No Single Player offline Mode then?

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Now i am so glad i didn't donate money, i was only interested in single player offline since that is out of the picture its time to move on, at least until they add that.
 
A full explanation would be nice from FD as to why the full offline mode will be removed.

I suspect it's to combat cheats and piracy and players who will reveal the "secrets of the galaxy" via those cheats.

If this was the case, they should have just said so immediatly when they concluded it.
This PR finetalk they did in the newsletter sounds more like your typical politician trying to make you look the other way while they throw their election promises in the bin.

At least it would be a somewhat valid excuse.


And even so, if implementing offline is really soo hard, its something they should have been working on since the start.
 
Just my own view, but I really do feel like this is being blown out of proportion by the vocal minority that want fully offline play. I understand it's frustrating to have that rug ripped out from underneath you, but for a lot of people misinterpreting this issue:

SOLO PLAY WILL STILL BE AVAILABLE

You'll just require an internet connection to play the game.
 
Then this "evolving galaxy" vision shouldn't be part of the offline version. As I understand it the plan was to exclude offline players from the life galaxy as opposed to "single player online".

This is fine. I think no one expects full feature set in an offline version, when the living and breathing universe is dependent on online players.

I agree; but based on a forum question many months ago, I not only believed there would be an 'Offline mode', but that a year or so down the line after release, FD would be including 'The expansions' for the 'Offline mode'.
 
Just my own view, but I really do feel like this is being blown out of proportion by the vocal minority that want fully offline play. I understand it's frustrating to have that rug ripped out from underneath you, but for a lot of people misinterpreting this issue:

SOLO PLAY WILL STILL BE AVAILABLE

You'll just require an internet connection to play the game.

You think you're the only one to say this and COMPLETELY miss the point of the "vocal minority's" discontent?

Being alone is not their main reason for having offline. If it was this backlash wouldn't be as bad or even exist.

Exactly. Dynamic? Eh, never bothered me in previous Elite games that is was static.

Yeah, Dynamic whatcha-ma-call-its never really matter to me either.
 
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Offline mode would mean. No updates at all. no planetary landings or walking around. It would be a static game. every version the same as the other offline version. People thinking different seeds etc.. are wrong. Why do it? It is 100% offline the shipped game. Nothing more or less added ever. They decided this would not work for reasons FD have stated and I am sure a decision they knew would cause massive posts and disappointment to down right hostility on some people's parts.

Michael has said there is a way at the store to ask for a refund it is already available. So try it, if it works post you got your refund.

I was able to play the missions, docking etc.. the tutorials as it were with the servers were down. So there is some core rudimentary features that work. So you can see they were working that direction but as projects grow things change and as they said it is to complex for a true stand alone game. It is a shame, but I don't think they meant for this to happen and they may have been working up to today to see if they could make it standalone and decided they couldn't do it justice or make it work.

This is all conjuncture on my part, but I believe they did want a stand alone version, it just won't work. Disappointing for sure, but no malicious intent.

Calebe
 
And even so, if implementing offline is really soo hard, its something they should have been working on since the start.

But they were working on it! What evidence do you have that, somehow, Frontier did not bother to *try* to implement fully offline? I'm to believe from you they said it and knew right then and there it wasn't going to work out?

Maybe there was no ill intent at all. Perhaps they worked their tails off, but it just didn't work out the way they intended.
 
Just my own view, but I really do feel like this is being blown out of proportion by the vocal minority that want fully offline play. I understand it's frustrating to have that rug ripped out from underneath you, but for a lot of people misinterpreting this issue:

SOLO PLAY WILL STILL BE AVAILABLE

You'll just require an internet connection to play the game.


HOW LONG !!!!!!!! Its not fair for the real Multiplayer if I can cheat solo (do all with NOrisk...and than If I have enough, I try a little bit...if it too heavy back in safe solo ...)and it is Cheating to use the same Charakter in 3 Differnt Enviorments.
 
It's all down to actual real life piracy and the need to try and protect our / Frontier's investment ... the need to connect to the servers from time to time is more to do with DRM than downloading data from the ever evolving universe, although this matters too.

and before you all start shouting about how you've bought your copy and should be able to play it without connecting to the net, just ask yourself this one question ...

after spending all these months putting up with clunky and stuttering code, after paying way over the odds for the dream of a game from your youth .... would you like to see it plastered all over piratebay or kickass ?
i know i wouldn't :D
 
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No im not, and im not 100% sure ( and im sure you arent either), but considering everything else that FD has been able to do, adding a menu titled "offline" that starts the game without the need for online data collecting really shouldnt be an issue.
This offline experience would be nothing like their dynamic universe vision, and thats fine.
What it WOULD be, however, is an experience more similar to the original game(s) and thats one of the main excitement for many here.

