Ships Fleet Carrier "Upkeep costs" are asinine!

Oh wow, this forum has some committed necromancers, huh? Last time I saw this thread, the Odyssey trailer hadn't even leaked yet.
Anyway, trading in my T9, loading up my carrier at a cheap station and jumping it to a high demand one, nets me around 225m/hour. So two 4-hour sittings cover its upkeep for a year. Upkeep is not remotely a big deal. It's literally the only thing to spend credits on at that point, when you have so many you can just have anything else you want.
 
Eve online has upkeep costs for nearly everything from corps to offices to structures. Many mmos have upkeep costs for guilds some even require irl money to keep your guild running.

Probably one reason i don't play EvE :p

And how exactly are you down millions of isk if you decommission the carrier?

I don't decommission. I thought we had established that. I don't like how i lose credits just because i don't decommission and don't play.
 
I don't see why i should have to use that solution. 5 billion is a lot. I earned that fleet carrier. I feel it should remain.
5 billion really isn't a lot though. And if you want it to remain pay the miniscule cost.

Decide to put the paper numbers to the test and logged in today. Just took my type 9 on a trade loop and in just under 2 hrs had made over 400 mil. That's over 6 months of upkeep for doing a mostly afk task.
 
5 billion really isn't a lot though. And if you want it to remain pay the miniscule cost.

Decide to put the paper numbers to the test and logged in today. Just took my type 9 on a trade loop and in just under 2 hrs had made over 400 mil. That's over 6 months of upkeep for doing a mostly afk task.

It is a lot when the activities you find enjoyable don't pay enough for the upkeep. Odyssey missions, i'm looking at you.
 
It is a lot when the activities you find enjoyable don't pay enough for the upkeep. Odyssey missions, i'm looking at you.
you can get a couple mill per mission particularly when you haggle for higher pay (a lot of times that alone puts you over 1m) and sell the loot from the settlement.
 
you can get a couple mill per mission particularly when you haggle for higher pay (a lot of times that alone puts you over 1m) and sell the loot from the settlement.

This ☝️

Some things, especially in extraction settlements are quite expensive - Californium, Deep Mantle Sample, Cast Fossils - cant really remember which, but some of those are worth millions.
 
In fairness, in deep space if I focus mostly on activities like exobiology or mining tritium I make just enough credits per week to pay the carrier upkeep.
Edit: sometimes not enough.

Of course if I do a burst of traveling & scanning planets I come out well ahead.

But I do recommend cmdrs planning on going out into deep space have a minimum of 1-2 years upkeep banked that they maintain as they play and focus on restoring after breaks from the game. Going below 1 year banked would be risky IMO.
 
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There's always war somewhere.

True, but i'm usually interested in working in a specific system, and after a while CZs get boring. I enjoy doing them when there is a war on i'm interested in, but grinding them out gets tired.

And anyway, it brings us back to the initial problem i raised. Don't play a while, first thing that is needed is to restore credits, instead of doing what I want.

Let's say i take a break for a few months, then there is an event on i want to participate in, then i'll quit playing for a while again after. Nope, because if do that, credits will get lower.

Never had a problem with upkeep while i'm playing (GTA Online does it like this, daily bills that only accrue while you are online). If GTA had offline loss like ED, i'd have lost all my businesses by now, and upon return i'd be pretty annoyed and probably rage quit.

Offline costs, in my opinion, simply shouldn't happen, in any game, no matter what justifications are given.
 
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Offline costs, in my opinion, simply shouldn't happen, in any game, no matter what justifications are given.
Maybe, I could have some level of sympathy if it wasn't completely voluntary and there wasn't the option to refund and rebuy carriers as needed.


And anyway, it brings us back to the initial problem i raised. Don't play a while, first thing that is needed is to restore credits, instead of doing what I want.
I'm not sure how you're having this problem, particularly considering fdev has made it easier and easier to get credits. The majority of my gameplay is settlements not even missions. At most it takes 3 low yield settlements to pay for a week of upkeep.

I think most of your problem is mental rather than reality. Worst case scenario your carrier runs out of funds. When that happens you get the full cost of the carrier and all services -250mil. It's really not that big of a deal.
 
Maybe, I could have some level of sympathy if it wasn't completely voluntary and there wasn't the option to refund and rebuy carriers as needed.

And in GTA, you could sell all your businesses and remove their running costs, but fortunately there is no need, since they don't have offline costs!

And it also simply shifts the annoyance. When i log back in, then the first thing i've got to do is go to a FC system, buy a FC, add services, and then move my ships aboard. And then, when i take another break, i have to go sell it again.

Its just crazy and unnecessary.

I'm not sure how you're having this problem, particularly considering fdev has made it easier and easier to get credits. The majority of my gameplay is settlements not even missions. At most it takes 3 low yield settlements to pay for a week of upkeep.

I think most of your problem is mental rather than reality. Worst case scenario your carrier runs out of funds. When that happens you get the full cost of the carrier and all services -250mil. It's really not that big of a deal.

For sure, a large part of it is simply i do not like the idea of offline costs in any game. Its up there with paid subscriptions for games. I also detest those.

I should be able to play when i want and not have to worry about not playing or losing out in something for not playing. Its also why i refuse to play many games where they have weekly/monthy/quarterly events/passes, because if you don't play, you miss out on cool stuff. I also wasn't a fan of CGs adding unique modules either for participants (especially when they were gatekeeped to those who contributed in the top %), and haven't participated in a CG since those shennanigans started.

Basically they are all symptoms of bad game design/business practices that turn me off games.
 
(especially when they were gatekeeped to those who contributed in the top %)
lol they are hardly gatekept a huge number of player will join every CG regardless of if they plan to participate to make it easier for those that do to get rewards. basically the bottom 25% are ones that didn't contribute to the CG.
Its just crazy and unnecessary.
honestly the way you play an FC is just crazy and unnecessary. You say you generally stick to one system and you play so little you struggle to keep up on the costs. Its also not unnecessary or all that crazy its a simple way to limit the number of FCs the server has to account for and does it in a way that can basically be ignored by the vast majority of even minimally active players.
 
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lol they are hardly gatekept a huge number of player will join every CG regardless of if they plan to participate to make it easier for those that do to get rewards. basically the bottom 25% are ones that didn't contribute to the CG.

honestly the way you play an FC is just crazy and unnecessary. You say you generally stick to one system and you play so little you struggle to keep up on the costs. Its also not unnecessary or all that crazy its a simple way to limit the number of FCs the server has to account for and does it in a way that can basically be ignored by the vast majority of even minimally active players.



Ah, so its all come out now. You have a warped sense of entitlement.

If that's what you think, whatever. I still don't like offline costs and think they should be changed to online only.
 
I'm not sure how you're having this problem, particularly considering fdev has made it easier and easier to get credits.
My carrier has a 16M weekly cost.

If I don't play for 6 months it effectively costs me almost half a billion credits. That's not trivial. And to @Agony_Aunt point, that's a fair amount to recover for a player retutning from a break.

Yes I could suspend some services. But I can't count on doing that. I often don't plan gaming breaks... I just stop playing for a while.

I considered upkeep cost part of the carrier purchase cost. Whether I scrounge the money now or later, whats the difference? So I included 4 years of upkeep cost in my original fund raising. With casual playing and the credits I gain from activities and lots of breaks that should cover me until I'm dead.
 
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