This is a review I recently wrote and its a shame, it had so much potential and still does.

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One of the most disappointing games ever. Ruined by a studio that failed to grow a pair of nadgers and do what was right for the game.

Yes the game is massive. Yes, the game is beautiful. Yes, the game has some wonderful flight mechanics. But that is it, that is all you are paying for. You are not paying for an in depth of game, it's as a basic and monotonous as it comes.

Trading - Basic
Mining - Basic
Combat - Basic
Exploring - Basic
Crime - Basic
Career paths - Basic
Engineering - A boring monotonous grind and basic
Bounty hunting - Basic
Pirating - Basic

To highlight this, let's have a look at exploring. Currently, exploring is nothing more than jump, scope and honk, rinse and repeat. Yeah, you can fire off explorer limpets to do some basic scanning, but it needs more than that.

For a start, you might as well not take out explorer class ships, as well, there is nothing special about them at all. They provide no benefit to exploring, there is no specialist upgrades for explorer class craft that only they can use, they don't have the furthest jump range, best fuel economy, best ship integrity or the best of anything. They literally are a waste of a class and possibilities.

And this is just the ships, the mechanics of exploring are even worse.

What you really need was something akin to this.

1) Having proper integrity mechanics. Such as, having a mechanic in place that when ship integrity reaches zero, your ship literally falls apart and explodes. This is due to constant stresses and jumping and everything else, that causes wear and tear. This integrity count down should not be stopped, as explorer ships whilst built to last, are still very complex machines, requiring a certain degree of maintenance that you just can't do without being in a specialist facility. However, integrity degradation can be slowed down by upgrading your parts, engineering in specific ways to increase their useable life span. Also, when engineering ships and their components, you can choose to strengthen their integrity at the cost of other stats or if you wanted, lower integrity in favour of the other stats, like increasing jump range. This means that much better planning and preparation is required before heading off.

2) Explorer ships should have specialist equipment that they can install, that no other class of ship can and if they can, basic at best. Just like the liner class of ships should only be able to carry passengers in cabins in half decent to luxury quality cabins, as that is what they are designed to do. Same for explorer class ships, they should have equipment, scanners, limpets, drones, engineers that only explorer class ships have access to.

3) Better use of drones for exploring. Really as explorer class ship, they should have a certain number of explorer drones, the bigger the explorer class ship, the more drones they can carry. These drones fly over the surface of planets, scanning them for minerals, objects, life etc. These should be unmanned, still piloted by the player, so as they fly over the planet surface and mapping it is they go, using instruments to guide them and actually seek out mineral deposits, areas of interest etc etc, the player is the one actually doing it. Of course, this data can then be sold later at the market or saved in your personal files for later, for when you return in a mining rig and makes lots of money from them for yourselves etc etc.

Okay, this may not be perfect, but its more involving than jump, scope and honk all the time. At least you get to actually explore and makes probing every object in a system worthwhile as even something innocuous may reveal something special with a good enough search.

4) Put mechanics in place that only big team efforts can go far into deep space. As a ships integrity should on be repaired at appropriate stations. In order to stay out further, you need to develop supply chains, escort ships to protect from pirates. Requiring a plethora of pilots with chosen career paths all working together to reach further into deep space. Mechanics in game creating the need of groups of people to work together adding depth, the feeling of the universe feeling more alive, lived in. Feeling the consequences of your choices and you actions.

But nope, FDev went with the basic of basic in every player activity, focusing more on PVP rather than depth of mechanics in game, being too scared of adding real consequences to players actions and thus ruined the chance of Elite Dangerous becoming one of the most iconic and greatest games ever made.

And that is the saddest thing of all, the complete and utter failure to reach it's full potential. Elite dangerous is no different from Star Citizen, they both utterly failed in their own way.
 
IMO, the difference is that Mr Braben is on record saying that they prefer to get something less than perfect into the player hands rather than not to release because it isn't perfect, whilst SC still isn't a game, it's still a demo.

I totally agree that many things are barebones and could be made a lot more engaging. One can only hope that the game survives, and at some point the devs can circle back to add more engaging mechanics to the different facets of the game.
 
not to be too harsh, but your review is a shame. however, you are correct. your review started with so much potential. but, i have to disagree with your title's conclusion. i don't think your review has any potential left.

oh, wait. was the title of your post referring to Elite: Dangerous, the video game?
 
One of the most disappointing games ever. Ruined by a studio that failed to grow a pair of nadgers and do what was right for the game.

Yes the game is massive. Yes, the game is beautiful. Yes, the game has some wonderful flight mechanics. But that is it, that is all you are paying for. You are not paying for an in depth of game, it's as a basic and monotonous as it comes.
And yet it is a game. Unlike, say, Star Citizen...

