1.1 Beta - You're not missing anything

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Let's be realistic here, it's not just 1 month since release (btw we're quite close to 2 months since release), the issue is that community goals is the first actual new feature since the release of mining back in beta 3.


And the first feature after the release of beta 3 is what? A progress bar. A progress bar that you advance by doing the same grind that people have been doing since early beta phases.
 
Yes, we will see the station during construction. Have you not seen the picture released of the partially built Orbis Starport? (It's in the newsletter).

Yes, any guesses as to how construction of a new station will actually be handled?

Pick one of these:

  1. We'll see construction ships buzzing around, heroic workers EVA-ing, sparks flying, plasma welding bots, sections being constructed or hauled into place as the thing organically takes breathtaking shape before our very eyes.
  2. The servers will go off, and when you log back in, the station model will be updated another 25%.
Hmmm... not sure which one to bet on!
 
Yes, you did.

But alot of us have been here for the past year where the game has passed several development phases and the closer to release we got, the more some of us started worrying about the features and parts of ED still lacking.

The general response to this worry was that "its coming, were seeing the barebones, just wait for (insert) and you will see".
It was said during beta to wait for gamma, during gamma to wait for release, after release to wait for first update.

If anything, they should be working (and communicating) progress on the multiplayer/coop part of ED and put on hold the continous stream of graphical/audio work...The game looks and sounds great already, leave these things til later.
No one will quit playing because cities doesnt light up at nighttime...
Not being able to team up and experience the game co-op will.



OP is just trolling though, the 1.1 was pretty much laid out some time before its beta release so what is and isnt in it cant be much of a surprise to anyone. 1.1 is pretty much exactly what I expected, but not what I had hoped for.

1.2 is the one to keep an eye on though.

100% agree
 
I'd personally not want to take part in a trade community goal anyway. I'd be more interested in the combat orientated ones.

Clearly, it's still not where it needs to be. Keep giving your feedback, though. Like on how it could be improved (I say this because the OP doesn't appear to have any of this). It's pretty clear the reward is underwhelming. But, generally speaking, the game has underwhelming rewards for everything, except trading.

One area I think FD could look into is providing tangible, non-credit rewards. That is, upgrades that are alternative/improved versions of what you can buy in the stations. Or higher tier rewards of ships that are alternative/improved versions of what we can buy in the shipyard.

On top of this, every career except trading could use a significant revamp pass on credit awards. And we really do need more missions that scale with your ranking of the appropriate rank. My sincere hope is that the introduction of wings will pave the way for all of the above, in tangent with improvements to the goals system.

And then we have Thargoids. One day.
 
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Have anyone of you seen the massive list of bug fixes and changes in the release notes?
There were many changes and fixes - and sometimes the hardest ones to fix are those that have little visible impact. They have been very busy in deed - making many many changes, in addition to working on the coming wings update.

"Underwhelming"? Yeah, right.

Coming from a Comp Sci background, i think you are way over estimating how difficult some of the most annoying and game breaking bugs and systems are to actually fix/implement.... Were talking one person maybe a couple days here. Assuming that FDs base code isnt a huge spaghetti mess of messes.
 
But alot of us have been here for the past year where the game has passed several development phases and the closer to release we got, the more some of us started worrying about the features and parts of ED still lacking.

Yep, I really get the POV. It's a compelling reason to not participate in beta's, for me. It's comparable to opening your Christmas presents before Christmas. I knew I'd like this game, what to generally expect etc. I think the devs have done a fair amount of work in the past month.

I'd frame it simply like this. If someone isn't enjoying the game, how long did it take them to realise? If you don't like the speed/direction of development, how long will you wait? If there is optimism, then they can simply come back at a later date.

There's always a degree of finality with the more critical postings, almost like they need reassurance to go do something better with their time. In my little world, I've already had $60 worth of entertainment, and I think within 3-6 months a lot of the mainstream suggestions will be implemented.

Aside from the 'is that it' improvements of 1.1 there's the Mac version they've been working on. I'm (err) quietly optimistic about the game, and played it quite heavily upon release but have taken it easy the past week due to work commitments. The nice thing is I'm not really missing out or obligated to 'catch up' in any grind-related manner. It's all good (for me).
 
