I want open world BUT The cost of insurance will kill it. Unless !!

I'm a similar age and by no means a hotshot combat pilot but I've been in Open Play the whole time.

You just don't die that often unless you actively seek combat.

Awesome :)

Would love to know you xp more.
Have you come across any players? have you had any com chat with anyone?
Have you PVP anyone?
Do you think its better in open world then solo ?? and why?

Thanks for your time.
Zen
 
That's because Elite: Dangerous is quite traditional in its approach to gaming.

Remember when video games had "game over" screens? Those have disappeared from many games, aiming for more "casual" audiences, mostly because those people don't like to lose, and thus games started to offer forms of "progression" that would always move forward. Others are fine with losing, because they think it's fun and part of the game, and Elite: Dangerous is a game for them, where the slightest mistake can make you lose it all, and where progression isn't a constant.

So either you come to admit that losing isn't such a big deal, and that if you had a lot of fun going from a Sidewinder to a big ship with big guns, you should have just as much fun doing it all again, or you'll surely have problems with the game, as a whole. Open play won't make any difference, NPCs are more of a hassle than players can be, and there won't be as many players as NPCs anyway, they'll spread out across the galaxy, you won't see them often, and not all of them will be hostile, if anything, you're better off with human friends than NPC enemies.

But still, it's a quite different type of game you seem to be used to, albeit certainly not one that is dying, nor that is even a small minority.
 
When I was playing Everquest, I went on a dragon raid with a ton of people, it was fun. The death penalty is steep there too, I lost 6 levels during that raid, and all my gear due to failed corpse retrieval. Every game has a death penalty, if you don't like it, or don't approve, don't play.

Guessing that why your not playing that game anymore? can't be date you on that one never played Everquest.

If you can understand the topic then .... Well you just don't get it...


Thanks for your time and input.

Zen
 
That's because Elite: Dangerous is quite traditional in its approach to gaming.

Remember when video games had "game over" screens? Those have disappeared from many games, aiming for more "casual" audiences, mostly because those people don't like to lose, and thus games started to offer forms of "progression" that would always move forward. Others are fine with losing, because they think it's fun and part of the game, and Elite: Dangerous is a game for them, where the slightest mistake can make you lose it all, and where progression isn't a constant.

So either you come to admit that losing isn't such a big deal, and that if you had a lot of fun going from a Sidewinder to a big ship with big guns, you should have just as much fun doing it all again, or you'll surely have problems with the game, as a whole. Open play won't make any difference, NPCs are more of a hassle than players can be, and there won't be as many players as NPCs anyway, they'll spread out across the galaxy, you won't see them often, and not all of them will be hostile, if anything, you're better off with human friends than NPC enemies.

But still, it's a quite different type of game you seem to be used to, albeit certainly not one that is dying, nor that is even a small minority.

Very good reply

And you are making my point but from a defiant angle in think. First have you done any PVP in this game to date? if you have how often? would love to know.

The main point I am making is "Open play won't make any difference, NPCs are more of a hassle than players can be, and there won't be as many players as NPCs anyway,"

In my experience Players are quite often better than NPC. but that's my opinion.

Thanks
Zen
 
Very good reply

And you are making my point but from a defiant angle in think. First have you done any PVP in this game to date? if you have how often? would love to know.

The main point I am making is "Open play won't make any difference, NPCs are more of a hassle than players can be, and there won't be as many players as NPCs anyway,"

In my experience Players are quite often better than NPC. but that's my opinion.

Thanks
Zen

Have to agree with players being "better" than NPC's, NPC's seem to bound by some simple limitations that makes escaping them almost always easy unless you're flying a very slow ship since they won't react very well to many situations and pirates will try to keep scanning you even while you're charging your drive to escape and boosting away etc.

For the difference between open and solo, I have to say the difference isn't big unless you stay in the "core" systems since you won't meet many cmdr's anyways.

