ammo

  1. Mike Reacher

    Ammunition from materials?

    When in a space CZ and re-arm from onboard mats, I choose standard ammo over basic. Does re-arming on fleet carrier reduce left over ammo to basic?
  2. H

    Work flow to get minerals to synthesize ammo

    Hi, I’m wondering if any body has a good workflow to get the materials to rearm multi cannons so you don’t have to find a station or fc to rearm. I know about using material traders, just wondering what is the most efficient way to do this? TIA
  3. Salmonea

    ammo rack module - providing more guardian ammo

    Guardian weapons are great for thargoid flowers, but materials for synthesis are pretty expensive. Its not possible finish AX conflit zone without several leaving for rearm or do synthesis. People hunting higher interceptors know it well. I suggest new optinoal module: ,,ammo rack" It could be...
  4. zikolach

    Alternative to ammo and consumables synthesizing

    As it was recently suggested there is a need (especially for small/medium ships) to bring more ammo to conflict zones using specialized ammo modules. I would suggest instead to introduce new commodity type - weapon parts - which would allow be used to synthesize ammo and other consumables on...
  5. F

    General Active Support Role

    I usually prefer playing support in games, in Elite Dangerous there are features that can be considered as support such as the shield healing lasers as well as being able to repair and refuel others, but two big pieces of the puzzle are still missing, especially when fighting in distant systems...
  6. T

    Please reconsider the armour boost to NPC war ships

    This is causing two serious problems: Long, tedious dogfights in what are so close to being exciting battles. Ammo shortage. My ability to win a battle should be based on skill, not on how many materials I've gathered to synthesise more ammo. It's not just the special ops and propaganda teams...
  7. IcemanAJL

    Allow for Reloading of weapons when hardpoints are retracted

    Self explanatory: let us reload our weapons magazine when the hardpoints of the ship are retracted. Balance by having said reload occur 5 seconds after the weapons are fully retracted. It would be convenient for keeping ammo counts balanced between fights without just firing off ammo, and it is...
  8. CaptainCaboose

    New Module(to improve Quality of Life for long play sessions)

    Morning all While I sit here at work shirking all responsibility, I had a thought: Kinetic Ammo Racks as optional internal modules. If, as a PVE combat-oriented T-10 player, I wanted to sacrifice some HRP slots to ensure I was carrying extra ammo for extended runs through the HazRez, I...
  9. foxoplasma

    Low total ammo counts strongly affecting weapon diversity in PVE

    Multicannons are by far the most popular kinetic weapon in Elite, and they're used for the most popular combat activity, which is RES site hunting. They work fine at any range, don't really overheat your ship, and are in general very safe, forgiving and boring. A part of its popularity is also...
  10. D

    Ship’s own armory

    The idea is to use cargo modules or special ship armory modules to store extra ammunition for your weapon on your ship. Because if I can reload my weapon on station, then why I cannot buy some extra to carry it with me to the battle. Synthesis menu allows us to create and reload our guns...
  11. FH DIP

    Global Increase to Total Ammo

    Pretty self-explanatory, IMO every weapon should have a larger pool of ammunition in reserve. I'm thinking somewhere between 25%-50% increase, probably less for missile racks (torpedoes should be unaffected). For the most part my reasoning comes from having run out of ammo in nearly every...
  12. P

    How and Why the New Ammo Synth Cancellation Timer is Bad for the Community as a Whole.

    This is going to be a long post, prepare yourself. Anyone with any experience knows that most ships are under constant fire in PVP, this is exceptionally true in both winged combat and 1v1’s and especially for large ships, good luck ever getting an ammo synthesis off vs a competent pilot. One...
  13. P

    Engineers How and Why the New Ammo Synth Cancellation Timer is Bad for the Community as a Whole.

    This is going to be a long post, prepare yourself. Anyone with any experience knows that most ships are under constant fire in PVP, this is exceptionally true in both winged combat and 1v1’s and especially for large ships, good luck ever getting an ammo synthesis off vs a competent pilot. One...
  14. P

    Horizons How and Why the New Ammo Synth Cancellation Timer is Bad for the Community as a Whole.

    This is going to be a long post, prepare yourself. Anyone with any experience knows that most ships are under constant fire in PVP, this is exceptionally true in both winged combat and 1v1’s and especially for large ships, good luck ever getting an ammo synthesis off vs a competent pilot. One...
  15. P

    PvP How and Why the New Ammo Synth Cancellation Timer is Bad for the Community as a Whole.

    This is going to be a long post, prepare yourself. Anyone with any experience knows that most ships are under constant fire in PVP, this is exceptionally true in both winged combat and 1v1’s and especially for large ships, good luck ever getting an ammo synthesis off vs a competent pilot. One...
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