With the new Trailblazers update, we're all being forced to make repeated trips to surface ports for CMM Composites. Looking at an Ocellus station requiring 50,000 tons, and my Cutter which hauls 784 per trip, that makes for 64 trips. This assumes that I can get a full hold of CMMs per trip...
Have you ever dropped into a busy system full of carriers, conflict zones, signal sources, odyssey settlements, etc? Perhaps due to a nearby community goal, or Thargoid incursion, maybe the prices between gold are exceptionally profitable.
Whatever the reason, we can agree that it's painfully...
I recently installed ED again and bought a Supercruise Assist module. I have tried resetting it, restarting it, power on/off cycle etc but nothing seems to make it actually work.
When I come out of a hyperspace jump it says 'Hyperspace dethrottle' or something similar and I speed into the sun...
Hi FDEV
I realise you guys are really busy working on Odyssey, and I honestly don't know how difficult it would be to implement this but please can we get a key bind to toggle Supercuise Assist on and off?
This is a function I use all the time and using a Hotas Stick and controller a key bind...
Adding some form of engineering to the Supercruise Assist module could add more interesting and useful changes to how this module operates. This would preserve the already existing modules and would preserve the new player experience by using the current engineering system. These upgrades would...
I will embark on a Odyssey
so many places to be
But before I depart
to love this work of art
I have but a humble request
To aid my gaming quest
Although I can supercruise
and dock without a bruise
I prefer to relax and enjoy the sight
watching stars with all their might
With all my respect...
Hey, I am not sure if someone already has suggested this but I would absolutely love to have the ability to adjust Orbital ship configuration while in Supercruise Assist. This would be such a simple feature to implement as I am sure the current AI uses a set of instructions already. All I want...
I'm pretty sure someone already brought this one up. but just to make another post.
Please have all ship built in with it. this is very helpful or add more tier 1 optional module.
New Optional Internal module, a 2E Pilot Assistance Computer, effectively comprised of an Advanced Docking Computer and Supercruise Assist module put into one. It allows pilots to get both functionalities in a single slot, fully utilising that slot.
I have worked my way up to the giddy heights of buying a Cobra Mark III :)
After the upgrade from the Adder I have found that Supercruise Assist is not working as it used to :(
I have the module, it is turned on but the icon on the navigation panel (for a station) is just square brackets []...
This is the year 3306. Our ships are smart enough to be able to depart a planet's surface and enter orbit while we are in an SRV without any crew aboard. This same ship can then return to the planet surface and land. Again, not requiring any additional crew. It just does it because it can.
So...
Is there no way to assign "Toggle Supercruise Assist" to a key / button? Is the Nav Panel the ONLY way to turn this on and off? Now that my nav panel is a fleet carrier hell scroll, I really really would like a button for this!
Before somebody suggests this, I realize I can filter out fleet...
As it stands right now, the Supercruise Assist module is a gift from the gods, but more often than not, I've been finding myself needing a keybind for instant activation and deactivation rather than using the Nav Panel to switch it on/off. If this could be implemented either as its own keybind...
The new Supercruise Assist module is quite comfy, but it requires a bit of a roundabout method for activation - having to open the nav panel and look for the right destination on that long list can get a bit tedious when you have to do it every time. It also feels a bit redundant, when you've...