Patch Notes Update 1.4.01 update

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No, you're wrong, it's los = qotl * 4

where qotl = 1/4 of the length

Oh you're one of those QuarterCampers are you?

You've been wrong for centuries and you'll never be right! The HalfWits are the true believers and keepers of the formula!

Down with you and your heresy!

;)
 
Thry haven't fixed the repair bill bug! That's not a promising sign.

In case you missed it:

Hey guys,

The dev team have got in touch this morning with some answers to the questions on the thread.

===

- Supercruise frame rate dropping – This is still being investigated
- Stuck in hyperspace – There are known issues with hyperspace that we're looking into. However, if you might need to submit a bug report for your specific issues
- NPC AI – The team will be looking into this for 1.5
- SMAA – Will be looked into for 1.5
- Long range smuggling missions – These have been balanced so that they are not so common, these may be adjust further as necessary
- Medium hardpoint problem on the assault ship - This is a known issue and one that we're working on
- Repair all 10cr issue – Also a known issue
- Disconnects while mining - This should be fixed in this update. If after the update you're still having issues, submit a bug report and we'll look into it. :)

Other information for you all.

Why is the patch small?

The patch itself is only a minor one for a few reasons. The first is because of the stress test we've found and fixed a lot of potential issues early. We're also focusing on Horizons at the moment and finally because we’re focusing on improving the process in which we update these bugs. Allowing for more detailed investigation to avoid fixes which then cause knock on bugs.

Interdictions - What changes are being made?

After listening to player feedback the Devs have made the interdictions slightly easier. These were mentioned in last week's Dev Update. :)

1st discoveries saying "Validating"

This is a known issue for 1st discoveries by Xbox players. The name is being recorded and the team are working on resolving the displaying issue

What is the new mission templates?

New Mission Templates is confirmation of the earlier server side change to make Long Range Smuggling missions rarer – Sandy’s post here :- https://forums.frontier.co.uk/showthread.php?t=193353. This is something we’re balancing continuously.

What are the rank changes mentioned in the patch note?

The Rank for the Federal Assault Ship is 5 and the Federal Gunship is 7

What is the speculative fix for mining hopper?

This is to address disconnection issues.

Thanks

Zac
 
Hi Zac, Thanks for update.

I got a question - has the huge crossgair in T9 been fixed? Not like it's a game breaker but it's a bit annoying.
 
you know what would be nice... to see speed of all axis, not just a total of all axis..

would be nice to know iv nearly got my vertical speed down whilst aligning for docking bay doors.. its a would be nice thing not a complaint
I don't know how useful it is to have all the speed values displayed. It would be good though to have a three-axis accelerometer (g-force) indicator somewhere on the cockpit, so we can easily see in which direction to apply force to level out or something like that.

upgrading now..
 
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2d estimated to sync and download files! Wonderful. Just perfect! People wonder why I am so miserable each time an update is done! It takes an age to get my game updated.
 
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2d estimated to sync and download files! Wonderful. Just perfect! People wonder why I am so miserable each time an update is done! It takes an age to get my game updated.

I bet that estimate changes quite quickly to 5 mins.

estimation.png
 
Can I chip in with a traditional "what no ..." post.

What? no fix for vertical thrusters not working when you're released from the landing pad?

Aaaahhhhh so it's not my keyboard dying. Seriously I thought my "R" key was on its way out ! No need to go shopping now :D The number of times this week I have walloped my "R" key really hard on takeoff thinking the membrane was goosed !
 
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