jest, but how would a ejection system work? Original elite you could scoop escape pods? Can't see that working in this version?
Well if I was writing a space game, I'd be leveraging telepresence so 'you' can be beamed all over.It was kind of in jest, but how would a ejection system work? Original elite you could scoop escape pods? Can't see that working in this version?
Ok, today's debate.
Open only, but it's Ironman. Who's in?
With the current unbalanced PVE/PVP? And lacking C&P?
No thanks.
It was kind of in jest, but how would a ejection system work? Original elite you could scoop escape pods? Can't see that working in this version?
Or you make it like X Wing and its up to you to eject just in case your ejection system fails (or have a hardened escape pod / use your SLF as a lifeboat).
But again, its far too late in EDs life for it to be a useful and interesting thing- IMO.
Isn't self destruct = eject, just with a timer?It was kind of in jest, but how would a ejection system work? Original elite you could scoop escape pods? Can't see that working in this version?
If I was to scoop your commander, I wouldn't open his escape pod....
Of course, if you scoop my CMDR's pod, he's going to try to kill your CMDR and take your ship, or failing that, make his way to environmental control or engineering and shut down life support or overload your power plant.
Exactly.If I was to scoop your commander, I wouldn't open his escape pod.
And if we could scoop other commanders pods, we could keep them out of the game by never turning it in?
It is, I think the problem was that FD kind of left the ejection thing a bit nebulousIsn't self destruct = eject, just with a timer?
Or that you could jump to solo and have to get back to the nearest station somehow instead, like a mega survival mode but on foot / SLF scale.If I was to scoop your commander, I wouldn't open his escape pod.
And if we could scoop other commanders pods, we could keep them out of the game by never turning it in?
Being "dead", i.e. going through the destruction / rebuy flow is not "playing", it's more like logging back in.It is, I think the problem was that FD kind of left the ejection thing a bit nebulous
Its why earlier I said I'd prefer telepresence, because then it ties it all together. Having a meatbag body causes too many hiccupsBeing "dead", i.e. going through the destruction / rebuy flow is not "playing", it's more like logging back in.
Telepresence of that kind would lead to "I want to log in at any ship I own" fast travel demands.Its why earlier I said I'd prefer telepresence, because then it ties it all together. Having a meatbag body causes too many hiccups
And you could, but it would be limited to your 'bodies'- if you wanted that you'd need a module that carries them inside your ship. Each time you die, you need a new one- SRV style.Telepresence of that kind would lead to "I want to log in at any ship I own" fast travel demands.
I'd rather the game stuck to the "one CMDR" philosophy rather than trivialising the size of the galaxy like that.And you could, but it would be limited to your 'bodies'- if you wanted that you'd need a module that carries them inside your ship. Each time you die, you need a new one- SRV style.
.... or just log back in in base game or Horizons.Or that you could jump to solo and have to get back to the nearest station somehow instead, like a mega survival mode but on foot / SLF scale.
If I was to scoop your commander, I wouldn't open his escape pod.
And if we could scoop other commanders pods, we could keep them out of the game by never turning it in?
True, but its really about making everything consistent and FD have done a poor job really after starting out strongly.I'd rather the game stuck to the "one CMDR" philosophy rather than trivialising the size of the galaxy like that.
A la "Paranoia!"???And you could, but it would be limited to your 'bodies'- if you wanted that you'd need a module that carries them inside your ship. Each time you die, you need a new one- SRV style.
So we'd all really just be Duane Dibbley???I like Rubbernukes telepresence idea to mitigate it there could be a cost attached, to doing it so you can just beam about willynilly as it were. Maybe having a timer before you can do it again would also help.
After all the galaxy size is trivial unless you want to take your ship to x system then it becomes a mission. As ED stands today i can multicrew to someone at Beagle Point without any problems ao its already in just needs expanding.