Especially for you, computation power is used not by visual effects. Over 50% is used to math-modeling everything in system u're in. Including how radiation from the star affects your exact point on surface you stand. You can see it near jet-cones as temperature spikes.On the old Gtx 1080TI it ran perfectly over 60 fps in 4K, but now it is not justifiable even on a 3090, it must not be the hardware that has to compensate for engine code errors, especially on an old engine almost devoid of visual effects.
Realy interesting topic!Yeh. I think it uses 1 star as light source. I have such feeling. Maybe engine limit for now.
About star colors .... that is deep topic to think on. For example, our Sun is in fact green. That's why all grass is green - it reflects most power otherwise it would kill it, Same for our eyes - lowest sensitivity to green because it has most power.
That what I said exactly. Green kills plants. They reflect it. They eat everything else except green.And for green light for example. Flowers would die if only raised under green light. They also need the other frequencies! You can't raise vegetables or a tree with soly green light. When we watch the sun out of our atmosphere it still looks white-yellow.
You are right, that the highest energy comes from wavelength green blueish. But our perseption works different as it is not so much differentiating the power of a wave, but the frequencies.
I started playing Odyssey yesterday, I didn't expect such poor performance, I have the same settings as always, 3840x2160-4K with all settings at ultra where I always exceeded 60 fps before this update.
Until Horizon it was very fluid, no graphical artifacts and qualitatively it was wonderful, but now in Odyssey I was shocked when as soon as I entered the game I saw a sharp drop in fps, there is also too much Aliasing despite being always set to maximum, both in indoors and outdoors, changing the aliasing settings doesn't change anything, not even restarting the game.
It is undeniable that it is a code problem in the game's engine despite being an engine that is now too old but that previously worked perfectly, but these problems had to be solved before the release of this expansion, I am absolutely not willing to lower the graphic details to increase performance by making the title visually worse than it is at present with the settings I have always used.
I said to myself:
Ok, I will avoid playing Odyssey and I only play Horizon, but I discovered that the problem is present here too now, nothing works anymore.
Odyssey was released on May 19-2021, and after more than a year nothing has been fixed?
What is the goal of the developers regarding all the technical problems that many other players also mention on Steam?
It is not possible that the Dev's were unaware of all this prior to release and this is absolutely not acceptable for a paid product and with paid extra content.
This update he practically broke the game engine.
And Starfield doesn't have multiplayer. That might simplify their work a bunch (great summary you did with your post).Even the upcoming Starfield game by Bethsesda has cut corners
Plants do not have a problem with the intensity of green light.That what I said exactly. Green kills plants. They reflect it. They eat everything else except green.
Sun has most power at green. So strictly saying it makes it "green star". Power of sun-green is so huge that it kills plants here. So they made protection - green-color-reflection. And our eyes are less sensitive to green-color too. Because power of Sun-green color is overwhelming. That's why we never see "green stars" on the sky, because our eyes can't sense it.
That what I heard, they do. Here, on surface, green brings most of energy.Plants do not have a problem with the intensity of green light.
Their stand is that optimisation will continue but will no longer be listed as specific points in patch notes going forwardThe game as it stands needs more optimising graphically that's 100% for sure. It's ongoing.
Did read something about them not pursuing it but l could be wrong..?
But I'm assuming their intent on fixing whats to me, the foremost issue ingame.
Performance.
I can only speak for 4k VR. Its bloody awful. I've taken a hammer to fix it. Clearly that's not what fdev intended.
Having a monster gpu works trust me it does. Unfair yes. Unintentional yes I suspect. I'm talking all bells eye candy no compromise.
So Where's that leave us. We'll firmly in the hands of the next and subsequent patches which I'm told are mostly content related....sheesh!
Well, it's certainly not "most" of the energy. The light is most intensive at cyan and strong throughout green, but the total output is the area under the graph: obviously there's far more output in the non-green (UV+blue+red etc.) than there is in the green.That what I heard, they do. Here, on surface, green brings most of energy.
antialiasing problem is also present on horizon.
Odyssey might still have some issues with optimization, but you seem to expect it to run just like Horizons, when in Odyssey even ship models are more detailed, not to mention textures that need to look good from first person perspective now, so they all have been upscaled.I started playing Odyssey yesterday, I didn't expect such poor performance, I have the same settings as always, 3840x2160-4K with all settings at ultra where I always exceeded 60 fps before this update.
Until Horizon it was very fluid, no graphical artifacts and qualitatively it was wonderful, but now in Odyssey I was shocked when as soon as I entered the game I saw a sharp drop in fps, there is also too much Aliasing despite being always set to maximum, both in indoors and outdoors, changing the aliasing settings doesn't change anything, not even restarting the game.
It is undeniable that it is a code problem in the game's engine despite being an engine that is now too old but that previously worked perfectly, but these problems had to be solved before the release of this expansion, I am absolutely not willing to lower the graphic details to increase performance by making the title visually worse than it is at present with the settings I have always used.
I said to myself:
Ok, I will avoid playing Odyssey and I only play Horizon, but I discovered that the problem is present here too now, nothing works anymore.
Odyssey was released on May 19-2021, and after more than a year nothing has been fixed?
What is the goal of the developers regarding all the technical problems that many other players also mention on Steam?
It is not possible that the Dev's were unaware of all this prior to release and this is absolutely not acceptable for a paid product and with paid extra content.
This update he practically broke the game engine.
Odyssey might still have some issues with optimization, but you seem to expect it to run just like Horizons, when in Odyssey even ship models are more detailed, not to mention textures that need to look good from first person perspective now, so they all have been upscaled.
Right, but as I understand it, it's the same engine as Odyssey, just with some restrictions, like not allowing players to land on atmospheric planets, or disembark on foot.Those textures absolutely don't need to look good from first person perspective in Horizons 4.0 though...
Right, but as I understand it, it's the same engine as Odyssey, just with some restrictions, like not allowing players to land on atmospheric planets, or disembark on foot.
Those textures absolutely don't need to look good from first person perspective in Horizons 4.0 though...
Why not?
You can be near ship on foot (in EDO) or in SRV (in the Horizons, Odyssey light or whatever the moniker)