Huge drop in fps and poor quality.

On the old Gtx 1080TI it ran perfectly over 60 fps in 4K, but now it is not justifiable even on a 3090, it must not be the hardware that has to compensate for engine code errors, especially on an old engine almost devoid of visual effects.
 
On the old Gtx 1080TI it ran perfectly over 60 fps in 4K, but now it is not justifiable even on a 3090, it must not be the hardware that has to compensate for engine code errors, especially on an old engine almost devoid of visual effects.
Especially for you, computation power is used not by visual effects. Over 50% is used to math-modeling everything in system u're in. Including how radiation from the star affects your exact point on surface you stand. You can see it near jet-cones as temperature spikes.
 
Yeh. I think it uses 1 star as light source. I have such feeling. Maybe engine limit for now.
About star colors .... that is deep topic to think on. For example, our Sun is in fact green. That's why all grass is green - it reflects most power otherwise it would kill it, Same for our eyes - lowest sensitivity to green because it has most power.
Realy interesting topic!

1 (Radiant) Light is the limit of the current engine, yes. Only one shadow, singular cockpick light color etc pp.

And for green light for example. Flowers would die if only raised under green light. They also need the other frequencies! You can't raise vegetables or a tree with soly green light. When we watch the sun out of our atmosphere it still looks white-yellow.
You are right, that the highest energy comes from wavelength green blueish. But our perseption works different as it is not so much differentiating the power of a wave, but the frequencies.
 
And for green light for example. Flowers would die if only raised under green light. They also need the other frequencies! You can't raise vegetables or a tree with soly green light. When we watch the sun out of our atmosphere it still looks white-yellow.
You are right, that the highest energy comes from wavelength green blueish. But our perseption works different as it is not so much differentiating the power of a wave, but the frequencies.
That what I said exactly. Green kills plants. They reflect it. They eat everything else except green.

Sun has most power at green. So strictly saying it makes it "green star". Power of sun-green is so huge that it kills plants here. So they made protection - green-color-reflection. And our eyes are less sensitive to green-color too. Because power of Sun-green color is overwhelming. That's why we never see "green stars" on the sky, because our eyes can't sense it.
 
Last edited:
Some performance tweaks and quality checks that were useful for me (Nvidia user) on a GTX 1080:
  • Latest Nvidia Driver, a clean driver install is optimal e.g. using the free "Display Driver Uninstaller" (DDU) app (Latest AMD Drivers have a bug that crashes the game on planets so check out the official forum post about it)
  • Clear out all the graphics settings files in C:\Users[USER]\AppData\Local\Frontier Developments\Elite Dangerous\Options\Graphics\ folder. These files just get recreated to default settings when you relaunch the game, there is a common issue with older Horizons settings causing performance drop after upgrading so best to start from clean sheet.
  • Upon game relaunch Double-check that the screen refresh rate under Options > Display is set to your monitors optimal refresh rate setting.
  • Options > Graphics > Gamma, Check the gamma slider is correct for your monitor situation (Odyssey (Codebase 4.0?) has a different scale to 3.8)
  • Options > Graphics > Quality > Upscaling... set it to "Normal" unless you are running at 4K and desperately need the extra FPS then AMD FSR set to "Quality" or above is a good quality compromise.
  • Options > Graphics > Quality > Terrain Checkerboard Rendering, ON = fps improvement on planet surfaces when surface is in view, OFF = better planet surface texture quality
  • I found the Nividia GeForce Experience optimisation settings for Odyssey pretty spot on, at 1440p resolution most settings were high or ultra, but Bloom was turned off and Shadows set to medium. I was able to increase Terrain Texture Detail to Ultra+ and max draw distance without any noticable performance drop.
  • Turn on Windows 10 "Hardware-accelerated GPU scheduling" under Windows Settings System > Display.
  • Turn off V Sync in game and use Nvidia Control Panel to run V Sync set to "Fast Sync" for the game (can configure per game or system-wide).
  • Clear out your shader cache (fresh start, removes any corrupted files etc) and make sure it has a large enough capacity as if it is too small this will cause cached shaders to be removed frequently thus spoiling the benefit of it especially if play lots of other 3D games. Nividia shader cache dir is C:\Users\[USERNAME]\AppData\Local\NVIDIA\DXCache and the size can be adjusted in the NVidia control panel (I have mine set to unlimited). Obviously you will only benefit performance wise from the cache once it starts containing relevant game shaders after playing the game a couple of times.
 
Last edited:
This is just a part of my observations regarding windows 11.
Gpu scheduling is off for me. Straight test on or off it reduces my gpu from 90% usage to just 75 to 80%. So l have it off.
That's in VR using VRfps monitoring tool.
 
