Today I got some time to play at my local compromised nav beacon with the fixed huge cannons short range engineered with a high yield and a thermal cascade effect on my Corvette. A theoretical 157.7 DPS. While I getter better hit rate with fixed compared the gimballed cannons I tried, gimballed huge multi cannons are still more effective on average.
But, it's nice to have something to shoot with that's immune to chaff, and it's hilarious when you do catch a hit on a smaller ship with 50% hull and it just goes boom!
As always, the sound designers have out done themselves with the noise two huge cannons make when they go off

The next major goal for me is to get the next 56% of rank to get promoted from dangerous in combat. I plan to do it with a variety of weapons and ships and update 14 might bring some AX combat into the mix.
I expect to be doing more engineering in the process.
Only when I have achieved this will I head out into the black once without the carrier, and then again with it, to get the next Elite III in exploration and another exobiogy rank.
That's the plan, but player faction support and Xeno invasions might mean plans change. We'll see.