The importance of keeping your fanbase in the dark.
-Frontier.
-Frontier.
It's always polite to give a synopsis about to discuss for those that can't watch the video at hand.Have you guys at least watched the video!?
You know... these type of threads are meant to discuss the video content compared to I don't know... your opinion maybe?
It’s a bit like the Space Race. During the Apollo program, the thought was that we’d keep going to the Moon, then send humans to Mars, all in the 20th century. Then Nixon came along and slashed the budget and here we are now in 2019 scrambling to get back to 1969 again.
Have you guys at least watched the video!?
You know... these type of threads are meant to discuss the video content compared to I don't know... your opinion maybe?
At the current rate of development, we’ll probably see atmospherics by 2025, and they’ll be unplayably buggy for at least a year.
A lot of people assume that the landfall planets/moons we have now in ED are somehow an impressive technical achievement on FDev’s part, but they’re just RNG spherical heightmaps with AOE movement and heat generation debuffs applied, plus some more RNG surface sprinklings. That’s all. The difference between that and a decent RNG atmospheric world is massive, especially for Earth-likes.
I’m not sure FDev is really up to the task. Hopefully the “New Era” will showcase a new level of skill on their part.
He wasn't president in 1964 tho.Small OT: Well, to be fair, Nixon had a tiny little war in his hands to budget for
I tried NMS, but the planets were insultingly tiny. I think that difference in scale adds immensely to the complexity. The more land area you have, the more diversity you expect, especially in a semi-realistic setting as in ED.Look what Hello Games have managed with just 12/13 staff.. Sure their planets are a bit cartoony, but it's clear that's because they were reaching for the sort of 60's fluorescent pulpy sci-fi magazine look.
If a team of 12 can manage it, I think the dozen or so (snide conjecture ;-) ) developers still working on ED should be able to manage something given they've hardly updated anything major in a year.
He was when the first moon landing and the space program budget was slashed after that.He wasn't president in 1964 tho.
Can't help thinking its going to be December 2021 before we get Atmospheric Worlds in this game.
Just pointin out that the war and the moon programme were underway before his time. The war budget might have skyrocketed tho.He was when the first moon landing and the space program budget was slashed after that.
Correct. In addition to scrubbing Apollo 18-20, he had also previously canceled the MOL program that would’ve given the US the first space station.He was when the first moon landing and the space program budget was slashed after that.
I do think that FDEV is working both but not at the same pace. Remember The Holo-me creator was worked the same way as Planetary landings if i remember correctly.If we get Legs and Atmospheric Worlds I will definitely change my opinion about FDEV. That would be a big surprise.
This is now way off topic we should create a new thread!Just pointin out that the war and the moon programme were underway before his time. The war budget might have skyrocketed tho.
Just in 3D.
FTFY!This video highlights just how far behind Elite is. No one should be surprised though as nothing significant has been developed over the past four years since Horizons.
I didn't want to create a thread centered on my thoughts. I posted it here so that everyone can comment and express their own opinions.It'd be good then perhaps, if you wrote your thoughts along with the embedded video?
Exactly, as I said few pages back, Atmo Worlds are very subjective. Some people is really interested in the realism and someone else don't care tohat much. I think FDEV vision is focused on the realism, but if this takes too much time and effort to be achieved they should accept some compromise and introduce optimizations at a later stage (if possible without the need of regenerating the galaxy of course).They want to construct the worlds as scientifically correct approximations as possible.
The distribution of 'the continuous thing' of the universe is like this in metamatics : 1 = 1.618... (i.e. asteroid hits are distributed in sizes of the golden ratio, as do any distance distributions that is not hierarchically fractal fragmented: user input : gradually back to oblivion (1:1.168...))
But the principles of basic fluid mechanics in motion is much more complex and require 4+ dimensional thinking. It can not be designed, but must be procedural and continuous over math space. The distribution and meta morphology of the structural integrity must be an intrinsic property of their universe.
But not only that: It must match our reality as well as possible.
It takes time and serious effort compared to plain fantasy simulation.