I started playing Odyssey yesterday, I didn't expect such poor performance, I have the same settings as always, 3840x2160-4K with all settings at ultra where I always exceeded 60 fps before this update.
Until Horizon it was very fluid, no graphical artifacts and qualitatively it was wonderful, but now in Odyssey I was shocked when as soon as I entered the game I saw a sharp drop in fps, there is also too much Aliasing despite being always set to maximum, both in indoors and outdoors, changing the aliasing settings doesn't change anything, not even restarting the game.
It is undeniable that it is a code problem in the game's engine despite being an engine that is now too old but that previously worked perfectly, but these problems had to be solved before the release of this expansion, I am absolutely not willing to lower the graphic details to increase performance by making the title visually worse than it is at present with the settings I have always used.
I said to myself:
Ok, I will avoid playing Odyssey and I only play Horizon, but I discovered that the problem is present here too now, nothing works anymore.
Odyssey was released on May 19-2021, and after more than a year nothing has been fixed?
What is the goal of the developers regarding all the technical problems that many other players also mention on Steam?
It is not possible that the Dev's were unaware of all this prior to release and this is absolutely not acceptable for a paid product and with paid extra content.
This update he practically broke the game engine.

So you just started Odyssey for the first time. You could have asked or read around on the forums or on reddit how it is on that high rez 4k and max ultra settings, before you bought and tried it.

Of course it's a challenge pushing the frontier in spacesim development. The scope was expanded to an unprecedented combination of interactivity onfoot while keeping all the existing features of ED up to horizons, where no other spacesim game has successfully integrated on this scale, and so it's still eminently pioneering. Even the upcoming Starfield game by Bethsesda has cut corners to only do a hundred star systems with likely fantasy space orbital fudged mechanics so basically an interstellar illusion unsimmed like every other space genre game that hasn't set the bar like ED has of combined ambitious spacesim structure and gameplay. While Odyssey in ED still keeps the stellar forge and the working galactic and intrasystem spacesim continually working continuously while in realtime.

So basically your thread comes off an uninformed basis or intentionally discounting so much of the past discussion, and that's still not going to change the fact that the overall game with Odyssey is very playable and stable with sincere 14 patch improvement updates since launch, and that plenty of cmdrs have moved on to Odyssey for ED gameplay. And if you got Odyssey on sale yesterday, it was still a very good deal, and you could probably still return it, despite your singular disgruntled review.
 
That what I said exactly. Green kills plants. They reflect it. They eat everything else except green.

Sun has most power at green. So strictly saying it makes it "green star". Power of sun-green is so huge that it kills plants here. So they made protection - green-color-reflection. And our eyes are less sensitive to green-color too. Because power of Sun-green color is overwhelming. That's why we never see "green stars" on the sky, because our eyes can't sense it.
Plants do not have a problem with the intensity of green light.

For a start, the sun actually puts out higher intensity light around blue-cyan, not green; although after going through the atmosphere the difference is very small at sea level. The intensity of light in the blue and yellow-orange wavelengths where chlorophyll absorbs is barely any lower than the blue-cyan peak. This is trivial: consider for instance the difference in intensity between sunny and cloudy days, which is vastly higher than the difference in intensity between green and other wavelengths. Never mind the fact that all that green light still hits the plant, but it doesn't die. Plants appear green because chlorophyll does not absorb green, so that's most of what is reflected for us to see. Chlorophyll does not absorb green because... it just doesn't. There's no particular reason as far as I'm aware, it just happened to evolve that way.

Next, this is different from why we don't see green stars. That is because our eyes have three types of cell that can sense colour: blue, green and red. Green is the middle of these three in terms of wavelength. A star might put out light at highest intensity in green, but it would also put out so much blue and red light as well that it will fully activate all the the blue, green and red cells, so we would therefore perceive it as white. (In space, that is - the atmospheric effect on light makes the sun appear yellow-red depending on conditions). It's only when the spectral output of the star is shifted heavily enough towards blue (OBA) or red (KM) that we'd start seeing colour.

I strongly suspect that Elite: Dangerous gives stars more colour than we would actually see, but I could be wrong on that.
 
The game as it stands needs more optimising graphically that's 100% for sure. It's ongoing.
Did read something about them not pursuing it but l could be wrong..?
But I'm assuming their intent on fixing whats to me, the foremost issue ingame.
Performance.
I can only speak for 4k VR. Its bloody awful. I've taken a hammer to fix it. Clearly that's not what fdev intended 🙄.
Having a monster gpu works trust me it does. Unfair yes. Unintentional yes I suspect. I'm talking all bells eye candy no compromise.
So Where's that leave us. We'll firmly in the hands of the next and subsequent patches which I'm told are mostly content related....sheesh!
 
