Can you please restrict NPC indications for Trade Missions to 1 or 2.

What a great idea lets trade in a trading in trading with 0 capacity cargo just to deal with a flawed machine and NPC's.

Also, even if you did that, as with the local security services, the NPC just re-appears in SC.

For what it's worth, a Cutter can haul almost as much cargo and still have a full combat fit (if not much ability for sustained lengths of combat without visiting a station in between). Pre-Engineers, I ran my Type 9 shielded and armed with some success - though it was also pre-hitpoint inflation, so using seeker missiles was actually viable. Still, with Engineering in mind, I could probably set up a Type 9 to be tough enough to deal with anything smaller than an Anaconda or FDL. Given how those pirates tend to also bring PAs, I wouldn't be confident against those ships and would likely still just evade.
 
Is doing missions what you spend all your time doing? That would explain a lot of your discussion points surrounding Engineering doldrums.

At any rate, being stopped repeatedly by pirates could be more fun if individual 'runs to the station' were more meaningful in nature. When the game more or less expects you to do runs by the dozens in a given day...that swiftly gets tedious for many of us.

What is that even meaning?

Stacking supply/delivery missions is the thing that lead to tons of interdictions and tons of pirates coming after you
Do random trade runs (no mission, simply buy here and sell there) and the interdictions will be rather rare.

IF you cannot deal with it then dont stack missions
 
Is doing missions what you spend all your time doing? That would explain a lot of your discussion points surrounding Engineering doldrums.
...
Not all the time, I try to mix things up. ATM I'm out exploring and doing exobiology. I like mining occasionally. If there's an interesting CG I do that for most of a week. But now and then I head back to Taygeta and do the deliveries to Electra, topping up credits for a few weeks' carrier fees and filling up G5 material stores from those pirates.
 
What is that even meaning?

Stacking supply/delivery missions is the thing that lead to tons of interdictions and tons of pirates coming after you
Do random trade runs (no mission, simply buy here and sell there) and the interdictions will be rather rare.

IF you cannot deal with it then dont stack missions

Try contemplating not needing to stack missions in the first place, and you might get closer to comprehending my point.
 
yes, but you will not get rid of the interdictor and they will interdict you again.
for me its about focus
I spend a lot of time killing them, all intentional

as I did say, when I am busy doing something else, then I submit and run..doesn't matter if they do their repeat because I usually have more than 5 after me and the time it takes to fight the interdiction for that is too much, by submitting and running it is usually the same one, so twice per system I go to is better than 5.
not to mention that for me, I want them in specific systems in order to get their bounty otherwise it was a waste.
Know that I do the mining missions specifically for the interdictions to get the bounties to support my anarchy faction.

I have done the mini game, and due to its time and the number of interdictors, it is not saving any time to fight when I am not wanting the fight.
for me to get interdicted 30 times in a day is a normal day.

when I am done whatever else I needed to do, then I go hop in my vette or cutter or conda or krait..,etc..and await their arrival.

Focus.
 
Just your standard abusive fdev game mechanism.
1 or 2 are okay but after that it's just nonsense.
Even when the police turn up the same pirate will interdict again, it's pure garbage.
 
I'd rather it was left alone because this is how I gather a significant amount of materials (or should I say 'gathered' given that the 30+ ships I have are complete as they need to be and I've run out of ideas for more).
 
It's even more interesting if you use the Coriolis "trader" build which uses minimum size shields for each ship, rest cargo racks

Cutter: 730t
T-9: 758t
T-10: 470t
Anaconda: 454t

Which, imo, indicates how crap T-10 is (it really needs at least another size 7 optional internal) compared with Anaconda.

However, while i'd not run a shieldless T-9 as a mission runner/trader, i usually run my Cutter trader shieldless, sporting 784t of cargo with no fear of it being destroyed by NPC pirates (i can win any interdiction in a Cutter and even if i submit, the Cutter can outrun any pirate - which is not the case for a T-9)

Yes, T10 is in a sad place. It's not even good for its stated purpose of AX combat. Basically, it's a sitting duck and doesn't have enough defence to fill that role.
I use the T10 as a refugee ship, replace the cargo racks with economy cabins, go to a warzone load up with refugees submit to the inevitable interdiction(s) and hey presto Rep and manufactured mats!
 
You don't actually "need" to stack missions, the problem you have is you "want" to stack mission to get higher rewards, but don't want to deal with the added danger that comes with stacking missions for higher reward, you want everything for nothing!
Sometimes I stack missions because I know that they disappear after I complete one and return and that is annoying.

Do these missions attract pirates even you you have not mission-related cargo on board?
 
Do these missions attract pirates even you you have not mission-related cargo on board?
99% of my cargo hauling was in Horizons.

  • Stacking elite missions with the same destination system would often result in lots of interdictions, and chain interdictions.
  • Stacking source and return missions, I would rarely get interdicted at the system I source the stuff from. If it is a system unrelated to the active missions.
  • You can stack up to 20 missions. If you stack +10 elite level missions with the same destination system you can count on lots of interdictions. I could imagine a player in a T9 getting easily overwhelmed and frustrated.


Sometimes I stack missions because I know that they disappear after I complete one and return and that is annoying.
I am not aware of any of my ship trade missions ever disappearing.

Edit: I typically track my stacked trade missions on paper to optimize my travelling & pickup/dropoffs. I would have definitely noticed trade missions disappearing.
 
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Probably chain interdiction. You really cannot escape npc's for good.
No, but if you're "good" at it, it's not a problem.

Annoying? Sometimes. Game breaking? No. Not at all. That's part of the price you pay for being a trader or carrying anything of value. You can also mitigate it a great deal by where you trade and the routes you take.

Frankly, I can't remember the last time I was interdicted on a trade route. It's been weeks at least.
 
I am not aware of any of my ship trade missions ever disappearing.
I meant missions I would like to take are disappearing from message board (if not taken right now) and are being refreshed with missions I (usually) not interested in. Not after accepting them.
 
There is just too many enemies getting in my way of winning!

Space Invaders.jpg
 
LOL at recent mission pirates happened to emerge just when I was already docking at station. Station defenses annihilated them :D
Another interesting observation is if you are too close to destination port and pirate dropped from SC, you may follow him and even if they left no-fire zone they won't start to attack you. Usually they jump out, but if they are locked by mass (e.g. outpost in a ring) you can easily beat them.
 
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