colonization

  1. DaftMav

    Release V3 of the Colonization construction spreadsheet is now available!

    I have finally finished working on v3 of my Colonization construction spreadsheet. Lots of changes and improvements so it's a new spreadsheet: Use this link to 'make a copy' of the spreadsheet. (Note: If the spreadsheet is unavailable that means I'm updating it to a new version and it'll be...
  2. Ralph Vargr

    I Did Something Loony With My Colony

    I'm certifiably mad. After finishing a construction in my colony system, I went and did something beyond the pale: I started trading in a T8 back and forth from my colony, instead of grinding out more construction. I also took a couple of non-violent missions. Oh, the shame! Now, trade has...
  3. imski

    Time for a Colonisation Sub Forum?

    As the title says. A place to concentrate the info for this new feature to make it easier for new players to either ED or just colonisation to ask questions and look for guidance.
  4. C

    Question on enforcing certain commodities

    I have a system I have colonized and am trying to plan out. I'm planning out this system to be lore accurate for my player minor faction I introduced into the game a few years ago. I want the faction to function kind of like an arms dealer for the galaxy (think Militech from Cyberpunk 2077). I...
  5. skydivertricky

    When do we get a shipyard?

    So this is a colonisation question - when do we get a shipyard? Im asking, because we, as a small group of 3 with no fleet carrier, are trying to build a home. And we want a shipyard to park our ships. We started with an industrial outpost to get going, and have since built 7 structures total...
  6. T

    Trailblazers Progression Mechanics

    System architect payments are a good start- a permanent baseline income that will constantly remind the player of previous efforts. The option to instead invest that weekly revenue into the commodity demands of one's current construction efforts would be a game changer. After all, where better...
  7. W

    Colonization - Incentive to help contribute to builds

    Currently, everyone seems to be worried about their own builds because of the passive income reward given for it. This means most CMDRs are not incentivized to help with already ongoing efforts. I was wondering if the passive income reward could be split. Something like where the system...
  8. Varraka

    Colonization and Racing!!! Adding a Racing Ground Settlement.

    Thank you Frontier devs for putting so much love into this game over the last while, it definately brought me back. I`m loving the begginings of colonization, epic job, its amazing to see the bubble expand and be part of that. I just want to remind you that this game, its custom tweaked ships...
  9. Ralph Vargr

    Where Are The Colonization Ships Going?

    A lot depends on where Frontier thinks the "edge" of the bubble is. I'm guessing one on the way to the Pleiades, one on the Colonia Highway, and maybe one towards the Coal Sack. That leaves two. @Ian Doncaster chime in, please.
  10. N

    Pre-Planning Discussion: Far Colonization (FCA)

    I'd like to start a discussion about what it would take to create a colonized area completely separate from the established system. To be clear, this is just discussing the idea. If someone wants to actually put a plan in place use another thread for that. This is just about working out the...
  11. marx

    Colonization pulled in a random faction instead of my squadron's: bug, or feature?

    I couldn't find any information on this, so I thought I'd ask here. I just colonized a new system, my second one, and the game put in a seemingly random minor faction instead of what my squadron is aligned to. Is this a bug, or was the problem perhaps that the system would have ended up with...
  12. Happy Daze

    Did Colonization Starports change material requirements?

    UPDATE: Apparently FDev decided to make the materials required to build stations a random variable. According to the pilot posting, it's not a bug. I must say I am extremely disappointed in FDev. They made Engineering blueprint components much better by requiring each mod matching the times you...
  13. Rheinjäger

    Please Allow Facility Removal/Deconstruction in Colonisation

    I have posted this in Colonisation Feedback section but there are too many comments there so I guess it'd be better to post it here as a thread. Trailblazer is a new gameplay feature and there is still a great deal of uncertainty among the community regarding how it works. Many players have...
  14. C

    Proposed Colonization System Influence and Colony changes

    This idea would require a restructuring of system influence into one that would requires different planets and resources tied to them to determine the outcome you would get. For starters the planets themselves when you used a surface scanner would also show what resources were located where on...
  15. W

