COMPLETED CG Protect Azimuth Deliveries from Anarchists (Combat)

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tbh slf pilots are not able to utilize any extra effect or specialty of weapons that are beyond simple use.
it is why they had to be nerfed for gauss for example
imo slfs and pilots need a lot of changes, first one being stop turning modules off and stop retracting weapons.
a full behavior menu would be useful.
but keep in mind they are an added weapon but are most useful as a distraction.
I use one with plasma only so he lights up really nice so I know where he is shooting. his inability to use correctly makes him a night light.

my concern in bringing about any change is I don't want to see another good weapon nerfed instead of fixing the issue. this has happened too many times already.
 
Day two complete..Rewards tiers...
Rewards %Current guestimates of bonds needed... divide by 5-6 mill per hour for average kill time needed...
Top 25%~ 9,684,267 to 17,360,854 2 SAWs
Top 50%~ 4,428,001 to 9,684,2661 SAW
Top 75%~ 1,873,180 to 4,428,0001 SAW
 
Why do you people keep ignoring my wing requests? LOL
What are you flying, cobra still or have you upgraded to medium ship yet...
Edit = Ok another post says you in a mamba boat... Likely they just expect you to be a ganker.. so that might be why...
 
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What are you flying, cobra still or have you upgraded to medium ship yet...
Edit = Ok another post says you in a mamba boat... Likely they just expect you to be a ganker.. so that might be why...
Usually people wing up for me because I'm flying a shieldless Cobra, LOL. I think it's part pity (they think I'm new and need help) and part curiosity. They are usually surprised I do so well in it. I definitely bring more to the fight than an SLF, so it's worth winging with me if a player has room.

But when I'm stuck alone in a CZ, then I bring out the Mamba. It's not an issue of survivability, in fact I prefer my Cobra if there's a chance for PvP, but rather the hour long TTK per ship. Even with the Mamba, TTK is too long IMO, which is why I prefer bounty hunting CGs over combat zones, but I'm very interested in this Guardian weapon, so I'll slog it out alone in a CZ if that's what it takes.

As for people not winging with me, I suspect they just don't see the wing request or know how to respond to it. There seems to be a lot of newer players at this CG. At least Horizons still has a population, even if they don't respond to wing requests!
 
Personally i never notice the comms in elite, i use the look pop up in vr for the messages. i need to change that really as it means i miss almost all messages.

i love the cobra and i enjoy the small ships in RES etc but dunno how anyone copes in CZs in them.. the bad guys there are such bullet sponges i would not enjoy those in a light fighter.

i need to check out a mamba. i have not bought a new ship for over a year......
 
i love the cobra and i enjoy the small ships in RES etc but dunno how anyone copes in CZs in them.. the bad guys there are such bullet sponges i would not enjoy those in a light fighter.
A Cobra is great when you're in a wing, because the bigger ships can focus on bringing down shields, and I can focus on modules and other small fighters that tend to annoy bigger, slower ships. It has a bit of a "Star Wars" feel, zipping in and out of the chaos of battle. But alone, yeah, the TTK is too long even when sniping modules. For me the best combat is found around installations and megaships.

i need to check out a mamba. i have not bought a new ship for over a year......
It took me awhile to build a Mamba that I enjoy. After trying various weapon combos, I ended up with a relatively "vanilla" loadout that I find to be a good fit for me. The huge is a SRB MC with corrosive rounds. The two 3s are G5 efficient gimbaled beams which do a good job at stripping shields and sniping modules. The two 1s are SRB TC MC turrets, which are good at keeping fire on small ships like Eagles, and they keep my targets "hot", especially if that target is spamming SCBs.

The size 4 MC is just a fun weapon IMO, and it's great for demolishing modules. The majority of medium and large ships goes pop well before the hull hits zero, which helps offset the terrible bullet sponge curse that afflicts CZs.

And both the Eagle and Mamba have that "Get out of Dodge, now!" boost that makes them wonderful ships when you kick a bees nest of angry swarming red triangles.
 
It took me awhile to build a Mamba that I enjoy. After trying various weapon combos, I ended up with a relatively "vanilla" loadout that I find to be a good fit for me. The huge is a SRB MC with corrosive rounds. The two 3s are G5 efficient gimbaled beams which do a good job at stripping shields and sniping modules. The two 1s are SRB TC MC turrets, which are good at keeping fire on small ships like Eagles, and they keep my targets "hot", especially if that target is spamming SCBs.

The size 4 MC is just a fun weapon IMO, and it's great for demolishing modules. The majority of medium and large ships goes pop well before the hull hits zero, which helps offset the terrible bullet sponge curse that afflicts CZs.

And both the Eagle and Mamba have that "Get out of Dodge, now!" boost that makes them wonderful ships when you kick a bees nest of angry swarming red triangles.
I have not done CZ in a while because I grew to find them tedious and boring. If I went there I did so in my battle corvette with 3.5k shields and 3.5k armour, two class 7 SCBs, two huge MCs and a mix of beam and pulse lasers. The ship itself is rather sluggish as a big ship is, so it's just... move the nose, select target, hold the triggers, repeat. Very little action. So I stopped doing that.

