transport

  1. C

    What mode of planetary transport do people on Earth-likes use?

    Is this mentioned in any official lore? if not what do you believe would be the most logical mode of transport the average joe would use to travel in the cities of earth like words? would cars still exist?
  2. C

    Instant animal transport

    The way the animals are transported is fine, those helicopters are great, but how everything in life has something negative or has disadvantages and in this case it is slow, annoying, tedious and takes time, yes, you can move a hatchery of dinosaurs but with the size limit of the maps or when...
  3. RHS0

    Jurassic Park Monorail

    OK, so while in the movies there's no actual monorail, in JP:Trespasser, there was an under-construction monorail that was closer to the ground than the Jurassic World one. Whilst JP:Trespasser isn't exactly Canon, I still think it's a good idea!
  4. L

    General Odyssey transport improvement

    With the release of the Odyssey DLC very soon, I noticed that the professions of freight and passenger carriers had not changed. Always a mission screen, nothing more. For passenger transport, you should put a PNJ queue in the hangar, passengers wait for boarding. They disappear during the foot...
  5. Baklavah

    Next generation of ships

    I know we're pretty much at the "end of the list", minus a couple of ships that never made it into ED, but I had a few ideas come to mind and I'm wondering if anyone else would care to see some neat things like these come into existence. Specifically for this thread, Player Owned "Cruisers"...
  6. D

    Transport mission

    I have just bought and upgraded a large ship. Look for the best place to run transport missions with a large ship. You know make some cash fast!!
  7. A

    How can I turn off or actually get rid of an interdiction?

    So I have three hauling contracts open between two systems to carry a total of a couple thousand items, worth around 16 millions. Because of this, I have between three and seven interdictions to fight off with every trip that I make between the two systems. My issue is, one of those...
  8. A

    Entry / Exit of transport

    Hi folks, I love building transports in my parks but I noticed a performance problem with them. Indeed, for my visitors to board the vehicles, visitors who disembark must first leave the station. When the exit is at the other end of the platform, this action can take a long time! Is it...
  9. J

    Hints and tips for most effective transport rides

    I’m using transport rides to get people around my park, I decided to use the monorail for my park instead of a train. I have over 4500 guests in my park at all times so I have set up a transport ride to move people easier. I have one stop at the entrance, one stop far right side and then...
  10. ZeroAi

    Cargo Missions for Large Ships: Are you happy with the current payouts?

    I'll start by saying I'm a huge Elite and FDev fan. That said, I believe some thought needs to be put into cargo mission payouts for those of us with large ships. For example, why is it so hard to find missions that pay 100 times more than the beginner missions, when I have worked my way up to...
  11. X

    Shipping ships and Cmdr Transportation

    I believe the ability to move ships from station to station should be implemented without the need for being physically present at either end of the transfer. Even if it took longer to transfer the ship due to getting messages across space. In addition, due to the increase efforts to colonize...
  12. W

    Newcomer / Intro Question about FSD and Passanger missions

    Sorry if this is in the wrong place, I'm new and this forum is massive, information overload. I understand that you can upgrade your fsd in space stations but it doesn't seem like it does a whole bunch to improve your range. I may just not be seeing the higher level equipment. As far as I...
  13. J

    Off Line Autopilot would be nice. Also hire a transport pilot for faster nav off line.

    EG an autopilot that does a couple things. I can manually pilot out at maybe one jump per 45 seconds (Edit 1 min 8 sec - timed myself from hitting Jump to hyperspace travel, honk while fuel scooping to Jump again.) if I honk etc (maybe faster). I think the off line autopilot should be limited...
  14. Vortex-XIII

    idea: new optional internal - 'module carrier' (QoL)

    How about having a 'module carrier' optional internal module? With which we can store and carry around an unequipped module? Say, with a size 6 'module carrier' we can equip 1 size 5 (or lower) module of any type (weps, shield-gen, thruster, etc) to it - without having it active, of course...
  15. F

    LostWinds stuck in Chilling Caves

    Playing the iphone version of LW2, I seem to be stuck at the point where you are supposed to stream some fire from below up to an ice wall above on the far right of the screen. I've watched this on some Wii walkthrough videos and the flame seems to be just barely visible but on my iphone it's...
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