Its not that easy. Could they give you a static universe full of planets ans stations, probably, but that is it. From what has been posted by Michael Brooks, the server code is handling pretty much everything. So offline there would be no trading, missions, etc.
They would need to code the client to do this and that means two different products that would need to be supported. Or they could have you run a server locally and they are not going to do that at this time.
 
While this won't affect me (I will play in open, or if I'm feeling antisocial, solo) I can see how it's a big kick in the teeth for those who initially backed the project with the offline solo mode in mind. Throughout this last couple of years, FDEV haven't learned a thing about expectation and customer management. Rather than being open and honest about the development process, I still get the impression that FDEV are being very closed and secretive about the game. Something like this should have become clear a long time ago, not 23 months into a 24 month development process. The same goes for features that are or aren't being included; we're still in the dark about which features will make it at some point, and which won't.

I do, however, disagree with the assertion that it would be easy to add an offline solo mode given the network architecture. The P2P part of it would clearly be the same as in online solo, other than there would need to be a proxy for the matchmaking server. The rest though would be much harder to do locally. For it to be a rich experience, the client would have to implement all the same NPC-related behaviours of the (vastly more scalable) servers: dynamic economies, factions, etc. The easiest way of doing this would be to release an instance of the server code, but that would be a security nightmare.

I hope that FDEV see what this has done to the community and backtrack on it. It doesn't need to be done for the first release, but it would go a long way toward making amends if they would commit to something further down the line. The offline solo mode doesn't need to be anything like as rich as the online mode, but it really does need to be there in some form.
 
Just my own view, but I really do feel like this is being blown out of proportion by the vocal minority that want fully offline play. I understand it's frustrating to have that rug ripped out from underneath you, but for a lot of people misinterpreting this issue:

SOLO PLAY WILL STILL BE AVAILABLE

You'll just require an internet connection to play the game.

That's great if you happen to have internet connection to actually play the game, if the original kickstarter campaign stated that an internet connection was required to actually play the game then a lot of people without suitable/regular internet access would not have paid upwards of £750 to back the game in the 1st place. But it clearly stated that an offline version would be available. to quote the original kickstarter page

"You can play offline without server connections and we will make sure you can play the game if we ever shut the servers down."
 
Offline mode would mean. No updates at all. no planetary landings or walking around. It would be a static game. every version the same as the other offline version. People thinking different seeds etc.. are wrong. Why do it? It is 100% offline the shipped game. Nothing more or less added ever. They decided this would not work for reasons FD have stated and I am sure a decision they knew would cause massive posts and disappointment to down right hostility on some people's parts.

Michael has said there is a way at the store to ask for a refund it is already available. So try it, if it works post you got your refund.

I was able to play the missions, docking etc.. the tutorials as it were with the servers were down. So there is some core rudimentary features that work. So you can see they were working that direction but as projects grow things change and as they said it is to complex for a true stand alone game. It is a shame, but I don't think they meant for this to happen and they may have been working up to today to see if they could make it standalone and decided they couldn't do it justice or make it work.

This is all conjuncture on my part, but I believe they did want a stand alone version, it just won't work. Disappointing for sure, but no malicious intent.

Calebe

On the other hand, let there be a static, dull, never updated version for offline use. After all, as someone here pointed out, it's better than no version at all for those who have pledged in hopes for one.
 
Offline mode would mean. No updates at all. no planetary landings or walking around. It would be a static game. every version the same as the other offline version. People thinking different seeds etc.. are wrong. Why do it? It is 100% offline the shipped game. Nothing more or less added ever.
So what? People with no 24/7 internet access could still PLAY the game.
 
You think you're the only one to say this and COMPLETELY miss the point of the "vocal minority's" discontent?

Being alone is not their main reason for having offline. If it was this backlash wouldn't be as bad or even exist.

What are the other reasons?

I see 3.

1. Not having regular access to the internet.

2. Having a poor connection.

3. Being worried FD will shut down servers in a few years.


Reason 1 is valid and should get refunds if desired.

No excuse for 2 in 2014.

Anyone who believes in 3 shouldn't have supported anyhow.
 
I guess i can understand this but its a bit dishonest in my opinion as it was implied earlier on there will be an offline mode and what gets me is David should have stated that directly in the newsletter or made that clear earlier. This is very frustrating considering a lot of major server issues the past few betas had. mainly the issue STILL with jumping out of supercruise getting stuck for a few moments.

sighs.

that and it pretty much kills any hope of any mod support whatsoever too. which kinda stinks. oh well .......though a lot of people with poor internet connections is gonna be screwed......
 
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