Here's the idea, keybindings to toggle multiple modules by their set priority with a single keypress. i.e. shields and boosters on priority group 3, can be turned on or off so lower priorities stay powered while keeping weapons hot. etc
In ship control settings, you can assign key to toggle said...
When disembarking and doing odyssey stuff I tend to go to the game settings and turn off the VR and turn it back on again when boarding the ship.
Would love to have an auto-switch between VR and flat-screen when taking off VR, or at least a binding to switch between VR and flat screen.
Wondering if anyone else has had this happens to them before.
I’m on PC but use a xbox controller
I was playing Elite earlier today and everything worked just fine. I later exited the game to do something else and when I returned to elite I found that I could not hold “A” to plot course in...
I've notice (like everyone I guess) that when switching from Horizon/Odyssey and Odyssey/Horizon, on both ways I would loose my keyboard configuration EACH FREAKING TIME !
so I've been looking what was the issue, and it's only because it was so poorly coded that the controls are set in two...
I recently picked up a joystick to use with Elite, and I copied my old keyboard custom.bind file to my desktop just in case. However, now whenever I try to edit my control scheme in any way, it resets to that old custom binding whenever I open the game, or the controls menu. Even using other...
As I'm sure MANY of you out there are going to experience, or have already experienced, the game loves to overwrite your keybindings.
Lets start with the reason for this post: I use a gamepad to drive my SRV and the game kept overiding my profiles. Frustrated, I created a saved custom one per...
With the introduction to the FSS system, I find it odd that you are only able to use two of the for potentiometers and other buttons in ED. Specifically, the RT3, RT4 knobs are useless, and the SLD (slider) is also useless. Why can't we use these to fine tune radio frequencies? How about...
There's been a lot of talk lately about the number of keybindings getting pretty large, and the time required to bind them all getting crazy.
The process of binding keys could be simplified while not actually removing any keybinds by adding a set of top-level "simple" bindings corresponding to...