conflicts

  1. G

    No context menu when using T-FLIGHT X, results in keybind conflicts

    Playing on PC I recently borrowed an xbox version t-flight x to test whether it would be worth buying one, I decided it was and purchased a Playstation version from ebay. I should clarify first that the xbox version worked perfectly, didn't even need to set it up. However with this new one the...
  2. A

    Please, get rid of assetless conflicts!

    I like how the new war system and general BGS is set up now. But as it stands everybody is in conflict with everyone all the time. That just doesn't make much sense. To fix that I would suggest to get rid of conflicts without assets. That way we would probably cut down on conflicts by at least...
  3. Athan

    Discussion [Feature Request] Current conflict status in FSDJump and Location ActiveStates

    Can we plase get the status of a conflict (War, Civil War, Election) in the journal? I'd envisage it being added into the ActiveStates array per faction. If it's an appropriate state then have a Progress key like: ..., { "ActiveStates": [ { "State": "Election", "Progress"...
  4. T

    Please reconsider the armour boost to NPC war ships

    This is causing two serious problems: Long, tedious dogfights in what are so close to being exciting battles. Ammo shortage. My ability to win a battle should be based on skill, not on how many materials I've gathered to synthesise more ammo. It's not just the special ops and propaganda teams...
  5. C

    Making conflicts and blockades more interesting and logical

    One thing that becomes quite clear over time is that there is no real way to blockade any station or planet in the game. This makes all conflict locations seem arbitrary as there is no real reason to be fighting anywhere. I would like to propose the addition of small 'picket' satellites that...
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