Huge drop in fps and poor quality.

Not gonna argue with you here.

But calling me a lyier is childish, when you know that it takes a real beef machine to achive more than 40fps in a heavy situation.
To me, pointing the fact that OD GCZ still have performance issues is all fair.

But the point about the 3080ti is very misleading. It conveys the idea that you should upgrade your rig to the latest hardware to play OD. But the truth is that your old card can probably handle it, if FDev finishes one day to tune their engine.
 
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To me, pointing the fact that OD GCZ still have performance issues is all fair.

But the point about the 3080ti is very misleading. It convoys the idea that you should upgrade your rig to the latest hardware to play OD. But the truth is that your old card can probably handle it, if FDev finishes one day to tune their engine.
I know... do i need to quote myself here? Or is everyone over his head nowadays?

I play on a 1080 and can get around 40 fps'ish in ground combat zones, sometimes even more depents on the size of the settlement. In concourses i even get up to 50+fps with my elderly gfx adapter...

What i don't understand is that i get attacked from people for stating facts! Even with a 3090ti you can't get 120fps in a ground combat zone. They even call me a lier for pointing out that this game is utterly bad optimized! Yes i exagerated a bit... But when you can not get even a smooth 60fps experience on the latest cards, it is just bad optimized.
 
it is just bad optimized.
Not really. Point is you guys compare FPS to hand-designed titles. Elite spends 50% or more of computing powers to generate things around - each rock, each flower - lowers your FPS. In Ody, in addition, even "ground color" follows scientific rules which needs computing power. That's why amount of improvements is limited. And you should stop comparing to hand designed fps shooters and just enjoy by scientific surrounding.
P.S. Horizons had random surrounding, not scientific, so had better FPS.
 
Fdev thought the Cobra 4 engine would suffice.
Guess what...?
My 3090fe proves it. It hammers through regardless.
The issue is the engine is totally out if date tbh.
Odyssey shouda waited a year or so and been built on the unreal 5 engine.
Then we'd not be discussing these issues cos they likely wouldn't exist.
Purely my opinion not based on fact!
o7
 
Because you keep talking about non related hardware and GPU topics, while it's all a question of engine programming. But obviously not your cup of tea...
I dont understand you.

Hardware and GPU are not the same topic? I don't know what your gpu is made of.

Optimizing software is not engine related and dependent of the hardware we use? Wow i think you are the one who is confused.
 
I dont understand you.

Hardware and GPU are not the same topic? I don't know what your gpu is made of.

Optimizing software is not engine related and dependent of the hardware we use? Wow i think you are the one who is confused.
The problem we have with performances in OD must be fixed by FDev programmers (the one who write the engine's code).

You make a fixation about hardware (GPU) while debating here, but the interesting point is more about why the engine is not optimized yet.
To me, it's an internal problem with FDev, but CMDRs are too busy flexing their rig on the forum to really care.
 
Not really. Point is you guys compare FPS to hand-designed titles. Elite spends 50% or more of computing powers to generate things around - each rock, each flower - lowers your FPS. In Ody, in addition, even "ground color" follows scientific rules which needs computing power. That's why amount of improvements is limited. And you should stop comparing to hand designed fps shooters and just enjoy by scientific surrounding.
P.S. Horizons had random surrounding, not scientific, so had better FPS.
Wrong.

It generates the tile, which you fly over, when you load into the atmosphere.
When you enter the boundaries of the tile the next will be generated, but thats not happening all the time! Only when crossing boundaries. Have you ever coded a quad or oct tree?

Scientific ground color, the lightning of various suns, are not correctly displayed on numerous ground surfaces. Double or tripple stellar system, color? Did i mention the pink suns? Make me laugh everytime i see one.
But yeah sometimes its matches up.
 
It generates the tile, which you fly over, when you load into the atmosphere.
When you enter the boundaries of the tile the next will be generated, but thats not happening all the time! Only when crossing boundaries. Have you ever coded a quad or oct tree?
Yes. And what if settlement is sitting on 2 titles? Or some hill near you with flowers is on next title?
Moving there or looking on that hill will trigger generation.

That what I said - SOME settlements are "broken".
 
I dont understand you.

Hardware and GPU are not the same topic? I don't know what your gpu is made of.

Optimizing software is not engine related and dependent of the hardware we use? Wow i think you are the one who is confused.
Seriously speaking, the only thing we can do is to give more time to FDev so they keep improving their engine. So we better avoid confusing people with talks about hardware that can be misinterpreted.
 
The problem we have with performances in OD must be fixed by FDev programmers (the one who write the engine's code).

You make a fixation about hardware (GPU) while debating here, but the interesting point is more about why the engine is not optimized yet.
To me, it's an internal problem with FDev, but CMDRs are too busy flexing their rig on the forum to really care.
Yeah maybe its because i'm not a native english speaker.

I'm not making fixation about a specif gfx, i just gave one (!) example.

And yes, its on the side of frontier to optimze there engine for various configuartion, which is a realy hard task! On the other side, they failed to optimize for console, which are only one(!more or less) hardware for all users. Which is way better and easier to optimizer, not just for one user, but for all. But they ditsched consoles. So what should we think now? Are they even cabable of fuhrter optimizing? There latest game releases with unreal 5 engine (F1 manager). Maybe they are internaly already re orienting to a new engine? We will never know. But lets hope for the best!
 
Scientific ground color, the lightning of various suns, are not correctly displayed on numerous ground surfaces. Double or tripple stellar system, color? Did i mention the pink suns? Make me laugh everytime i see one.
Yeh. I think it uses 1 star as light source. I have such feeling. Maybe engine limit for now.
About star colors .... that is deep topic to think on. For example, our Sun is in fact green. That's why all grass is green - it reflects most power otherwise it would kill it, Same for our eyes - lowest sensitivity to green because it has most power.
 
Yes. And what if settlement is sitting on 2 titles? Or some hill near you with flowers is on next title?
Moving there or looking on that hill will trigger generation.

That what I said - SOME settlements are "broken".
In a quadtree, you always have at least 9 tiles in memory, just in case somethink spreads over a boundery.
 
Yeah maybe its because i'm not a native english speaker.

I'm not making fixation about a specif gfx, i just gave one (!) example.

And yes, its on the side of frontier to optimze there engine for various configuartion, which is a realy hard task! On the other side, they failed to optimize for console, which are only one(!more or less) hardware for all users. Which is way better and easier to optimizer, not just for one user, but for all. But they ditsched consoles. So what should we think now? Are they even cabable of fuhrter optimizing? There latest game releases with unreal 5 engine (F1 manager). Maybe they are internaly already re orienting to a new engine? We will never know. But lets hope for the best!
Since I have no idea about how the Cobra engine is coded, honestly my personal wish would only be that FDev assign more human resources on Elite. It probably means assigning more money on the project though... It's a vicious circle.
 
In a quadtree, you always have at least 9 tiles in memory, just in case somethink spreads over a boundery.
Depends on title size.

Also try to land near NS. On day side you will have outside temperature spikes. Different for any new planet you try and / or even different if you move 10% of radius on the same planet. Different periods, different power.

That is radiation from the jet. This means - I see nothing, but engine computes all orbits in system, it computes jet cone position which moves too, and it computes how that radiation affects surface. That is hell a lot of computations. Titles won't help here.
 
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