In a game where players are distributed fairly thinly across a gigantic play area, we need a way of determining where most players are (for lawful and outlaw purposes). This would result in more organic PvP scenarios which can currently be very hard to find unless you go to a CG, which can get...
I know this has been said a thousand times before and I know I'm going to attract controversy for saying it but if I don't say it, how will Frontier know it's something I and likely many other people invested in the background sim would like.
Gathering feedback in my gaming community for why...
Offer players playing in Open play the opportunity to accept Dangerous trade missions where there is a high chance a player pirate will be sent to stop you from delivering your cargo but the reward for completing the mission is double the usual payout
Pirate players accept the High Value...
So with the new update out and things beginning to settle down, a few things become apparent: earning credits and materials for better and badder ships is the big focus (besides fun of course), the new crime and punishment system makes a bit more sense (for those who can sift through the...