As for the original topic about insurances, they're fine ... the amount of PVP even in heavily populated areas seems to be pretty low, rarely see cmdr's fighting and the only pvp I've done after B1 has been initiated by me(me flying in a combat viper might discourage some though :) ).
 
Hi All

Let me start with I am in love with this game and I was a lover of the very first Elite on my Com 64. yes that make me a 40YO+ Gamer

Back then if we die all we would need to do is reload save and try again. Now with always online worlds the penalty set us back 1-3 days worth of gaming (depending of cost of ship. currently my cost of insurance is just under 1.5M) !! how much can you make per day. And Is grinding a 'way of life' in gamming and MMO,s now???

So for the last months I have enjoyed Elite Dangerous and have worked hard at gearing my ship, will I take it to open world a risk being wiped over and over again.

NO sorry.. Solo play is where I will stay as I don't see any benefits.. Unless!!!

Open world cost of insurance was reduced to the point that I didn't care if that 20YO was kinking my ass over and over and over again.. ok I am over it :)



If the insurance in open world was reduced severely then everyone would risk more and play more in open world.

People who want PVP will really want this as it a big galaxy out there we need more to fill it of every skill level....

In the last 10 years of MMO gamming I have never faced such a penalty of death.. PVP or PVE World.

In RPGMMO if some one killed you the cost would be so little you didn't care.. you even risked revenge. At the cost of 1.5M... F that I am licked... later dude back to Solo play to grind up more cash for the next time I forget to request docking clearance and the space station wipes you. .. You all now what I am talking about don't dine you have not came close to it happening.

So please get up behind posts like this and others like it and enjoy a rich world of suckers like me hulling 192T of gold ripe for plunder in a open world of Elite Dangerous not just one filled with NPC. Who know one day I mite learn how to fight back in my ASP...

Your thought's

Zen


the way U intend to play this game is to die and respawn over and over again? Thats really sad. I am new to space sims and i have 5 kills and NO deaths in combat. I have had to respawn 9 times but all those deaths were early on in the game from crashes and stations killing me with stolen goods i didnt know i has. i would like to see totals deaths for each player listed under total kills, a KILL TO DEATH RATIO. When the game goes into gamma my number one goal is to never die.
 
Last edited:
the way U intend to play this game is to die and respawn over and over again? Thats really sad. I am new to space sims and i have 5 kills and NO deaths in combat. I have had to respawn 9 times but all those deaths were early on in the game from crashes and stations killing me with stolen goods i didnt know i has. i would like to see totals deaths for each player listed under total kills, a KILL TO DEATH RATIO. When the game goes into gamma my number one goal is to never die.

You can see your deaths in the stats page before you click open or solo play.
 
Wait what about solo offline play. Save reloads could be fine there right. It's a separate state from the online modes so it shouldn't matter in the online mode's events. Didn't the Devs say something about save reloads in the single player?
 
So based on your statement what would you prefer to play? Solo or Open?

Assuming most people playing would not have friends with them most of the time.

The only time I get interedicted is when the game dose its freezing thing (I hoping that will be fixed in Gamer and then 1-100 would I get interedicted from an NPC). I am guessing Players will have spent money and have better upgraded ones that pull you out quicker.

Just for interests do you play open world and have you meet anyone yet?

Zen

I have played both open and solo and group, solo when i first got the beta and was first learning how to pilot the ship.

I never really play much without allies around me as i'm part of a pretty large gaming community and in ts3 -as soon as i log on- there are people waiting for people to game with.

Over the time in open play i have met quite a few commanders and only died to one once.

I'd say the most difficult enemy i encounter are the rail gun toting, energy cell laden NPC cobra's.

In comparison to my average player encounter they are far more scary.

None of the enemies scare me really tho as like i said if in open play/group play i'm always with allies and together we just kill whatever the threat is, only thing i worry about is who gets the kill shot.

This is why solo mode for me personally would be far more difficult.
 
