parking

  1. netchild

    Proposals for the "too many FCs in some systems" issue

    Pre-face: The are a lot of FCs parked in systems of high interest (e.g. in engineer systems, crystal shard sites, or at the Peak). Some of them do not move at all during an extended period of time (months), and do not offer any service for the public (or the owner). Some of them are simply...
  2. P

    placeable parking lots and more entrances

    It would be nice if you could place real parking lots and make different entrances from different directions into your zoo
  3. T

    Parking and Visitor Access

    First of all, I love your games, especially your management park, THE references for me. Hoverwer, in my point of view, it 's missing an important and realistic point : - Management of Parking and Visitor access. I mean by that how do people to come in the park. As the Price and Weather, I...
  4. T

    Zoo Entrance - Parking Lot, Bus Stop, etc?

    Is it feasible to have a parking lot and bus stop visible in the out of bounds area outside the zoo entrance? It would be great for immersion and realism as opposed to guests just arriving in a tunnel or somewhere obscured. Roller Coaster Tycoon World had a parking lot at the parks entrance, so...
  5. Dang8

    Backstage / Parking DLC

    I know ideas have been floated out there before about this, but here are my 2cents :) I love making parking lots and backstage areas to make my parks a little more realistic. I was thinking that a "Backstage" DLC would be neat and could change up the gameplay a bit. For example, Mechanics will...
  6. J

    Park surroundings

    It probably has been posted before, but here is a comment I left on facebook : Planet Coaster needs an update on park surroundings : city landscapes, coast, islands, etc... I think the island and coast could be easily done (maybe I'm wrong?) but I could totally understand the impossibility to...
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