IMO, the difference is that Mr Braben is on record saying that they prefer to get something less than perfect into the player hands rather than not to release because it isn't perfect, whilst SC still isn't a game, it's still a demo.
Still an Alpha... after how many years now?
 
Elite dangerous is no different from Star Citizen, they both utterly failed in their own way.
lmao-laughing.gif
 
if you set the bar at failure on level with SC, at the very least ED is a playable game.

Feature wise there is a lot in this game, Im not gonna spend a single calorie getting in to them. Many, however, are definately not in a finished state, as I would see them. But most definately working, and in FDs eyes, as intended*
Others, like PP and planet and space exploration, are indeed barely touched, and are desperately needing of some serious love and dedication

On a personal level, I play this game several hours (yes, Oddyssey version) every day through every week and month. And have since release. (backer but forgot all about it... I backed SC aswell and wish I forgot)

*set aside bugs and glitches
 
I could agree to the basic ratings, all across the board.

What space game can I compare this to?

There must be a better one somewhere, how else can we compare and rate beyond basic.


the scale I see is the game has a depth of 10 on most things
you stayed long enough to see a depth of 2 or 3.

I can see that from your ratings.
The game does some of the things you seem to think it should do. many for that matter.

this is the expected reveal from utubers

not enough time or experience to be able to read other cmdrs reviews or test everything for oneself.

try again, once you can show some proof on any one of your chosen 'paths' that are only basic.
a fair critique ought to have more than just, this is basic.

like ex: ship integrity, ever gone over 1,000,000 ? for its repair.... space dust can pop your canopy at that point. a hard landing in a station can be the final kaboom.
combat, that one is funny

and so dead wrong, effort was not spent on pvp.
effort was spent on making several levels, topped with several effect counters.
you would never see any of that unless you made it into a career.
Freelancer is/was the only similar alternative
and where is it???? darn near died on the shelf. GREAT game, also, THIS is BASIC. and why its dead.

needs more kiln time, tbh.
 
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There must be a better one somewhere, how else can we compare and rate beyond basic.
That's problematic. Whatever being brought up, it would never be a valid comparison, because it lacks X or does Y differently, right? Thus, ED can only be compared to itself by definition. It is unique.
 
my question is rhetorical.

I listed Freelancer

that is the only similar game in existence.

being a scam
being incomplete enough to have actual game play
don't count, because they aren't games, yet and may never be.


fwiw, I am a western fan and sci-fi fan.
I am a computer tech/programmer
Most entertainment bores me at the title.
Gaming died for me over 30 years ago, when I used to sell Atari hardware and software for all computers.
having everything at your fingertips for years made 'new' impossible.
having Nintendo in my Mac's store showed me more new..heh
still using an Atari
finally built ibm at, such garbage...
but it can play all the Atari games
so, yayay Star Raiders lives again.
took the rest of the market over 30 years to catch up to Atari..
sadly by this time 90% of the greatest programmers that ever lived are all dead or retired...
So happy to have been proven wrong on that count.

I love a good space ship to fly.
Galactic Empire was the one that caught my attention the most, for 8 years. text based space game, first multi-Line BBS. pre internet
TEXT, zero graphics....so I made my own GUI so I could enjoy it even more.
Deep Space was impressive. barely 1 year.
Freelancer was very fun and impressive, over a year, because there were paths to play first.
Seeing the others we know of, was/is more than irritating to even read about them.

This one's ad in 2014, easily caught my eye, thanks to the first Elite on the Atari. Which I played.
Turns out, it is better and deeper than anything I have listed here.

Still playing it, and still finding new things.
Still very interesting.
 
Curious review....
Have you been playing the game for the 8 years you have been a member of the forum? Just curious, you realise.

I've only been playing for 5 1/2 years.... There must be something in the game to keep me entertained so long. I don't think I have more than a few hundred hours playing similar games, yet have over 6,000 in ED.

Is it perfect? No. Could it be better? Yes. Is it a failure? No, not in the least.

As for Star Citizen - I pledged my pennies some time back, I fire it up to remind myself how good released games are.
 
I don't know if you want to be confrontational just for the sake of it, but anyway, let's pretend to take you seriously for a moment.

Combat - Basic
LOL, sure.

Engineering - A boring monotonous grind and basic
The only thing I could remotely agree with, but then again just the "grindy" bit, not the "basic" bit. Have you even looked at all the engineering options?

To highlight this, let's have a look at exploring. Currently, exploring is nothing more than jump, scope and honk, rinse and repeat. Yeah, you can fire off explorer limpets to do some basic scanning, but it needs more than that.
To my knowledge, there are no explorer limpets in the game. Oh, you mean the probes of the DSS? Yeah, they do the basic scanning so that you can go explore better. That's where exploration starts, not ends.