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Yeah, seems naff to me, I can get 50K in about 2 mins taking out the capital ship...no I'm not too keen on spending countless hours making sure I'm the number 1 contributor just to get 20K..
 
6. Massive and worse frame rates and instances of DK2 being destroyed.

Say what now?

Community goals being nothing more than organized grinding not worth bothering with I was expecting but this concerns me. VR implementation is one of the few things this game got right, I prefer they would trash 1.1 completely than mess with my DK2.
 
Then you have massively unrealistic expectations.

It's far quicker to think up features than to actually code and test them, and what's being added in 1.1 is quite frankly a huge amount of work for just a month or so.



Some of it is, but A LOT of it is not...work i mean...not a lot of work for some things..

Heres the thing though, implementing new systems into the game while the old systems are still bugged and terrible is....just bad form and poor workflow design.
 
Does "testing" not register with you ?

We're not in the beta to have fun (necessarily), we're here to test and give feedback on the new features...


The "features" you talk about are so completely stupid that giving feedback on them is kind of senseless. Like...if i glued a large rock to your living room floor and asked you to give me feedback on it..."Well sir...its a big piece of iregular basalt glued to my living room floor".

yeah.

The turret changes are good though, kudos to that woman.
 
If anyone not on the Beta is wondering about FD's wonderful new update, here's the lowdown:

Everyone's supposed to test the game mechanic by repeating the same cargo run delivering food to a starport that just wants so many thousands of tons of food. There's a progress bar showing how much has been delivered just like on Blue Peter. In return for taking part you get 5% off metals at the starport for 2 days. If you deliver the most out of all participants you get 20,000CR as well.

And that's it. About 200 people have bothered to have a go at it and the progress bar's at about 6%, and it's not clear if enough Beta players will want to bother completing this pathetic excuse for co-operative play. They should send FD a message by boycotting Beta altogether and get on with boosting their rating in the real game instead. But they'd rather argue about whether the city lights are realistic enough or brag about how they've explored 37,000 light-years of empty star systems in Beta so that they get no credit for it in-game, or something equally irrelevant or obsessively dull.

FD couldn't have made their implementation of co-operative play any less fun or exciting no matter how hard they'd tried. So much for players' advertising their own missions on the bulletin boards, trading with each other, hiring each other, organizing raids, official races and tournament play with entry fees and cash prizes, all the exciting stuff that co-operative play was supposed to be about. So much for co-operative play then.

This is FD's first big update, and it's totally pathetic. There's no reason not to expect more of the same in future.

Oh but at least I finally got my Founder's Decal. But it's not golden or anything.[masked swearing redacted - please avoid this thank you]

is it not called balancing

if 200 of 100000 people in Beta are willing to take part in a community goal then 1000 of 400000 will do

if in 2 days 200 people has become 100 and are at 6% then they can figure it will take 2months to achieve in actual

that is or isn't what ED excpect so they balance the requirement and put it up or down they pay more or less to attract players in


If you cant figure out how to be a tester then here is a useful tip - dont
Seems perfectly sensible to me
 
Some of it is, but A LOT of it is not...work i mean...not a lot of work for some things..

Heres the thing though, implementing new systems into the game while the old systems are still bugged and terrible is....just bad form and poor workflow design.

Some things take less time then others to implement, teams of developers work on different parts of the project, and some things will obviously be completed before others. This is just the way software development works. The fact that small updates are being completed while larger ones are not holding up progress shows good workflow. An unorganized development project would not be releasing updates as quickly as FD is.
 
Coming from a Comp Sci background, i think you are way over estimating how difficult some of the most annoying and game breaking bugs and systems are to actually fix/implement.... Were talking one person maybe a couple days here. Assuming that FDs base code isnt a huge spaghetti mess of messes.
Being an actual software developer, I think you're way underestimating how difficult some of the most trivial appearing bugs are to a) reproduce and b) fix.

I shouldn't have to come on here and defend Frontier's work ethic. It's clear that they are a talented bunch who work their socks off to try to keep us happy. How demoralising must it be for them to see threads like this criticising their efforts? They did an extraordinary job in getting to where they did at release, but it's not the fault of the developers that the game was released prematurely. What we should be doing is getting behind Frontier's team, helping them find and fix the bugs, giving constructive feedback and stop acting like whiny children. IMO. ;)
 
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