Wildgate is a team-based PVP, FPS ship game in space. There are intense ship-to-ship battles, scavenging, limited sized maps, lots of action, looting. There are 3 vessels per map and each ship has a max team of 4 players. The points of interest in the map are randomly generated. Find stuff...
So, here's my suggestion for how non-lethal combat could look like, specifically as a reason to introduce ship-interiors and boarding action.
Damage Models
First off, damage models would need to be altered.
For ships, hull points should no longer explode your ship upon reaching 0, but...
Lets bring up the age old question of Ship Interiors.
This is long awaited addition is something that everyone (aside from a select few) have been asking for and would add significant immersion to every aspect of the game. Players would form new, deeper connections to their ships, Odyssey...
Hey Frontier, I have a question for you.
I saw that you have a publisher sale up on Steam and I just happened to pop over to the Elite landing page. The video started playing and I noticed this little bit. When does this happen in the game? I mean personally, I've never seen a commander...
"An exploration of the many possibilities that ship interiors could bring to Elite Dangerous. From salvaging to research, from crew interactions to EVA. As with everything in Elite there is a lot of untapped potential and ideas."
This is my first post even though I've playing Elite back in 2016, so I'll keep it brief.
I just saw the new ObsidianAnt video, some cool ideas about implementation on ship interiors there, but I was amaze of how many people stated that they will comeback for this feature alone in the comments...
I know this is beating a very dead horse and may earn me some vitriol but I'm curious as to how badly people out there still want ship interiors. One of Yamiks' recent shorts points out how much waiting there is in Star Citizen because of all this "immersion" - waking up, walking to the train...
Many Odyssey-users have waited a long time for ship interiors! But they have not came yet!
Are they planning to skip Ship-interiors and instead focus on "On-foot combat" only?
We need ship Interiors!
I just want to get the basics out of the way before I discuss my idea for a reasonably achievable ship interior system for EDO that I think a lot of players would really like. Frontier must be joking if they are going to state that the players "do not want" or "do not need" ship interiors, or...
...so I thought, let's have a change of pace!
It's no secret that we all want, and apologies for making all the devs cringe in their sleep as I say these next two words: ship interiors. I know I do, I really want them, and it's also no lie they definitely should be added to the game.
But I...
Interiors, the little gimmicks like riding a train to the space station, being able to open every little door in your ship, interact with essentially all parts of you own ship, that you spent hard money and/or time to get. Those are the only reasons people still cling onto the pipedream scam...
Hey everyone, sorry if my english isn't perfect, I wanted to talk about something I didn't see yet and that is a bit related to ships interiors.
When I went for the first time in a station at Odyssey launch, I was so happy to finally be able to talk to people, walk to different services instead...
Hey FDev, just wanted to remind you that as much as you probably wanna sweep it under the rug, 97% of us are still looking for ship interiors. Be a dear and don’t roll with the 3% who don’t really care, that wouldn’t exactly be a good business model considering how poorly things already seem to...
Since we will not be able to walk around our ships any time in the near future, could Frontier provide us with a video walk-through of a ship's interior when we buy the ship in game. It could be just a link to a video in an email after purchase. Just having a small idea of what the inside of...
So I was just evacuating civies from the burning stations and chatting with some guys about Odyssey and I had some ideas that they thought were really good, so here we go:
Recruitable NPC crew. Not like the crew you pick up in the lounge in stations, but like dedicated crew members who help...
It worked for VR... so...
Seriously though, why can't we even walk around our cockpits? Like VR, walking in ships could be just the most basic implementation at launch. Just let us walk around the already finished cockpits if only to give that feeling of finally being a commander in a ship...
The devs are considering to add walking in ships post-launch of Odyssey. New gameplay mechanics are required such as for zero-g and ship boarding. There are 2 viable options:
A big expansion that includes all ship interiors. This would be 1 or 2 years after Odyssey.
Separate interior DLC per...
I recently bought most ships in the game to explore the cockpits in VR. Most of them are passable but some of them are simply dated at this point. Whoever you guys hired to do the Mamba and the Krait interiors really knocked it out of the park. Flying those ships feels like I'm really playing a...