For this CG (although on the anti-Azimuth side) I tried it in two ships I would not have taken to a CZ in my earlier pilot career; both are usually used for bounty hunting in HazRes sites. The first one was a Krait with five efficient PAs with plasma slug, the other one a frag mamba. Both have bi-weave shields just above 1k (with reasonably balanced resistances), the optionals are filled with HRPs and two MRPs, and the Krait has an extra size 5 fuel tank. The utilities are of course filled with boosters. Both are heavy but still very agile, and both are hilariously funny. And the Krait can stay forever without rearming.

I lost the shields with the Krait a few times, but never lost more than a handful of percentage points of hull. With the mamba, I never lost the shields. That thing is so agile and hits so hard, it feels like cheating - even the spec ops just melt :). But both ships were so much more fun than the safe Corvette. Maybe I also became a little better as a pilot, too, because I remember that I would get my behind handed in those builds in a CZ not too long ago.

For bounty hunting I also like a huge and two small MCs paired with efficient beams on the Mamba.

My point: Non-safe-bet ships are really fun in a CZ.
 
i have decided i think to change plans with my anaconda. initially i had very specific rules which means i was unable to build the kind of tank that would withstand anything in game..... however i dont find it fun at all to fight in.... so i was using my slf and letting my ai pilot her, until - without any warning at all (i was expecting some verbal coms from her) the ship blew up.
so i am going to tank out my conda as much as i can and that way i can fly around in an SLF, i get the fun of a nippy fighter (slfs are phenomenal in vr btw) but hopefully without any risk to my main ship

i also have a FGS but even engineered (albeit with my rules to stop over powering it) it is a bit too squishy to let the ai pilot it on her own.
 
Top 25%~ 16,679,558 to 26,794,005
Top 50%~ 6,993,356 to 16,679,557
Top 75%~ 2,892,919 to 6,993,355

Looks like I have to do more combat to get back in... Back into my challenger or cutter it is then...
 
i have decided i think to change plans with my anaconda. initially i had very specific rules which means i was unable to build the kind of tank that would withstand anything in game..... however i dont find it fun at all to fight in.... so i was using my slf and letting my ai pilot her, until - without any warning at all (i was expecting some verbal coms from her) the ship blew up.
so i am going to tank out my conda as much as i can and that way i can fly around in an SLF, i get the fun of a nippy fighter (slfs are phenomenal in vr btw) but hopefully without any risk to my main ship

i also have a FGS but even engineered (albeit with my rules to stop over powering it) it is a bit too squishy to let the ai pilot it on her own.
I used to own a Keelback specifically with this purpose in mind - the copilot flew the Keely (with rails, which they are really good at flying) while I took the SLF out for fun. This was back during my PS4 days, and I haven't bothered with the Keely on PC. In fact, I don't own any ships with an SLF these days. My Eagle scratches that itch for me. I suppose if I really wanted to I could put one in my T9, but that would be a waste of cargo space IMO.

Oh, and I used to have "bad fun" in the SLF by parking the Keely outside the range of a station, give it orders to "stay put", and then flying the SLF back to the station and harass people, LOL. Worse case I'd end up losing a cheap SLF and gaining a small fine.
 
Why do you people keep ignoring my wing requests? LOL
It wasn't you, but I just ignored a wing request from somebody - I'm playing in VR using voice attack, so I can't type messages and I have no "press to talk" button to allow voice comms, so I don't see how I can make it work. I felt bad about ignoring them, so I logged off instead 😬

Sorry CMDR Tobyn, if you happen to be reading this!
 
It wasn't you, but I just ignored a wing request from somebody - I'm playing in VR using voice attack, so I can't type messages and I have no "press to talk" button to allow voice comms, so I don't see how I can make it work. I felt bad about ignoring them, so I logged off instead 😬
For what it's worth - I'm 22kLY away from the CG - if I send someone a wing request in a combat CG, it's not because I have any interest in talking to them or coordinating our fighting explicitly, it's just better for the CG if we both get the bonds if we go after the same ship than whoever gets lucky with the last shot getting it and the other getting nothing.
 
It wasn't you, but I just ignored a wing request from somebody - I'm playing in VR using voice attack, so I can't type messages and I have no "press to talk" button to allow voice comms, so I don't see how I can make it work. I felt bad about ignoring them, so I logged off instead 😬

Sorry CMDR Tobyn, if you happen to be reading this!
For what it's worth - I'm 22kLY away from the CG - if I send someone a wing request in a combat CG, it's not because I have any interest in talking to them or coordinating our fighting explicitly, it's just better for the CG if we both get the bonds if we go after the same ship than whoever gets lucky with the last shot getting it and the other getting nothing.
What Ian said. I too usually play in VR (though I've done this entire CG in pancake), so I don't request wings to socialize, I request wings to make sure we're collaborating and not competing. It actually annoys me that I have to do this, because ideally in a CZ, we should both get the bond if we both contribute to a kill. I mean, we're already on the same team already! I get the bond / bounty when I land just a couple of shots on targets under NPC fire, so this "kill stealing" default for players not in a wing is what annoys me so, to the point I'd rather be alone in a CZ if nobody is going to accept my wing request.