Last edited:
Wait what about solo offline play. Save reloads could be fine there right. It's a separate state from the online modes so it shouldn't matter in the online mode's events. Didn't the Devs say something about save reloads in the single player?

Pretty sure saves are going to be a thing for Solo Offline. Seems nuts to not have that for what's basically an oldschool SP game when divorced completely from the live playerbase.


As far as OP, you're really being afraid of shadows and boogeymen here. The game is setup for open world gaming, but honestly you're not going to have an easier time in space against NPCs in Solo Online. For one thing, geared for PVP isn't a "thing", there aren't special shields and guns specifically for fighting other live CMDRs; you have access to exactly the same ships and kit. The Cobra especially can make an excellent offensive-defensive cargo ship if you kit it properly. Many traders like to have teeth of their own when plying their wares.

And to flip your fears around, imagine you're flying a defenseless Hauler full of Fish; peeled down to a bare-bones cargo schlepper, no shields, weps, or scanners. An NPC pirate WILL try to get that fish and barring that, wipe the floor with you no questions. NPCs show no mercy; ask War Essence (one of the "boss" NPCS so to speak) if he cares that you dropped into his USS in your stock Sidey; he'll answer with weapons-hot. Whereas a human pirate might take pity on you in such a state, and go find a target of actual value while recommending you at least re-equip a shield system.
 

Robert Maynard

Volunteer Moderator
i would like to see totals deaths for each player listed under total kills, a KILL TO DEATH RATIO. When the game goes into gamma my number one goal is to never die.

I do not expect that there will be leaderboards in that sense in E: D. If you want to play with the goal of never dying - play Ironman mode.... ;)
 
As far as OP, you're really being afraid of shadows and boogeymen here. The game is setup for open world gaming, but honestly you're not going to have an easier time in space against NPCs in Solo Online. For one thing, geared for PVP isn't a "thing", there aren't special shields and guns specifically for fighting other live CMDRs; you have access to exactly the same ships and kit. The Cobra especially can make an excellent offensive-defensive cargo ship if you kit it properly. Many traders like to have teeth of their own when plying their wares.
My Point is everyone skills is defiant and your right there gear is all the same.
But there will be players in this game that will spend their time seeking PVP experience, and I am total cool with that. That's there gaming experience they want, I just think they will have a poor time finding people.
Whereas a human pirate might take pity on you in such a state, and go find a target of actual value while recommending you at least re-equip a shield system.
Or gank you to get his/her human kill count up :) but that's the thrill of open world system.
the way U intend to play this game is to die and respawn over and over again? Thats really sad.
Yer reading my OP again I can see how you have came to that opinion of me.
No I do not want to turn this into a respawn game. My point is life in this game is so precious I will not risk it more to play in an open world.
Unless the developers have something to lure people to the open word most like me will happily fly around in our solo bubble.
I have played both open and solo and group, solo when i first got the beta and was first learning how to pilot the ship.

I never really play much without allies around me as i'm part of a pretty large gaming community and in ts3 -as soon as i log on- there are people waiting for people to game with.

Over the time in open play i have met quite a few commanders and only died to one once.

I'd say the most difficult enemy i encounter are the rail gun toting, energy cell laden NPC cobra's.

In comparison to my average player encounter they are far more scary.

None of the enemies scare me really tho as like i said if in open play/group play i'm always with allies and together we just kill whatever the threat is, only thing i worry about is who gets the kill shot.

This is why solo mode for me personally would be far more difficult.

That's sound like cool fun flying with your mates. I can see why you would play the open world.

Zen
 
My Point is everyone skills is defiant and your right there gear is all the same.
But there will be players in this game that will spend their time seeking PVP experience, and I am total cool with that. That's there gaming experience they want, I just think they will have a poor time finding people.

Or gank you to get his/her human kill count up :) but that's the thrill of open world system.

