Game Discussions Star Citizen Discussion Thread v12

That list is accurate but missing a few points, here are some, OTOH:
  • AI is brain dead, on both sides (guards or attackers). They will often stand still in the open and look at each other or the player, doing nothing. Guards will run right in the line of fire without any warning, Quake-like sudden movements not helping at all here. Even if all the other point would be magically solved (and they wont, but let's imagine for one instant) this would still be a total jank fest because of that.
  • Spawn closets are in the player accessible area, which means they'll pop up suddenly, if you think you've cleaned an area think again, they'll pop up in your back and for THAT time only immediately shoot at you.
  • Damage does not register across "moving map" changes
  • Grenades suffer from the broken physics engine AND broken networking and as a result are more like suicide implements rather than weapons
  • Expanding point 8, when the mission gets cancelled with no warning and you shoot at an enemy you get a crime stat of course, and then both sides shoot at you (and then you end up in prison).
  • At one point we went as a group of 2 players, none of us had a crime stat, but guards did shoot at us (and attackers too) leading to a really quick fail and trip to prison. Probably the mission didnt register for one of us.
 
How long long until the average player gives up? The average SC seems to eat more crap than any other - but that might just because idiots are more persistent in playing and posting. I cant imagine many sticking - maybe dozen hours or two?
 
Citizen Con info


Pyro pump and dump again.

New mission type, probably will be buggy as hell and maybe release in 2024

Underground facilities - just assets in other words.

Changes to flight model - again

Loreville refactor

Power Play????

New ships!!! Open your wallets ladies and gentlemen!
 
Citizen Con info


Pyro pump and dump again.
Assets
New mission type, probably will be buggy as hell and maybe release in 2024
Nothing either groundbreaking or working as intended except assets
Underground facilities - just assets in other words.
Assets
Changes to flight model - again

Loreville refactor
Waste of time & money remaking assets that have been a waste of time & money. Assets that will be refactored in 5 years, again.

Power Play????
Probably lore assets icing on top of a yet to design foundation.

New ships!!! Open your wallets ladies and gentlemen!
Barely functional assets added on an already mile high pile of barely functional assets
 
Assets

Nothing either groundbreaking or working as intended except assets

Assets



Waste of time & money remaking assets that have been a waste of time & money. Assets that will be refactored in 5 years, again.


Probably lore assets icing on top of a yet to design foundation.


Barely functional assets added on an already mile high pile of barely functional assets

Assets! Assets! Where the real money of the game is made!

1663055089682.jpeg
 
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