Newcomer / Intro What are you up to?

Aye, I saw that over in Wiki Fandom about which system faction states do what. My problem is identifying the one or two high grade emissions, amongst the dozens or even hundreds of degraded ones with the FSSS when I'm scrolling the arrows pointer thingy over orbital lines. I'm actually trying to do that right now with the tuner on concentrated emissions in my base system of Deciat which is in boom.

I'll take a look at that video though, cheers!
If you scan the nav beacon it will reveal the signals active at that time. Not always the solution if you relog or start from as station not close to the nav beacon as you probably do in Deciat.
I supposed getting quicker with the FSS is a matter of practice.
 
Aye, I saw that over in Wiki Fandom about which system faction states do what. My problem is identifying the one or two high grade emissions, amongst the dozens or even hundreds of degraded ones with the FSSS when I'm scrolling the arrows pointer thingy over orbital lines. I'm actually trying to do that right now with the tuner on concentrated emissions in my base system of Deciat which is in boom.

I'll take a look at that video though, cheers!
If you open the external panel in your ship, on the navigation tab, set the filter to display signal sources only. You might get a long list of "unidentified signals", but now you can just lock on to the nearest and turn your ship towards it. Once your ship points at the signal, it will show you what kind of signal it is. If it is not what you are searching for, pick the next one. Rinse and repeat until you found what you were looking for.
 
I supposed getting quicker with the FSS is a matter of practice.
This is not wrong, but these signals are often scattered all over the place, especially the high grade emissions often being far off the main routes. Sometimes you have to zoom in on a spot several times until you find something - which usually is either degraded or encoded.

I have been quite lucky, the last few days. I happened to come across a few of these high grades while FSSing unknown to me systems. This was in empire space, thus I now have an almost full stock of their shielding material...
 
And by failed i mean the Viper dropship was usually crash* landing
Ok, that was a funny story :)

My problem is identifying the one or two high grade emissions, amongst the dozens or even hundreds of degraded ones with the FSSS
Be glad you weren't here when the best way to find them was to fly waaaaay out into deep space and trundle along hoping one would spawn near enough to you to see.

There was no FSS, and the Nav beacon didn't show them either.

It was...absurd. But I did it anyway, heh. Gotta get them mats.
 
This is not wrong, but these signals are often scattered all over the place, especially the high grade emissions often being far off the main routes. Sometimes you have to zoom in on a spot several times until you find something - which usually is either degraded or encoded.

I have been quite lucky, the last few days. I happened to come across a few of these high grades while FSSing unknown to me systems. This was in empire space, thus I now have an almost full stock of their shielding material...
Another trick is to fly 10,000ls away from the star which in most systems means everything is now in a cluster which is easier to FSS. Only worth it if the nav beacon is not easy to reach.
 
I'm far too bah humbug for Christmas this early. If I had my way, the Christmas tree would go up on Christmas Eve (if at all) and come down on Boxing Day. New Year would be totally ignored.

Mrs. Tyres thinks me a really grumpy old geyser. I may have to concur! :D
Boxing Day is far too early, even if you are in a rush to get set up for Easter, Christmas decorations including all the animatronics outside should be taken down on January 5-6 for 12th night.

Way things are going here, Xmas cards will be too expensive to buy.
No need to buy new cards all you need are new envelopes and a cheap bottle of snowpake/whiteout, just try not to send the card back to the person that sent it to you.
 
If you ever think of doing a Salvage mission on a high G planet - just dont.
I just did one (small satellite) on about 2.5G planet and it was hilarious.
Since i needed both MI and to kill members of the local anarchy (massacre mission with no targeted settlement) i kinda relogged the hell out of it.
But it was funny. Sort off

Enemy reinforcements (which i badly needed to complete the massacre mission) failed like 90% - presumably due to a very large planet with a lots of G under it's belt.
And by failed i mean the Viper dropship was usually crash* landing getting stuck in the geometry, ofc with the poor NPC stuck inside.

The nice part - the Viper dropship was sporting a nice Pirate Red paintjob and a raider kit.
The bad part - it had the tendency to drop really close of what i would call On Top of Me. And once it actually happened, it grazed me really bad, like i lost shields and and a good chunk of my life bar - i was left with 20% hitpoints.

After completing the massacre mission i decided to pick up the item from the satellite, so i cut the panel and... well... the panel didnt fall off.
Due to high-G and the position of the satellite, the cut panel was kinds stuck there.
I relogged, once more, and again, the cut panel failed to drop.
Took me another relog to, luckily apparently, drop that panel and pick the item

Anyway - did i said i was funny? The high-G has a nice effect on ragdolls... so killing the NPC and watching them colapse really fast was... well... interesting

*Edit: and by crash landing i mean they somehow were getting materialized under ground and made their way to the surface where it was getting stuck.
Only once i got them unstuck by boarding my ship - out of fear to not getting a drop ontop of me (or better said under me) - and after boarding i heard the well known npc voices and the Ship under attack warning
Have they changed things or did you just misspell Vulture? I thought everyone dropped from a Vulture.

Must have been very disconcerting for them, it certainly was for me when I crashed inside a planet.
 
If you scan the nav beacon it will reveal the signals active at that time. Not always the solution if you relog or start from as station not close to the nav beacon as you probably do in Deciat.
I supposed getting quicker with the FSS is a matter of practice.
Yes I read somewhere a while back about scanning the nav beacons, but forgot about it. Anyway it seems to have solved my problem of identifying the high grade emissions in the FSSS, because if you first scan the nav beacon and download its data, then go into supercruise and honk the FSSS, all the signal types on that map are labelled with the type and when you click on the one you want it shows on there how much time there is left before it disappears. They also show in the nav list on the left hand panel, so you can see which is which without having to point your ship at each one in turn. (y)

Can't scan nav beacons in Anarchy systems normally though as they are usually unpopulated and there isn't one.