Plants do not have a problem with the intensity of green light.
That what I heard, they do. Here, on surface, green brings most of energy.
1663525368131.png
 
The game as it stands needs more optimising graphically that's 100% for sure. It's ongoing.
Did read something about them not pursuing it but l could be wrong..?
But I'm assuming their intent on fixing whats to me, the foremost issue ingame.
Performance.
I can only speak for 4k VR. Its bloody awful. I've taken a hammer to fix it. Clearly that's not what fdev intended 🙄.
Having a monster gpu works trust me it does. Unfair yes. Unintentional yes I suspect. I'm talking all bells eye candy no compromise.
So Where's that leave us. We'll firmly in the hands of the next and subsequent patches which I'm told are mostly content related....sheesh!
Their stand is that optimisation will continue but will no longer be listed as specific points in patch notes going forward
 
That what I heard, they do. Here, on surface, green brings most of energy.
Well, it's certainly not "most" of the energy. The light is most intensive at cyan and strong throughout green, but the total output is the area under the graph: obviously there's far more output in the non-green (UV+blue+red etc.) than there is in the green.

There could be an argument that were plants to absorb too much light (e.g. if they were black) then it could cause them to overheat, so they need to restrict the wavelengths they can absorb. However, there's no particular reason why not green: they could theoretically absorb green instead of blue / yellow / red. There's probably no clear answer why not: I suspect it's as simple as that by dumb luck somewhere early on a plant with evolved chlorophyll and was successful, and its descendants we see today never 'reinvented the wheel' because it worked.
 
antialiasing problem is also present on horizon.

Yeah, but it's way worse in Odyssey, probably because some elements like night vision never even seem to get anti-aliased in the first place. Also the buggy image processing that seems to erase dim pixels entirely (resulting in high contrast and general darkness) most probably does not help either.
 
I started playing Odyssey yesterday, I didn't expect such poor performance, I have the same settings as always, 3840x2160-4K with all settings at ultra where I always exceeded 60 fps before this update.
Until Horizon it was very fluid, no graphical artifacts and qualitatively it was wonderful, but now in Odyssey I was shocked when as soon as I entered the game I saw a sharp drop in fps, there is also too much Aliasing despite being always set to maximum, both in indoors and outdoors, changing the aliasing settings doesn't change anything, not even restarting the game.
It is undeniable that it is a code problem in the game's engine despite being an engine that is now too old but that previously worked perfectly, but these problems had to be solved before the release of this expansion, I am absolutely not willing to lower the graphic details to increase performance by making the title visually worse than it is at present with the settings I have always used.
I said to myself:
Ok, I will avoid playing Odyssey and I only play Horizon, but I discovered that the problem is present here too now, nothing works anymore.
Odyssey was released on May 19-2021, and after more than a year nothing has been fixed?
What is the goal of the developers regarding all the technical problems that many other players also mention on Steam?
It is not possible that the Dev's were unaware of all this prior to release and this is absolutely not acceptable for a paid product and with paid extra content.
This update he practically broke the game engine.
Odyssey might still have some issues with optimization, but you seem to expect it to run just like Horizons, when in Odyssey even ship models are more detailed, not to mention textures that need to look good from first person perspective now, so they all have been upscaled.
 
Odyssey might still have some issues with optimization, but you seem to expect it to run just like Horizons, when in Odyssey even ship models are more detailed, not to mention textures that need to look good from first person perspective now, so they all have been upscaled.

Those textures absolutely don't need to look good from first person perspective in Horizons 4.0 though...
 
Those textures absolutely don't need to look good from first person perspective in Horizons 4.0 though...
Right, but as I understand it, it's the same engine as Odyssey, just with some restrictions, like not allowing players to land on atmospheric planets, or disembark on foot.
 
Right, but as I understand it, it's the same engine as Odyssey, just with some restrictions, like not allowing players to land on atmospheric planets, or disembark on foot.

It's not only the same engine, it's literally the exact same game, byte-for-byte. But that does not mean that having to lose performance in space because of overdetailed models and oversized textures designed for on-foot perspective you cannot even access makes the slightest sense.
 
Why not?
You can be near ship on foot (in EDO) or in SRV (in the Horizons, Odyssey light or whatever the moniker)

SRVs were already present in the previous versions of Horizons as well, so they definitely weren't the reason why fdev changed ship models and textures. 🤷‍♂️
 
Last edited:
Back
Top Bottom