For a start, you might as well not take out explorer class ships, as well, there is nothing special about them at all. They provide no benefit to exploring, there is no specialist upgrades for explorer class craft that only they can use, they don't have the furthest jump range, best fuel economy, best ship integrity or the best of anything. They literally are a waste of a class and possibilities.
What's an explorer class ship? Ship models with the word "Explorer" in their name, like the Asp Explorer? Ship classes are not a thing in-game. Even the Saud Kruger ships are not pigeonholed as "passenger class" ships, that's just a suggestion. The Dolphin is well suited for exploration. Is that one of your "explorer class" ships? Or is it a "passenger liner", because it looks that way? This is one of the major points of the game: you can fly whatever ship you want and can do whatever you want in any ship. Some ships are much better at certain tasks than others, and sometimes it takes time and actual test flying to understand that. But the whole point is that you can decide what to do and how in which ship. Hauling cargo in a Fer-de-Lance for a change? Fighting in a T-7? Arriving in an Asp Scout at a major social event and get ridiculed? You can do all that.

1) Having proper integrity mechanics. Such as, having a mechanic in place that when ship integrity reaches zero, your ship literally falls apart and explodes.
Ever landed on a high-g planet? Ever landed without shields while distracted? Ever fuel scooped while plotting your next jumps and hit the star's exclusion zone like a rookie? Ever used the Neutron Highway? The mechanics you wish for are in the game, just simply less basic and more subtle than you describe them. AFMUs and repair limpets exist for a reason.

Also, when engineering ships and their components, you can choose to strengthen their integrity at the cost of other stats or if you wanted, lower integrity in favour of the other stats, like increasing jump range. This means that much better planning and preparation is required before heading off.
Now I'm not sure if you're just kidding or what. What you describe is literally part of engineering, and there are tons of guides, videos and even complex tools like Coriolis for this.

2) Explorer ships should have specialist equipment that they can install, that no other class of ship can
Nope. See above. Don't take away player choices. It would make the game, how should I put it, more basic.

3) Better use of drones for exploring. Really as explorer class ship, they should have a certain number of explorer drones, the bigger the explorer class ship, the more drones they can carry. These drones fly over the surface of planets, scanning them for minerals, objects, life etc. These should be unmanned, still piloted by the player, so as they fly over the planet surface and mapping it is they go, using instruments to guide them and actually seek out mineral deposits, areas of interest etc etc, the player is the one actually doing it.
Like a, what's the word... ah yes, a Ship Launched Fighter? Or even better! Imagine the devs would come up with some kind of vehicle, I don't know, maybe on wheels, that we could drive (using instruments like a wave scanner to guide us), seeking out mineral deposits, areas of interest, and we the players would actually be doing the driving! On an actual planet surface! An insane wish, I know. But that would show those stupid explorer limpets who's the boss of exploring with class.

Okay, this may not be perfect, but its more involving than jump, scope and honk all the time. At least you get to actually explore and makes probing every object in a system worthwhile as even something innocuous may reveal something special with a good enough search.
Something special like Brain Trees, or Crystalline Shards, or pretty Electricae Radialem? Have you found them all? Congratulations.

But nope, FDev went with the basic of basic in every player activity [...]
Oh well. I guess the members of the Intergalactic Astronomical Union just don't know that fact. Or all the people running the EDDN infrastructure. And let's not forget Canonn Research. Yes, that's all player activity as well.

Sigh. Why did I just spend so much time for an answer.

tired.png
 
Curious review....
Have you been playing the game for the 8 years you have been a member of the forum? Just curious, you realise.

I've only been playing for 5 1/2 years.... There must be something in the game to keep me entertained so long. I don't think I have more than a few hundred hours playing similar games, yet have over 6,000 in ED.

Is it perfect? No. Could it be better? Yes. Is it a failure? No, not in the least.

As for Star Citizen - I pledged my pennies some time back, I fire it up to remind myself how good released games are.
I was a pre-backer, I got the game a few months before it's release.

I watched all the video's of David, telling us how he would like the game to be. How consequence of choice will actually mean something, all the exploring. etc etc. Then we ended up with King Admirals, as being a part of factions that hate each other means nothing. Not a thing. One of the biggest driving factors in the Elite universe, the animosity between the Federation and the Imperials, means the square root of naff all... Oh, can you join the alliance yet?

And how they said the game is like a room that needed the furniture to be over time to add the depth the game required, but all they did was add new doors to the same room and forgot about adding the furniture.

So I have been playing for a very long time and saw all the addons, chatted with my friends at the time how powerplay was going to be and how it ultimately ended up being a very poor bolt on that never quite fit. A bolt on where you could join one faction one day, then two days later join another with no consequences of switching sides, yet still got to keep the goodies you were given. As such, everyone just joining all factions one by one to get the special weapons for PVP. It was a mess and an utter waste of development time.

