colonization

  1. C

    Proposed Colonization System Influence and Colony changes

    This idea would require a restructuring of system influence into one that would requires different planets and resources tied to them to determine the outcome you would get. For starters the planets themselves when you used a surface scanner would also show what resources were located where on...
  2. W

    List of suggestions we NEED with colonization

    1-Being able to see what and how many of commodities you need for your current constructions when you open a commodities market, automatic. 2-Being able to see how the finished project will look PROPERLY before you start constructing, that small banner sized picture is very bad. Being able to...
  3. CMDR Nathan Atterlein

    General Influence station services within a colony

    So I've met about the fifth person by now, who ultimately only got to colonize small systems with non-landables (0 settlement/hub cap) and asteroid belts. They have a fantastic atmosphere, especially for criminal-themed outposts, installations. The problem with such idillic spots (despite their...
  4. E

    Fleet Carrier Refinery Service & Contact

    Came up in a discussion with a friend regarding trying to supplement colony building using manual laser mining and the new refinery contacts. Currently manually mining materials for colony building suffers from similar time efficiency issues to trying to manually mine your own fuel. It just...
  5. N

    PSA: Check system scale before making a claim is potentially good for your mental health (maybe)

    So after I finished building in LP 355-64, I started looking around to see if anyone else is needing a hand, and I found this system (and it's despair)... The Colonization ship is parked more than 200 thousand Ls away, took all my Heatsinks and almost all fuel to reach it... ... and not too...
  6. Fradyan

    Surface hub Outpost/Civilian what do they do?

    About Colonization, there are two surface hubs, Civilian Hubs and Outpost Hub (to be clear they are those that ones built you can't dock in) They respectively give: -3 Security +3 standard of living +2dev level -2 Security +3 standard of living +2dev level Aside these stats is there any other...
  7. V

    Colonization - Incentive for developing system

    I suggest that CMDR receive commodity requirement discount in their future colonized systems based on how much their previous systems are developed. For example You can use very simple formula Discount = Q * TotalTierPointsUsed / NumberOfColonizedSystems This gives average development of...
  8. Вильям Адама

    Will there be an expansion of building types for colonization?

    We have received many buildings for colonizing systems, but there are buildings that are inaccessible, such as the docks of the capital ships of the powers with capital ships parked there? Maybe, for example, if you bring the power to the system, bring it to the citadel and the possibility of...
  9. Cosmo

    Build a Racing Facility with Colonization

    Many players like to organize races, but there are no racetracks. Some colonization facilities have grids that resemble racing circuits, but they fall short. Suggestion: add a racing facility that can be placed by an architect (tier 1, 2). That is all.
  10. Z

    Possibility of demolishing buildings

    I propose to give players (architect) the ability to demolish objects built in the system, without returning resources and money for their construction.
  11. garlenife

    Bug: Docking Computer work incorrectly at planetary construction site.

    I always use Imperial Cutter to transfer communities at my planetary construction site. I noticed that my docking computer can sent my ship to block at the docking port, and stop. It's happen 3 time. So don't over look your ship while disengage at planetary construction site. I don't want to try...
  12. K

    Make the payments larger

    The dividend payment for colonization making starports is way too low, why should I build hundreds of facilities putting in the time and money to only get a tiny ass return? How is that worth it? Can you explain that?! How about we up it to a couple million instead?
  13. K

    Make player's squadron fraction a default one when colonising system

    Many people, even when playing in a squadron, are playing solo most of the time. Changing the owning fraction of the system to the squadron's one may prevent from chaining owning fraction for multiple systems on the outer rims of the galaxy. Of course you could BGS your way to the top, but it is...
  14. W

    Lost colonies thru bug - Bouble beacon deploitment

    I loose my 1st colony and my current one. I assume it's because of bug. Double beacon deploitment. Screens: Deploing https://prnt.sc/Ikgc5Ea7ZBqb After it https://prnt.sc/KxbzM9N2Ix_K next launch https://prnt.sc/XcAJhkx0NxBQ Cleared all coloniez and afforts to frend's ports...
  15. N

    General Colonization: independent squadron faction that claimed and built a star system should also be added to the system factions

    As I understand it, currently only the squadron pledged to a power will be added to system faction, that's not fair for commanders of independent squadrons. Adding the squadron faction to the system also justifies the tax reward plot, since the present of the faction can be felt in the system.
  16. Naomii

    Are the factions you colonize a system with considered native and therefore un-retreatable?

