This is a review I recently wrote and its a shame, it had so much potential and still does.

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I actually do not want an everything game (stop putting words in my mouth), otherwise I would have bought Odyssey by now. I'd be totally happy with a game that takes Elite's Stellar Forge and aspects of its flight model and merged it with X4's persistent NPC-driven economy and aspects of its flight model, "space legs", and interiors. In fact, most of my dissatisfaction with EDH is not what it doesn't have, but rather the half-baked implementations of what it already has. If anything, I'm dismayed that Frontier is copying Star Citizen's feature bloat (Odyssey) rather than focusing on improving game mechanics already in Elite.

Or conversely, X4 could implement ED's dynamic solar systems (I don't need 400 billion solar systems, just a few accurate ones in motion) and better pilot AI and graphics, and that too would scratch my itch. Not that I'm expecting this, due to the processing requirements, but a man can dream.

If I wanted an "everything game", I would be talking about No Man's Sky, Space Engineers, Kerbal Space Program, etc.
You asked for the "ABCXYZ space game" and that is coasting the abyss pretty much. Nothing laid in you r mouth. Is your own words.
 
You know my views on X4, game was riddled with bugs AND unplayable at launch (& I don't use the unplayable word often), made EDO look like a 100% bug free launch
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That wasn't my experience, but I was late the the X-Universe party (I picked up X4 well after most of the bugs were fixed).

Not touched X4 since👎.
And I've not touched Odyssey, so I guess we're both equally stubborn, LOL. I'm defending EDH 3.8 in this thread, not Odyssey 😛

* You read that right, I'm actually defending EDH, because I think the OP is wrong in his overall evaluation of the game.
 
4) Put mechanics in place that only big team efforts can go far into deep space. As a ships integrity should on be repaired at appropriate stations. In order to stay out further, you need to develop supply chains, escort ships to protect from pirates. Requiring a plethora of pilots with chosen career paths all working together to reach further into deep space. Mechanics in game creating the need of groups of people to work together adding depth, the feeling of the universe feeling more alive, lived in. Feeling the consequences of your choices and you actions.

Last thing I would need on my single player experience is FORCED socialisation. And yes I mostly treat Elite as single player game.
 
I think there is a difference between less than perfect and minimum viable product.
Looking at the suggestion forums, there are heaps and heaps of great ideas, that would add meat to the bare bones of the game. Asking your players, what would make it better, and you get heaps of answers. It's the lack of implementing any of that is what causes the game to be in the state it is.
Unless there is an Open letter thread to the team, very little to nothing happens.
I suppose minimum viable product is up for discussion, but I'm pretty sure an open letter thread won't do much! But go ahead write an open letter to the devs and see what traction you get! :)
 
I suppose minimum viable product is up for discussion, but I'm pretty sure an open letter thread won't do much! But go ahead write an open letter to the devs and see what traction you get! :)
Is totally out of question. SC isn't even close to MVP. Hacking together pretty textures isn't any close to MVP. Though there is a lot of people who can't distinguish visual art from gameplay.
 
And the thing is, I want the game to be better, I want the player experience to deeper and more meaningful. I want to feel the lore in game. I want to be verbally abused by Imperial stations as I rock up in ma Fed Corvette shaking its fat backside as it struts it's stuff through the letter box, showing of it's metaphorical finger.
Have you considered that maybe the feature set that we have gotten is what has been possible given the revenue the game has generated. After all it's somewhat of a niche game and not everyone will want to play it. Personally I think it's very possible that the revenues have been enough to drive the development to this point, but that there simply wasn't more money available to employ more programmers in order to make more polished and interesting game loops.
 
Last thing I would need on my single player experience is FORCED socialisation. And yes I mostly treat Elite as single player game.
And how would it change your single player experience?

I mean, if players in a group are transporting materials from the core to an explorer's base camp, for repairs (Remember that thing called integrity a mention earlier) etc. We already know that players actions on the BSG, transcend open, group and solo. So why couldn't proper mechanics that promote group play, create a more meaningful experience of the solo player too?

So where are getting this forced socialisation from. It makes no sense.

If you're a trader, you can supply still supply the explorer base camps, you don't have to play with people do you?

If you're an explore, what is stopping you from playing in solo and returning to the base camp selling you data and repairing you ship?

So, I have no idea what you are on about when you say forced? There is nothing forced about it, it just opens up more options for players to enjoy on their own or as a group.
 
