keybind

  1. N

    Request to add a binding for Supercruise Assist

    Hi, I've recently gotten back into Elite and I like the addition of Supercruise Assist. We have keybind options for a lot of different functions of our ships, and I feel like the addition of a toggle binding for Supercruise Assist would be a good quality of life improvement for those of us that...
  2. C

    Custom keybinds not saving

    I recently picked up a joystick to use with Elite, and I copied my old keyboard custom.bind file to my desktop just in case. However, now whenever I try to edit my control scheme in any way, it resets to that old custom binding whenever I open the game, or the controls menu. Even using other...
  3. T

    Build mode bug?

    Is anyone else having issues using the default X keybind to toggle the advanced move for an item? It is not working both before placing the item down and after I place the item. I'm having to place the item and then manually click the 'Toggle from Translate to Rotate' button for each and every...
  4. Dusk118

    Supercruise Assist "Activate/Deactivate" Keybind

    As it stands right now, the Supercruise Assist module is a gift from the gods, but more often than not, I've been finding myself needing a keybind for instant activation and deactivation rather than using the Nav Panel to switch it on/off. If this could be implemented either as its own keybind...
  5. Shadowdancer

    Control changes with April 2019 update

    Just FYI, here's changes that are made to custom .binds files when modifying them after the April 2019 update: New binding "GalaxyMapHome" (unassigned by default) BuggyCycleFireGroupNext, BuggyCycleFireGroupPrevious, OpenCodexGoToDiscovery_Buggy and PlayerHUDModeToggle_Buggy, copied from...
  6. CDMD Strife

    Missile fire button

    irritates me that i cannot set missiles on a key-bind, this is definitely one of my biggest issues in combat. In every other game and real life I can set individual weapons to individual buttons, and for good reason. Sometimes, I don't want to fire flak, multicannons, and missiles at the same...
Back
Top Bottom