Speaking of, if people are going to actively ignore wing requests while working a combat zone, why are you in Open? The next time somebody ignores my request, I'm going to switch sides just so I can legit blast him to Raxxla 😈
 
Speaking of, if people are going to actively ignore wing requests while working a combat zone, why are you in Open? The next time somebody ignores my request, I'm going to switch sides just so I can legit blast him to Raxxla 😈
even if you are a decent pilot you may find that a challenge in your cobra ;)

I dont have one so not sure but would a fully engineered meta large ship even be able to be taken down by a cobra? it would not surpirse me if it would take 15 mins even if they didnt try to stop you.
 
even if you are a decent pilot you may find that a challenge in your cobra ;)

I dont have one so not sure but would a fully engineered meta large ship even be able to be taken down by a cobra? it would not surpirse me if it would take 15 mins even if they didnt try to stop you.
I've been mostly flying my Mamba for this CG, since more often than not I'm alone. It packs a punch, and I am a decent pilot. I'm no PvP king, mind you, not even close, but most of the people ignoring my wing requests are newer players based on their rank, so if nothing else I should get their attention and perhaps convince them to repent of their evil ways, LOL ;)

BTW, keeping this on topic, I assume that if I don't sign up for the opposing CG, any kills made against Azimuth (the aforementioned antisocial hollow triangles) won't count, correct? BGS rules are out the window, and only turned-in bonds sway this war, right?
 
only turned-in bonds sway this war, right?
Yep only handing in the bonds count for the CG event and you need to hit the sign up button, earning them alone wont count at all but the Hostile/Allied status per faction will still flip if you complete the zone to full bar butif you quit the bar never gets to full and you still get to keep the combat bonds...

Playing and losing CZ will not lose the CG unlike BGS wars... which via losing on purpuse will lose the war for that side and create a negative status for that faction...
 
Speaking of, if people are going to actively ignore wing requests while working a combat zone, why are you in Open? The next time somebody ignores my request, I'm going to switch sides just so I can legit blast him to Raxxla 😈
For the record I was in Mobius, not in Open, and the wing request was while I was in supercruise right next to one of the CZs, not actively taking part in one.

In hindsight, given the absolute prohibition on PvP in Mobius, it's probably not a good idea to be doing CZs in that group anyway, since even accidental fire might be considered enough to get in trouble.
 
It wasn't you, but I just ignored a wing request from somebody - I'm playing in VR using voice attack, so I can't type messages and I have no "press to talk" button to allow voice comms, so I don't see how I can make it work. I felt bad about ignoring them, so I logged off instead
😬


Sorry CMDR Tobyn, if you happen to be reading this!
For the record I was in Mobius, not in Open, and the wing request was while I was in supercruise right next to one of the CZs, not actively taking part in one.

In hindsight, given the absolute prohibition on PvP in Mobius, it's probably not a good idea to be doing CZs in that group anyway, since even accidental fire might be considered enough to get in trouble.
no problem at all :) but thanks for the explanation, didn't think of that. We already were in a wing of 2 and noticed you left the CZ before we could invite you, so I tried an invitation when I saw you again in SC afterwards.
Best thing about your above posting is that after nearly 3 years playing ED, I finally got the kick to register to the forums, thank you!

About Mobius:
I play exclusively in Mobius, and did lots of combat CGs (CZ or bounty) and general bounty hunting in wings. Never ever had any trouble with anybody about stray shots,
not even with those 2 unfortunate CMDRs who got tagged "destroyed your ship" when my NPC SLF pilot got suicidal and flew into their line of fire (because I was stupid and forgot switching off "report crimes" before winging up those times). They immediately said "never mnd"...

Only problematic situation (two CMDRs instancing same CZ but on opposing sides) already mentioned in their rules page, either go in different corners or one simply leaves that CZ
I find it amazing and inspiring how Mobius rules get respected both in letter and in spirit. Their main directive "Don't spoil another one's game" is a great guidance.

But in general, for bounty hunting and especially CZs and their bulletsponges, it is useful to wing up even without explicit communication, only naturally evolving: one targets, the rest of the wing uses that target until it is destroyed. This is still strictly non-PVP, so you won't have to worry about prolonged/relevant enemy CMDR fire. And in the PVE part, maybe priorise Enemy Captains, Cap Ships and of course SpecOps, or if one of your wingmates is being ganked by NPCs. Don't get too far away from the wingmates. Watch the radar so you don't block much of their line of fire. Repeat until CZ won (then maybe scoop a few mats, but please go SC afterwards so CZ can be reset)... much much faster, and everybody gets the bonds.
 
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