    I know we have been told that BGS operates normally in colonized systems. Pretty much every person I know who is at all involved with BGS is dying to know whether the faction that claims and colonizes a system is considered native and whether or not it can be retreated from it. Native factions...
  17. Northern Paladin

    Way to wreck a great concept....

    I really wanted to love colonization. Really did. It was a great way to expand participation and ownership in a game that has obvious and annoying time sinks. I can list them if you would like. Repetitious game play, absolutely grind worthy reputation efforts, silly resource gathering, having to...
  18. Crimson Red

    Refinary Outpost

    Hi Colonized a system, built the Initial Outpost. Built a Refinery Hub on the planet the Outpost orbits. It is completed, the Planetary Construction Platform disappeared, the Hub appeared, but there are no lights, no contact to request landing in the Contacts menu, I am allied with the...
  19. Cosmo

    Integrate more Playstyles for Colonization

    The system colonization beta has only 1 viable playstyle: hauling supplies and materials. This is a monotonous activity. Many people dislike hauling especially for 100s of hours. So activities should be added to integrate other careers. For example: Combat = defend or escort NPC traders from...
  20. Spartan Panda

    Colonisation and faction creation reborn

    That was just an idea but isn't the colonisation suiting well with factioning his own system? I was just wondering why we should not have the opportunity to have our own system and faction going with it instead of expanding the faction of someone else into new systems, in this case, our. Of...
  21. garlenife

    Bug: Cannot purchase rename station.

    I just contructed my first station. I'm using ARX to rename my station, I can't..
  22. Raspewtin

    New Colonisation Structure - Architect Settlement

    o7 Commanders and Dev team! One of the iterations on the Trailblazers update that I would love to see is an Architect Settlement; a true ground-based home base that would give the Commander who architected the system a place to call their own. Here's a suggestion of a few things that the...
  23. E

    Adjust asteroid base build costs to be a budget/entry T2 option (in line with landing pad count)

    Now that the build costs of colonization structures are available, I find it hard to justify building an asteroid base over other T2 orbital options as you pay basically the same build cost (or slightly more depending on material availability) for a structure that has location restrictions (must...
  24. Ralph Vargr

    The "Waaah, My System Was Taken!" Thread

    Of course, many, many player groups started the land grab with pre-selected targets. Leaving us solo players left out. This thread is for losers like me. Here's my "lost system": HIP 79346 Loaded with gas giant rings brimming with stuff, this is a mining playground. Please share your tales...
  25. G

    Dutch Citizens Eye the Stars: A New Hope Beyond Earth

    In the quiet countryside of the Netherlands, a movement is gaining momentum. Groups of ordinary Dutch citizens—engineers, scientists, farmers, and dreamers—are uniting around an extraordinary goal: to leave Earth behind and begin anew on a distant planet. For these pioneers, the decision to...
  26. G

    Haunted by the Sky: A Family’s Fears Over Thargoid Titan Remains

    #dutchexpansion Amsterdam—For the Verhoeven family, life has never felt more precarious. Every evening, as the sun sets over their quiet suburban home, they glance nervously at the ominous silhouette suspended in the sky. It is the fractured remains of a Thargoid Titan, one of the alien...
  27. G

    An Urgent Call for Unity and Renewal in the Post-War Era

    From: Concerned Dutch citizens Date: 4 jan 3311 To: Citizens of the Federation Subject: An Urgent Call for Unity and Renewal in the Post-War Era Dear Fellow Citizens, We address you today not as strangers, but as brothers and sisters bound by a shared identity—Federation citizens, united in...
  28. terrorfel

    [EMPIRE] Squadron Motley Cruel is Recruiting!

