Hi, I’m wondering if any body has a good workflow to get the materials to rearm multi cannons so you don’t have to find a station or fc to rearm.
I know about using material traders, just wondering what is the most efficient way to do this?
TIA
Guardian weapons are great for thargoid flowers, but materials for synthesis are pretty expensive. Its not possible finish AX conflit zone without several leaving for rearm or do synthesis. People hunting higher interceptors know it well. I suggest new optinoal module: ,,ammo rack" It could be...
As it was recently suggested there is a need (especially for small/medium ships) to bring more ammo to conflict zones using specialized ammo modules.
I would suggest instead to introduce new commodity type - weapon parts - which would allow be used to synthesize ammo and other consumables on...
I usually prefer playing support in games, in Elite Dangerous there are features that can be considered as support such as the shield healing lasers as well as being able to repair and refuel others, but two big pieces of the puzzle are still missing, especially when fighting in distant systems...
This is causing two serious problems:
Long, tedious dogfights in what are so close to being exciting battles.
Ammo shortage. My ability to win a battle should be based on skill, not on how many materials I've gathered to synthesise more ammo.
It's not just the special ops and propaganda teams...
Self explanatory: let us reload our weapons magazine when the hardpoints of the ship are retracted. Balance by having said reload occur 5 seconds after the weapons are fully retracted. It would be convenient for keeping ammo counts balanced between fights without just firing off ammo, and it is...
Morning all
While I sit here at work shirking all responsibility, I had a thought:
Kinetic Ammo Racks as optional internal modules.
If, as a PVE combat-oriented T-10 player, I wanted to sacrifice some HRP slots to ensure I was carrying extra ammo for extended runs through the HazRez, I...
Multicannons are by far the most popular kinetic weapon in Elite, and they're used for the most popular combat activity, which is RES site hunting.
They work fine at any range, don't really overheat your ship, and are in general very safe, forgiving and boring.
A part of its popularity is also...
The idea is to use cargo modules or special ship armory modules to store extra ammunition for your weapon on your ship. Because if I can reload my weapon on station, then why I cannot buy some extra to carry it with me to the battle.
Synthesis menu allows us to create and reload our guns...
Pretty self-explanatory, IMO every weapon should have a larger pool of ammunition in reserve. I'm thinking somewhere between 25%-50% increase, probably less for missile racks (torpedoes should be unaffected).
For the most part my reasoning comes from having run out of ammo in nearly every...
This is going to be a long post, prepare yourself.
Anyone with any experience knows that most ships are under constant fire in PVP, this is exceptionally true in both winged combat and 1v1’s and especially for large ships, good luck ever getting an ammo synthesis off vs a competent pilot. One...
This is going to be a long post, prepare yourself.
Anyone with any experience knows that most ships are under constant fire in PVP, this is exceptionally true in both winged combat and 1v1’s and especially for large ships, good luck ever getting an ammo synthesis off vs a competent pilot. One...
This is going to be a long post, prepare yourself.
Anyone with any experience knows that most ships are under constant fire in PVP, this is exceptionally true in both winged combat and 1v1’s and especially for large ships, good luck ever getting an ammo synthesis off vs a competent pilot. One...
This is going to be a long post, prepare yourself.
Anyone with any experience knows that most ships are under constant fire in PVP, this is exceptionally true in both winged combat and 1v1’s and especially for large ships, good luck ever getting an ammo synthesis off vs a competent pilot. One...