Game Discussions Star Citizen Discussion Thread v12

This fortnight the only addition is that buggy race track a dev made in their spare time:

The following card has been added to Release View, slated for release in Alpha 3.18:

Greycat PTV Race Track​


No other changes occurred:

Hi all, this week the bot didn't detect any changes. Jake has personally confirmed this is correct (he didn't touch the Progress Tracker at all this time). Its all hands on deck for 3.18 atm.
Shiny, is a zero change update uncommon?
It has never happened in all the time I've been tracking with my bot (well over a year now!).

Make of that what you will ¯\(ツ)/¯
 
This fortnight the only addition is that buggy race track a dev made in their spare time:



No other changes occurred:




Make of that what you will ¯\(ツ)/¯
I wonder if it is "all hands on deck for 3.18" or whether it's really about something being put together for their 10 year anniversary, one of their vertical slice demos for CitizenCon perhaps.
 
This fortnight the only addition is that buggy race track a dev made in their spare time:

Funny that. Seems like they can make stuff in their spare time, but not while they are actually on the job.

Remember how it was stated that full planetary landings came about due to a side project done by a dev in their spare time?

Maybe the race track can be fleshed out into a fullly featured thing. I'm sure Sean Tracy and a small team could get it sorted in a few weeks, i'm sure it won't take much effort.

In completely unrelated news, any news on ToW?
 
I wonder if it is "all hands on deck for 3.18" or whether it's really about something being put together for their 10 year anniversary, one of their vertical slice demos for CitizenCon perhaps.

Surely not! Not since Chris noted their negative effect on dev progress...

...there will be no keynote gameplay demo to headline this event as this would pull valuable resources away from our game development teams that are working hard to get Persistent Streaming, Gen 12/Vulkan and Server Meshing in your hands...

(Although of course Chris holds other views if required ;))

This one is such a peach of a quote

So it's forcing us also as developers to actually have hard deliverables to the community, so we can't fake it. So a lot of times, with development with the publisher, you sort of say 'Oh yeah we made a vertical slice'. But no one with the publishers is actually like looking at your code and seeing that you completely, like, gummed it up together at the back to make your milestone. Which is, that's a very typical developer trick. Whereas this, when you deliver to the community, yeah, you can't get away with it. It's got to work on their machines. So I sort of feel like it's helping our... us as a developer focus on actual deliverables, in shorter periods, that are more focused without as much functionality. Because sometimes with a game it can be completely over-awing with everything you've got to put into it so it's always better, this is the whole idea with agile and scrum, where you take smaller deliverables and sort of sprint towards them. But, but that only really works if the deliverable is real. So this is kind of an attempt to make the deliverable be a proper real deliverable.


Sits very nicely alongside this one:

"Unlike with a publisher, you can't pull the wool over their eyes because it's the real people who are going to be playing it," Roberts noted. "If you're a publisher you can visit me and I can show you the milestone, but you have no idea if behind the scenes I've got it jury-rigged or whatever. Whereas with the real community, there's no way."


And also TheAgent's delicious gossip 😄

The last time we demoed the game, it was heavily scripted. [QA] had been playing it for hours and hours, getting the right route [and content]. The investors wanted it live, so nothing pre-recorded like we are used to sending. Everyone got really quiet when [they] asked if they could play it themselves and not follow the script at all. Almost immediately after the controller was handed over, they crashed. [Someone in the meeting] nervously laughed. I think that was the day we lost a lot of confidence with our investors and they started really looking at our progress.


And the fact that Chris has clearly been merrily carrying on this dev tradition with every Citcon demo and SQ42 slice to date... right in front of the backers' eyes ;)

I wonder what this ex SQ42 designer thinks, looking on from afar?

-75% of the studios time is pulled to help make assets and movies with the other studios, to sell to whales
 
Back
Top Bottom