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Have you considered that maybe the feature set that we have gotten is what has been possible given the revenue the game has generated. After all it's somewhat of a niche game and not everyone will want to play it. Personally I think it's very possible that the revenues have been enough to drive the development to this point, but that there simply wasn't more money available to employ more programmers in order to make more polished and interesting game loops.
ED was far more successful than FDev expected, as such, they received more money than expected, people were buzzing and were willing to put into the project.

The Fdev released one ill thought out and implemented idea, after ill thought out implemented idea, time after time. Killing off the trust and hopes of the community as time went on.

I also feel that the outcry when the single player game was removed, scared FDev and now they getting cold feet about upsetting some of the community for the benefit of overall feel of the game. And this is not a good place for a developer to be in, if the project is expected to last 10 years and things will have to change.

Hence why we are stick with King Admirals, as FDev are too scared to implement the changes needed to fix such a ridiculous situation.
 
ED was far more successful than FDev expected, as such, they received more money than expected, people were buzzing and were willing to put into the project.

The Fdev released one ill thought out and implemented idea, after ill thought out implemented idea, time after time. Killing off the trust and hopes of the community as time went on.

I also feel that the outcry when the single player game was removed, scared FDev and now they getting cold feet about upsetting some of the community for the benefit of overall feel of the game. And this is not a good place for a developer to be in, if the project is expected to last 10 years and things will have to change.

Hence why we are stick with King Admirals, as FDev are too scared to implement the changes needed to fix such a ridiculous situation.
You're still just describing personal preferences. You don't like King-Admirals? I have no problem being a King-Admiral. This shows a different approach to RP, that's all.

I suspect that if we went into more detail, some of the things you describe as "ill thought out and implemented" would turn out to be things I enjoy. OTOH there are probably things I don't like which you do. All this is fine.
 
Well each to his own. I think it's an absolutely epic game, especially it's scope of 400 billion stars. I do agree that many things are a bit barebone and could definitely do with a makeover, in fact the game looks like a lot of scaffolding to me, with plenty of space to implement deeper and more interesting mechanics.

My fear is that there isn't enough revenue to continue expanding the game and that it will be mostly narrative with no changes to game mechanics. I mean it is entirely possible that Odyssey sold so badly that there will be nothing more developed. On the other hand that is just my own personal fear as I'm not privy to FDev's internal thinking and financials. I suppose it's equally possible that they continue implementing bare bones features while adding things like EVA, on foot thargoids, higher density atmosphere planets with weather, etc, etc.

Personally I'd actually be OK if the game paused it's expansion for a while, just working out the bugs in lighting, performance, inconsistent UI, and all the myriads of other small issues. I'd even be happy if they went back and reworked all the old Horizons assets so that they would have equal opportunities for on foot play as the newer Odyssey stuff.

But I really can't agree with the basic premises of the OP that it's all basic and lacking. I'm also thousands of hours in, and I wouldn't spend that amount of time on a game that left me feeling that it was all minimal effort.
 
You're still just describing personal preferences. You don't like King-Admirals? I have no problem being a King-Admiral. This shows a different approach to RP, that's all.

I suspect that if we went into more detail, some of the things you describe as "ill thought out and implemented" would turn out to be things I enjoy. OTOH there are probably things I don't like which you do. All this is fine.
It's not personal preference though. The animosity and histories between the Federation and Imperials is an integral part of what Elite is about, it's major driving force of the games story.

And if you can't be bothered to implement something so fundamental to making Elite, Elite. You might as well not have bothered calling it Elite, you might as well have call it Genic Space Game A.

As the whole reason why the game was so popular in the first place, was because it was going to be Elite. People wanted Elite, they wanted travel around the universe of Elite. Not generic space game A.

And I hate people who simply pass off huge chunks of lore as nothing, as it is those kinds of people that have ruined the likes of;

Star Wars
Dr Who
Star Trek
Cowboy Bebop
MCU
Lord of the RIngs
Resident Evil
Halo

All sacrificed in the name of not respecting the lore.

And it seems like Elite is another victim of this shallow thinking.
 
To highlight this, let's have a look at exploring. Currently, exploring is nothing more than jump, scope and honk, rinse and repeat. Yeah, you can fire off explorer limpets to do some basic scanning, but it needs more than that.
This actually irks me and is imo a root misconception - exploring on a higher level isn't a gameplay loop that can be improved by just adding more friction.

It's more about knowing what's rare and worth checking out, planets with exceptionally high stats or interesting features like craters within craters , anomalous geometry that can appear at geome bounds, settlements in cool places, big hills, interesting planetary/ring configurations and groups of resources (crystal shards). Finding Cool Things that you can show off to other people if you want to be social about it.