    Motley Cruel is looking for new members! With Elite evolving and the time until Vanguard is released we would like to grow our ranks. We accept players that enjoy solo play too! Mostly UK based. We're a fun Squadron of experienced players and ready to welcome new members of all skill and...
  29. Cosmo

    System Colonisation Questions and Concerns

    A few questions and concerns about system colonisation: Building diversity - we can place existing assets. How do they prevent the settlements from looking the same or too similar? Building upgrades - when a settlement grows can the buildings get bigger? Settlement size - how large can a...
  30. garlenife

    Ideal system for commanders colonization, Earth-like world?

    What I've found so far is; some system in the bubble has higher population and strong economic (high supply commodity, fairly low price). These system has something in common; 1. Not far from power headquarter than 50 ly. 2. Not far from Sol system than 100 ly. 3. Have at least one Earth-like...
  31. Garzvug

    The News We Were Hoping For: Colonization!

    It is with great excitement that we receive the news about player-driven colonization. I speak as an individual commander committed to exploration and advocating for "population dynamics" which I posted about here years ago. I also am one of the leaders of a larger squadron and leading player...
  32. Babellon

    Colonization and base building

    When do you think they will introduce these concepts into the game? I would like to be able to explore outside the bubble and pick a planet, Mark that location and then begin a gameplay loop where I go to occupied space and bring back personell to occupy and build the new settlement. Collect...
  33. Talimar One

    The Outer Rim Initiative

    With the new content coming in Update 11(Fleet Carrier Interiors) I wanted to make a proposal. I call it the Outer Rim Initiative. The Goal would be to find isolated pockets that require a fleet carrier to get into and out of. I know that at least one place was discovered before fleet...
  34. LanceLord

    Is a Stellaris meets Civilization meets The Sims Sandbox Gameplay Content Possible?

    Now that the Milky Way galaxy just got a little smaller with the DW expedition: 1. is it possible to get space legs similar to the way this exists in X4: Foundations or (Candyman meets boogey man alert) Star Citizen? It would be great to be able to exit your spaceship/land rover when landed on...
  35. Olivia Vespera

    General / Off-Topic We may need to rethink Colonia

    In that spirit please refrain from name calling. (sjw, snowflake, idiot, etc) Introduction: I read this article recently called We need to change the way we talk about space exploration by National Geographic Then I started following the links and started reading The Racist Language of Space...
  36. DGBaley

    Feature Request: Colonization missions

    I think the current mechanism of human expansion (mostly through community goals and FDEV generated bases) is a bit restrictive and not terribly interesting from the players' perspective. Despite attempts to involve the player base in the construction of new bases, I've never really felt any...
  37. Kleckerklotz

    Concept proposal - COLONIZATION - Community created outposts

    This idea has a complexity which could be part of a new DLC. It would require quite a lot of assets and balancing. But I feel confident it has a huge potential to create more identification and emersion for players with the world they act in. Here's the idea (note: every letter in quotation...
  38. D

    Fleet Carrier and colonization concept - FRONTIER PLEASE READ

    Maybe you use the fleet carrier to set up a colony: Steps: Collect participating friends to be part of a colony "fleet" (not required, but available) Compile money to purchase a fleet carrier and associated components that will comprise the colony infrastructure at the destination (perhaps a...
  39. E

    Vote for Elite Best of E3 Peoples Choice!

    Hi Commanders.... Now you can vote for the Best of E3 Peoples Choice. Doesn't HAVE to be Elite: Dangerous......but was is not the best? :) :p Here's the link: http://woobox.com/p3omtv/8p3sor See you in the Milkyway!
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