    List of suggestions we NEED with colonization

    1-Being able to see what and how many of commodities you need for your current constructions when you open a commodities market, automatic. 2-Being able to see how the finished project will look PROPERLY before you start constructing, that small banner sized picture is very bad. Being able to...
  16. CMDR Nathan Atterlein

    General Influence station services within a colony

    So I've met about the fifth person by now, who ultimately only got to colonize small systems with non-landables (0 settlement/hub cap) and asteroid belts. They have a fantastic atmosphere, especially for criminal-themed outposts, installations. The problem with such idillic spots (despite their...
  17. E

    Fleet Carrier Refinery Service & Contact

    Came up in a discussion with a friend regarding trying to supplement colony building using manual laser mining and the new refinery contacts. Currently manually mining materials for colony building suffers from similar time efficiency issues to trying to manually mine your own fuel. It just...
  18. N

    PSA: Check system scale before making a claim is potentially good for your mental health (maybe)

    So after I finished building in LP 355-64, I started looking around to see if anyone else is needing a hand, and I found this system (and it's despair)... The Colonization ship is parked more than 200 thousand Ls away, took all my Heatsinks and almost all fuel to reach it... ... and not too...
  19. Fradyan

    Surface hub Outpost/Civilian what do they do?

    About Colonization, there are two surface hubs, Civilian Hubs and Outpost Hub (to be clear they are those that ones built you can't dock in) They respectively give: -3 Security +3 standard of living +2dev level -2 Security +3 standard of living +2dev level Aside these stats is there any other...
  20. V

    Colonization - Incentive for developing system

    I suggest that CMDR receive commodity requirement discount in their future colonized systems based on how much their previous systems are developed. For example You can use very simple formula Discount = Q * TotalTierPointsUsed / NumberOfColonizedSystems This gives average development of...
  21. Вильям Адама

    Will there be an expansion of building types for colonization?

    We have received many buildings for colonizing systems, but there are buildings that are inaccessible, such as the docks of the capital ships of the powers with capital ships parked there? Maybe, for example, if you bring the power to the system, bring it to the citadel and the possibility of...
  22. Cosmo

    Build a Racing Facility with Colonization

    Many players like to organize races, but there are no racetracks. Some colonization facilities have grids that resemble racing circuits, but they fall short. Suggestion: add a racing facility that can be placed by an architect (tier 1, 2). That is all.
  23. Z

    Possibility of demolishing buildings

    I propose to give players (architect) the ability to demolish objects built in the system, without returning resources and money for their construction.
  24. garlenife

    Bug: Docking Computer work incorrectly at planetary construction site.

    I always use Imperial Cutter to transfer communities at my planetary construction site. I noticed that my docking computer can sent my ship to block at the docking port, and stop. It's happen 3 time. So don't over look your ship while disengage at planetary construction site. I don't want to try...
  25. K

    Make the payments larger

    The dividend payment for colonization making starports is way too low, why should I build hundreds of facilities putting in the time and money to only get a tiny ass return? How is that worth it? Can you explain that?! How about we up it to a couple million instead?
  26. K

    Make player's squadron fraction a default one when colonising system

    Many people, even when playing in a squadron, are playing solo most of the time. Changing the owning fraction of the system to the squadron's one may prevent from chaining owning fraction for multiple systems on the outer rims of the galaxy. Of course you could BGS your way to the top, but it is...
  27. W

    Lost colonies thru bug - Bouble beacon deploitment

    I loose my 1st colony and my current one. I assume it's because of bug. Double beacon deploitment. Screens: Deploing https://prnt.sc/Ikgc5Ea7ZBqb After it https://prnt.sc/KxbzM9N2Ix_K next launch https://prnt.sc/XcAJhkx0NxBQ Cleared all coloniez and afforts to frend's ports...
  28. N

    General Colonization: independent squadron faction that claimed and built a star system should also be added to the system factions

    As I understand it, currently only the squadron pledged to a power will be added to system faction, that's not fair for commanders of independent squadrons. Adding the squadron faction to the system also justifies the tax reward plot, since the present of the faction can be felt in the system.
  29. Naomii

    Are the factions you colonize a system with considered native and therefore un-retreatable?