This is already difficult, because for things to be interesting they have to be really uncommon and hard to find. The game doesn't reward you for any of it and it would be impossible to quantify most of these things anyway.

If you want it to be a challenge more on the lines of how far into the deep you can dive, then exploring the actual edges of the galaxy provide navigational challenges with a higher risk of getting stuck as a form of emergent gameplay.

As I previously hinted the game does a poor job at pushing people to engage with these things via purely in-game means, but in the case of exploration it seems the community is doing a great job at least.
 
Well each to his own. I think it's an absolutely epic game, especially it's scope of 400 billion stars. I do agree that many things are a bit barebone and could definitely do with a makeover, in fact the game looks like a lot of scaffolding to me, with plenty of space to implement deeper and more interesting mechanics.

My fear is that there isn't enough revenue to continue expanding the game and that it will be mostly narrative with no changes to game mechanics. I mean it is entirely possible that Odyssey sold so badly that there will be nothing more developed. On the other hand that is just my own personal fear as I'm not privy to FDev's internal thinking and financials. I suppose it's equally possible that they continue implementing bare bones features while adding things like EVA, on foot thargoids, higher density atmosphere planets with weather, etc, etc.

Personally I'd actually be OK if the game paused it's expansion for a while, just working out the bugs in lighting, performance, inconsistent UI, and all the myriads of other small issues. I'd even be happy if they went back and reworked all the old Horizons assets so that they would have equal opportunities for on foot play as the newer Odyssey stuff.

But I really can't agree with the basic premises of the OP that it's all basic and lacking. I'm also thousands of hours in, and I wouldn't spend that amount of time on a game that left me feeling that it was all minimal effort.
I agree with you.

But if you want to make more money, you make the game better. You get people invested in wanting to the play the game.

You don't do a PVP CQC, then make it impossible for friends to fight each other, impossible to make leagues, cups and competitions in favour of random grouping system for some hippy making friends ideology. Instead following combat arena's development 101 rulebook, make sure you can arrange for team to fight each other. I.e. LOBBIES.

CQC, was a great fun, flying around huge stations and facilities, through them in some cases, chasing down the other team. But it was ruined by an arrogant FDev... Absolute insanity.

Fdev are the cause of their own downfall, and I don't want them to fall, I want them to be a roaring success, but how can you be a roaring success when your are catering to the likes of @Brokk (No offence), who can't give two monkey's about the lore of the game, that has been beloved to so many years way before ED was even thought of. And these are the people that have been they have been trying to develop for, for the last 8 years.

No wonder Fdev are in trouble with Elite, if that is what you are suggesting.
 
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Sure there could be a lot more done with the Federation vs Imperial rank.. What we have is just some gate keeping of some ships and permits. I could totally get behind something deeper in that respect, but I would resent if my career choice involved being locked out of certain ships.. Personally I love both my courier and my corvette...

I think basically your gripe is that you have "finished" the game and can't come up with fun stuff to do. This isn't bad it happens to most people with most games... Still I'd imagine that there are a myriad of things that you've never tried or understood are even possible.

That the game doesn't correspond to your (or my) dreams.txt is however also something completely normal, that's just how things are in the real world.
 
It's not personal preference though. The animosity and histories between the Federation and Imperials is an integral part of what Elite is about, it's major driving force of the games story.

...
Is it? Can't say it ever convinced me. Always found the idea of a feudal empire pretty far fetched.
 
Sure there could be a lot more done with the Federation vs Imperial rank.. What we have is just some gate keeping of some ships and permits. I could totally get behind something deeper in that respect, but I would resent if my career choice involved being locked out of certain ships.. Personally I love both my courier and my corvette...

I think basically your gripe is that you have "finished" the game and can't come up with fun stuff to do. This isn't bad it happens to most people with most games... Still I'd imagine that there are a myriad of things that you've never tried or understood are even possible.

That the game doesn't correspond to your (or my) dreams.txt is however also something completely normal, that's just how things are in the real world.
No, I can go back into the game right now and know what I want to do... If my joystick didn't die, the potentiometer went, so it kept turning on the Z access... Anyway, no, I could quite easily find something to do, it's just that there is no depth to doing it.
The universe feels dead, boring and generic. I doesn't feel like I am playing Elite. I want to join the Alliance faction, but can I do that after 8 years? Nope.

I think suggesting you can find something fun to do is a cop out argument.
 
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