Then when they released CQC, which was great fun, but they never allowed players to make lobbies so friends could go up against each other. Or even better yet organise cups, leagues and competitions. I mean, how could you do anything like this if you're not able to make lobbies and organise these things as all FDev did was come up with a very clever matching system that was utterly useless because;

1) Took a 30 mins or more to match teams up
2) Was completely random, so you couldn't organise meet-ups for leagues, cups and comps.

What a waste of time and effort, not to mention the utter ignorance of FDev to think that CQC didn't need a lobby to organise matches. Absolutely insane.

You have people in this thread laughing thinking they are so cleaver. But what have they added to exploration in what? Almost 8/9 years now? Mechanic wise other than launching limpets in order to scan planets and objects of interest? A tiny % of fraction of depth added the core mechanic, before moving off to another planet etc in the system and doing the same. That's it. After 8 years of development it's still basically jump, scope and honk, jump scope and honk, rinse and repeat.

The only thing that has been improved is mining, but still, when you are a 1000 ly away from the bubble, and you log in, some pirates appear out of nowhere and because your set up for mining, you get destroyed. What are the chances of being found in a system 1000ly from the bubble in a billion billion square miles of gas giant's ring and they find you. Utterly poor game mechanic, that hasn't changed in 8 years.

What about trading, what has changed in 8 years of development... Oh, just missions moving x amount of goods just a couple of jumps away that may involve getting repeatedly pulled out of super cruise time and time again, because you're in a T-9 and expected to defeat a FDL that has been engineered to hell. And if you run away, he repeatedly pulls you out of super cruise time and time and time again. And that is all they have added in 8 years to trading, is just annoyance.

The same with crime, pirating, joining a faction. It's all the same, the same old undeveloped career paths that just don't mean anything.

And the truth is, it is still there to be taken. Grabbed by the horns and made how the it should have been made in the first place.

I will probably disappear again at some point, try again in a couple of years and will still continue to argue for the game to have real consequences to the choices you make, like if you wonna join the Federation, the imperal's ain't gonna like you much and their engineers are gonna tell you to sod off. A game with proper piracy, smuggling, exploring, trading, bounty hunting and war mechanics that players can get the teeth in to, so you can feel the lore upon the choices you make and depth and meaning to trail you are blazing for yourself, because the game deserve it and the players deserve it too.
 
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I generally disagree with the OP's overall review, though the original premise of things being too 'basic' is sound enough, as there is a lot of still-untapped potential in many respects.

Trading is not basic. What trading lacks is ingame information, and a robust economy simulation that makes looking at more than the top 10 most valuable commodities worthwhile. (And also a reason to think about rares once you've progressed past a Cobra III.)

Mining is pretty fleshed out. I thought it was fine before the new additions to it.

Combat has a lot of problems, but being basic is not one of them. Just getting a handle on flight controls takes up a lot of learning experiences for most players. (The default control scheme with roll bound to mouse could really see a lot of improvement....)

Exploring, again, is one I thought was fine before the new additions to it (I still think the idea of 'drones' is a bit silly especially with how they can seemingly skip supercruise somehow and we cannot; I just headcanon it as the 'probes' just being highly focused scans from afar), and there are ways to make it more varied and exciting, but I can't agree with any of the ideas suggested by the OP. Most of them would only achieve inhibiting the player experience and limiting player choice, it wouldn't enhance anything. One of the best things about exploration in this game is the freedom of it, detracting from that would be detrimental.

Crime's problems are not that it's basic, it's that it's unrewarding across the board and the mechanics of it are obtuse and difficult to fully comprehend. It doesn't help that the game still does things like mark systems as glowing-red "HOSTILE" when you've pledged in Powerplay, when in reality everyone in the system will get along with you just fine so long as you don't do anything of a hostile nature, which would get you an obviously hostile reaction even if you weren't pledged in Powerplay.

Career paths don't really exist past "what do I feel like doing/which Elite rank do I want to pursue today", in my view, so I suppose that's fair enough to call 'basic'. It would be neat if there were Pilot Federation sub-factions with contracts and titles and special missions and storylines involved, but in lieu of that everything is very independently 'play-your-own-way'. (And you could apply that idea to Federation/Empire ranks, and add the same for the Alliance.)

Engineering is anything but basic, the learning curve is steep, but it is very deeply flawed.

Bounty hunting I can agree is basic, in that there's no actual hunting involved beyond shooting fish in a RES/CNB barrel. There's no way to fix that, however, unless Fdev fundamentally changes how much an individual kill matters in terms of credits and XP, so that spending the time to do bounty missions and hunting down individual targets would be a worthwhile pursuit.

Pirating, refer to 'crime'.



The OP might be interested in looking up the Fuel Rats and DSSA groups, in regards to coordinated deep-space efforts.
 
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