    I know we have been told that BGS operates normally in colonized systems. Pretty much every person I know who is at all involved with BGS is dying to know whether the faction that claims and colonizes a system is considered native and whether or not it can be retreated from it. Native factions...
  30. Northern Paladin

    Way to wreck a great concept....

    I really wanted to love colonization. Really did. It was a great way to expand participation and ownership in a game that has obvious and annoying time sinks. I can list them if you would like. Repetitious game play, absolutely grind worthy reputation efforts, silly resource gathering, having to...
  31. Crimson Red

    Refinary Outpost

    Hi Colonized a system, built the Initial Outpost. Built a Refinery Hub on the planet the Outpost orbits. It is completed, the Planetary Construction Platform disappeared, the Hub appeared, but there are no lights, no contact to request landing in the Contacts menu, I am allied with the...
  32. Cosmo

    Integrate more Playstyles for Colonization

    The system colonization beta has only 1 viable playstyle: hauling supplies and materials. This is a monotonous activity. Many people dislike hauling especially for 100s of hours. So activities should be added to integrate other careers. For example: Combat = defend or escort NPC traders from...
  33. Spartan Panda

    Colonisation and faction creation reborn

    That was just an idea but isn't the colonisation suiting well with factioning his own system? I was just wondering why we should not have the opportunity to have our own system and faction going with it instead of expanding the faction of someone else into new systems, in this case, our. Of...
  34. garlenife

    Bug: Cannot purchase rename station.

    I just contructed my first station. I'm using ARX to rename my station, I can't..
  35. Raspewtin

    New Colonisation Structure - Architect Settlement

    o7 Commanders and Dev team! One of the iterations on the Trailblazers update that I would love to see is an Architect Settlement; a true ground-based home base that would give the Commander who architected the system a place to call their own. Here's a suggestion of a few things that the...
  36. E

    Adjust asteroid base build costs to be a budget/entry T2 option (in line with landing pad count)

    Now that the build costs of colonization structures are available, I find it hard to justify building an asteroid base over other T2 orbital options as you pay basically the same build cost (or slightly more depending on material availability) for a structure that has location restrictions (must...
  37. Ralph Vargr

    The "Waaah, My System Was Taken!" Thread

    Of course, many, many player groups started the land grab with pre-selected targets. Leaving us solo players left out. This thread is for losers like me. Here's my "lost system": HIP 79346 Loaded with gas giant rings brimming with stuff, this is a mining playground. Please share your tales...
  38. G

    Dutch Citizens Eye the Stars: A New Hope Beyond Earth

    In the quiet countryside of the Netherlands, a movement is gaining momentum. Groups of ordinary Dutch citizens—engineers, scientists, farmers, and dreamers—are uniting around an extraordinary goal: to leave Earth behind and begin anew on a distant planet. For these pioneers, the decision to...
  39. G

    Haunted by the Sky: A Family’s Fears Over Thargoid Titan Remains

    #dutchexpansion Amsterdam—For the Verhoeven family, life has never felt more precarious. Every evening, as the sun sets over their quiet suburban home, they glance nervously at the ominous silhouette suspended in the sky. It is the fractured remains of a Thargoid Titan, one of the alien...
  40. G

    An Urgent Call for Unity and Renewal in the Post-War Era

    From: Concerned Dutch citizens Date: 4 jan 3311 To: Citizens of the Federation Subject: An Urgent Call for Unity and Renewal in the Post-War Era Dear Fellow Citizens, We address you today not as strangers, but as brothers and sisters bound by a shared identity—Federation citizens, united in...
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