I've been to quite a few nav beacons recently, what with bounty hunting, wake scanning to get the Atypical whatsits etc that Felicity wants no end of and now this, so they do tend to keep me quite busy. :oops:
 
...

Can't scan nav beacons in Anarchy systems normally though as they are usually unpopulated and there isn't one.

...

There are never HGE in anarchy systems - they require a "parent" faction.


EDIT: To be clear - I am referring to unpopulated systems which F D decided to call Anarchy rather than lawless or empty - you can of course find populated systems under the sway of an anarchy faction (pretty rare nowadays).
 
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There are never HGE in anarchy systems - they require a "parent" faction.
Aye that's true of course. I'm on my way to an outbreak system at the moment as any HGEs in that will possibly contain chemical manipulators that I need for one of Felicity's experimental effects. Wiki Fandom says you can find those in anarchy or outbreak systems in signal sources but looks like it needs editing to take out the "anarchy" bit.

Anyway if I don't find any there I guess it's back to one of those mat traders who ended up doing that after they got put in a taxi by Lord Sugar.
 
Aye that's true of course. I'm on my way to an outbreak system at the moment as any HGEs in that will possibly contain chemical manipulators that I need for one of Felicity's experimental effects. Wiki Fandom says you can find those in anarchy or outbreak systems in signal sources but looks like it needs editing to take out the "anarchy" bit.
....

Question:

If Carcosa is already in an anarchy state, is it still worth doing stuff for The Nameless? Sorry, I don't, nor have I ever (knowingly), done BGS stuff...

I edited my post to clarify that I of course meant unpopulated systems which ED calls Anarchy. (I don't know why they changed that - one or the other used to be called lawless IIRC)



....

Oddly enough, I have found some in unpopulated systems while scanning the system.

Are you sure? Because I don't think that is possible and neither does the wiki:

Spawn Locations

High Grade Emissions appear only in populated systems, usually in deep space or occasionally in spheres of influence. ...
 
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Found a moon with some Fungodia on it.
CT-988548.jpg

Along with this Ragweed looking thing, first time I found them with flowers on them.
CT-988549.jpg

Time to go, recalling the ship.
CT-988550.jpg

I stopped for some mats, posing for a cool photo opp.
CT-988551.jpg
 
I edited my post to clarify that I of course meant unpopulated systems which ED calls Anarchy. (I don't know why they changed that - one or the other used to be called lawless IIRC)





Are you sure? Because I don't think that is possible and neither does the wiki:

Spawn Locations

High Grade Emissions appear only in populated systems, usually in deep space or occasionally in spheres of influence. ...
If I remember correctly, these Wikis are made by the community.
It is not impossible that so far noone found them out there. Although it is more likely that those who found them did not know or think about the Wiki when they scooped the materials up...
What does "spheres of influence mean"? Could this be a system surrounded by systems of a faction, as it often is the case in the bubble?
I think the label "anarchy" is a difficult one, as I rarely have seen systems that did not have elements of anarchy in them.
Besides of that, I associated te term "anarchy" automatically with uninhabited systems, as I can not remember to have been in a populated anarchy system...
 
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What does "spheres of influence mean"?
Depends on the circumstances - and, if you're talking about one of the Wikis, what the author thought it meant. My idea about it usual meaning is that, within a system, not everything belongs to one faction. Any place a faction has a foothold on (station, base, whatever) has an area around it where this faction's laws rule.
As an example: you are transporting something that is illegal according to the system ruling's faction. Unless you get interdicted by the system police, you may be perfectly safe delivering this stuff to another faction's station in this system where that stuff is legal.

Same goes for bounties, though. Say someone interdicts you. You have checked for bounties in SC and found them wanted. After the interdiction, you drop into real space. Scan again! (or wait for them to shoot) - depending on which faction claims rights to that specific part of space, your interdictor may or may not have a bounty on them.
 
If I remember correctly, these Wikis are made by the community.
It is not impossible that so far noone found them out there. Although it is more likely that those who found them did not know or think about the Wiki when they scooped the materials up...
What does "spheres of influence mean"? Could this be a system surrounded by systems of a faction, as it often is the case in the bubble?
I think the label "anarchy" is a difficult one, as I rarely have seen systems that did not have elements of anarchy in them.
Besides of that, I associated te term "anarchy" automatically with uninhabited systems, as I can not remember to have been in a populated anarchy system...

Yes the wiki is produced by players and since Fandom became even more monetised since its 2018 takover I really don't like using it. However, most of the detailed knowledge we have about the game has come from player research as F D don't give a hoot about passing on details beyond what is in the API. So there are things in the wiki which annoy the heck out of me but that is mainly presentation, factual errors tend to get pounced on and corrected.

HGE always need a parent faction because it is the faction state that governs what "can" be in that signal source. Since a faction's "sphere of influence" is limited to being within the system in which that faction state exists it therefore follows that there cannot be any HGEs generated in empty / non-populated systems.

This is not to say that there might well have been or still are some bugs which have caused spurious generation of HGEs in empty systems - Elite after all is famous for bugs.

So, next time you come across a HGE signal source in an empty system, do take a screenshot and post it here.
 
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