no, that check happens pre-influence calculation. but with the influence penalty applying first ...So does the check for a retreat happen after the influence is calculated? That is, if a faction is above 2.5% on the 5th tick but comes under significant assault, can they be forced out of the system?
So my retreat has failed. Lovely.no, that check happens pre-influence calculation.
edited my post. you'll do the math ^^So my retreat has failed. Lovely.
What's the penalty? OP doesn't mention it.edited my post. you'll do the math ^^
during retreat a faction looses 2% of influence each tick (similar to some other states) - op is older than the mechanicWhat's the penalty? OP doesn't mention it.
exactly.So you don't know whether it applies before the retreat check and the fate of a system hinges on it. Bit of a tense wait then...
nope.Retreat lasts 6 days once is active. Whatever influence the faction is at after the influence tick on the 6th day is what decides if the Retreat fails or happens the following tick. So if that faction is at 2.6% on the 6th day then no matter what you do that faction will not Retreat the following day.
That is literally what I just said dude lol. 6th day of Retreat is the 5th tick of active Retreat. 6th tick ends the Retreat. So what I said 6th day of Retreat's influence is what decides the outcome is BGS law. Retreat's influence drain DOES NOT apply on the final 6th tick. The 6th tick just checks what the current influence is from the previous day and either yeets the faction or takes the Retreat state off. My PMF Retreated and prevented many retreats already so I know the mechanics.retreat works with the influence at the 6th tick pre 6th tick influence calculation = influence after 5th tick influence calculation (eventually with influence malus of active retreat taking into account).
This is not entirely true. Yes influence effects from states are processed on the state tick which could potentially cause other states to trigger. Yes economy & security bar drains are shown on the state tick. Now influence tick influence changes can cause states to pend like conflict states. Also the economy & security bar states aren't determined until the influence tick actions are added to them which can cause states to pend or decide if they end next tick.that's the case since states and state effects are processed before influence.
same as expansion going active from a system over 75% the tick before.
mixed up pending and activeThis is false. Once a faction goes over 75% they PEND expansion the following tick then go active 4 days after. Which is essentially 5 days pending.
yeah ... probably in detail it looks like that:This is not entirely true. Yes influence effects from states are processed on the state tick which could potentially cause other states to trigger. Yes economy & security bar drains are shown on the state tick. Now influence tick influence changes can cause states to pend like conflict states. Also the economy & security bar states aren't determined until the influence tick actions are added to them which can cause states to pend or decide if they end next tick.
yes.Another question - does the limit on Retreats when there's only 3 or less factions in the system still work in the same way as in the OP?
Date | State | INF % |
11/Mar | Pending | 1.7 |
12/Mar | Tick 1 | 1 |
13/Mar | Tick 2 | 5.3 |
14/Mar | Tick 3 | 3.4 |
15/Mar | Tick 4 | 1.5 |
16/Mar | Tick 5 | 5.2 |
17/Mar | Tick 6 | 3.3 |