Yer reading my OP again I can see how you have came to that opinion of me.
No I do not want to turn this into a respawn game. My point is life in this game is so precious I will not risk it more to play in an open world.
Unless the developers have something to lure people to the open word most like me will happily fly around in our solo bubble.


That's sound like cool fun flying with your mates. I can see why you would play the open world.

Zen

Yeah, IDT anyone's trying to give you the gears for playing Solo; it's a valid choice. You'll still have all the full game experience as the rest of us, minus any nagging worry of being ganked by a live player. The NPCs are still going to gank you though, they're like that >___> . For myself I was letting you know that Solo isn't as safe as you may suspect, and that Open isn't as terrible. There's a lot of hype about both points on the forums but they're not substantiated by the gameplay.

Perhaps one day Open may be more of a draw for you if you can find some other CMDRs to bomb around space with you. For me that's the biggest draw, not solely to fight others, but also to join forces with them, either temporarily or in a more permanent arrangement. Looking forward to multiple CMDRs so I can send one with one of those deep-space exploration fleets people are putting together. But if that doesn't draw you, well you're still a CMDR. Safe and profitable routes out there to you.
 
I kind of agree with both sides here
.
Death needs to hurt but if it hurts too much non uber players may well just go solo and probably stay there.
.
I think the point is that if the insurance is TOO high then there will be fewer people in the open game and therefore it will seem very very empty. It will seem pretty empty anyway with players spread over such a huge map. Maybe to a point where those who crave PvP/piracy will move to other games and elite will just be an upgraded single player version of it's original self.
.
The current system really hurts owners of bigger ships and has the potential to reduce ship usage to the lower end and the fancy, expensive ships will be used less which would be a shame.
.
I tend to stick to smaller ships, currently the eagle and cobra to lessen the impact. I will probably run a viper but to be honest the risk gets a little too steep for me after that.
 
Actually I am rather torn on that issue.

On the one hand I really do not like the "Death has to mean something" faction. Because it is a game. I play for fun. And as long as I can die to bugs or network stutter, Death shouldn't be punished.

On the other hand having no penalty for Death furthers aggressive, unresponsible and risk seeking play. "Oh look, I don't lose anything by Death? Let's have a run at the Chu-Hub and see how many newbies we can kill before the police gets us."

I'd like it if the penalty is around 10-15 minutes of gameplay. 1,5 Million insurance is rather steep, when you make around a million an hour with an outfitted trading ship.

I want to go exploring, and will probably use a Cobra. With scanners, drives and power plant the insurance will be around 60k - 350k, depending on the scanner and FSD. I am not sure how much money you make exploring, but this will probably be around 2-3 hours.

Rather steep.
 
I really do think this entire mix & match system is bad. Where players can ramp up their ships in Solo play and then transfer to Open. Ditto Ironman, this should be an entirely separated environment where ONLY Ironman players can play, achievements in Solo and Open cannot be transferred in and death = death (DiD).

As things stand there are too many ways to exploit and game the game where risk essentially doesn't exist. I'll certainly not be playing Ironman, when somebody can earn an Anaconda in Solo, transfer into Open and blow me away in my DiD Ironman ship.
 
this is much a do about nothing..... i have in the last 2 weeks of open game play, seen EXACTLY 2 people.. and both of them i saw at the local star scooping fuel before jumping out again.

reducing the death penalty would maybe make YOU feel better about losing.. but what about when some at decides that the penalty is acceptable enough that he can hunt new people in the start areas and not worry about buying a new ship because the penalty is so low?

short sightedness is the one way that Elite could hobble itself. Thank goodness DB and the FD team are making the Game DB wants and not the watered down drivel that comes from a "Community" built game.
 
In my opinion "insurance cost" and the "solo/open" debate are in no way connected.

Since B2 i have never been attacked by another player unless i went to LP 98-132 where the only reason to go there is "looking for trouble".
 
Back
Top Bottom