Patch Notes Update 1.4.01 update

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Because Xbox parity. No more hotfixes for PC until Microsoft okays the patch... who refused to believe the development would slow down after xbox release?

Sadly, this is not the biggest problem of multiplatform releases.

The main problem IMHO is the games are “feature locked” to console characteristics. Most deals about game release on consoles include restrictions for PC version of the game. Basically, PC version cannot have any feature which impossible to implement on console.
Same graphics (and yes – same graphics forever, even 5 years later), same control options (nothing that cannot be mapped to 12 buttons and 2 sticks) and so on.

I read that ED was planned to be in active development for 10 years. I can only imagine what processing power will be available for PC in 2024. But game should be compatible with Xbox One, even 10 years later.

I really hope that the deal between FD and MS had some unusual parts, so in (distant) future FD will have a right to develop game beyond Xbox One capabilities.
But for now (and foreseeable future) we will have PC patches only after MS allow it. And we can certainly forget about anything that cannot be implemented on current-gen consoles.
 
Sadly, this is not the biggest problem of multiplatform releases.

The main problem IMHO is the games are “feature locked” to console characteristics. Most deals about game release on consoles include restrictions for PC version of the game. Basically, PC version cannot have any feature which impossible to implement on console.
Same graphics (and yes – same graphics forever, even 5 years later), same control options (nothing that cannot be mapped to 12 buttons and 2 sticks) and so on.

I read that ED was planned to be in active development for 10 years. I can only imagine what processing power will be available for PC in 2024. But game should be compatible with Xbox One, even 10 years later.

I really hope that the deal between FD and MS had some unusual parts, so in (distant) future FD will have a right to develop game beyond Xbox One capabilities.
But for now (and foreseeable future) we will have PC patches only after MS allow it. And we can certainly forget about anything that cannot be implemented on current-gen consoles.

If there is any features locking it is for the minimum PC requirements.

OS: Windows 7, Windows 8
CPU: Quad Core CPU (4x 2GHz)
RAM: 4GB RAM
VIDEO: Nvidia GTX 260 / ATI 4870HD (512MB)
HDD: 7GB Available Space

Now...according to one article, and I'm just using it as a quick compare...the Xbox One and PS4 PC equivalent is the following:

Processor: AMD Athlon II X4 740 3.2 GHz Processor (Quad Core)
Memory: 8GB
Graphics: AMD R7 265 (2GB)
Storage: Hard drive – 500 GB

http://www.cheatsheet.com/technolog...lds-to-rival-ps4-and-xbox-one.html/?a=viewall

Looking at that, it is the min spec not the Xbox that would theoretically hold the game back.

And, from personal experience, the PC I was running before I built a new one for ED, the one that I ran beta on, was below the min spec listed and still ran the game pretty well at med/low settings.
 
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Sadly, this is not the biggest problem of multiplatform releases.

The main problem IMHO is the games are “feature locked” to console characteristics. Most deals about game release on consoles include restrictions for PC version of the game. Basically, PC version cannot have any feature which impossible to implement on console.
Same graphics (and yes – same graphics forever, even 5 years later), same control options (nothing that cannot be mapped to 12 buttons and 2 sticks) and so on.

I read that ED was planned to be in active development for 10 years. I can only imagine what processing power will be available for PC in 2024. But game should be compatible with Xbox One, even 10 years later.

I really hope that the deal between FD and MS had some unusual parts, so in (distant) future FD will have a right to develop game beyond Xbox One capabilities.
But for now (and foreseeable future) we will have PC patches only after MS allow it. And we can certainly forget about anything that cannot be implemented on current-gen consoles.

That doesn't sound really good for the future of ED. It seems that in their quest for more money, they have apparently sacrificed a lot...
 
If there is any features locking it is for the minimum PC requirements.
...
Now...according to one article, and I'm just using it as a quick compare...the Xbox One and PS4 PC equivalent is the following:
...
Looking at that, it is the min spec not the Xbox that would theoretically hold the game back.

And, from personal experience, the PC I was running before I built a new one for ED, the one that I ran beta on, was below the min spec listed and still ran the game pretty well at med/low settings.

I think there is some misunderstanding. Forgive me, I am not a native English speaker, so I may not put my thoughts in words well. I hope I can make it better this time.

I do not complain about Elite: Dangerous and its minimum system requirements. And I certainly do not want to start another “console vs PC” argument.

What I referred to is a common practice of “holding down” PC game so it will not look better or has more features than console counterpart will, and optimizing controls for gamepad use.
For example: minimum control options for PC are keybord+mouse (minimum 104 keys + 3 mouse buttons + mouse wheel). You can use joystick, full HOTAS and so on, but these are optional.
For console, it is 12 buttons and 2 analog mini-sticks. And all features of the game should be accessible with this minimum setup.

For now, game uses most of modern PC technologies. A few years later these technologies will move forward, what now is a top-end PC will become mediocre machine. And sometimes minimum system requirements are revised for updated versions of game’s engine. Time goes, computer components become obsolete and replaced with modern hardware. But console cannot be upgraded.
 
Still happening, tonight is so bad I just gave up.

Gaaaa... I know how frustrating it was to me for two weeks... have you tried the alternatives that helped other people? Switch from Open to Private Group (even if you create the group with only you in it) or Open? When I had it bad, I just changed to a Group and it went away (which is curious in itself).

I wish you luck, it's frustrating as heck!
 
Sadly, this is not the biggest problem of multiplatform releases.

The main problem IMHO is the games are “feature locked” to console characteristics. Most deals about game release on consoles include restrictions for PC version of the game. Basically, PC version cannot have any feature which impossible to implement on console.
Same graphics (and yes – same graphics forever, even 5 years later), same control options (nothing that cannot be mapped to 12 buttons and 2 sticks) and so on.

I read that ED was planned to be in active development for 10 years. I can only imagine what processing power will be available for PC in 2024. But game should be compatible with Xbox One, even 10 years later.

I really hope that the deal between FD and MS had some unusual parts, so in (distant) future FD will have a right to develop game beyond Xbox One capabilities.
But for now (and foreseeable future) we will have PC patches only after MS allow it. And we can certainly forget about anything that cannot be implemented on current-gen consoles.

I think that's a bit of a distortion. I'm playing on a PC with a high-end HOTAS setup, and a high-end set of rudders pedals, and TrackIR. Hopefully in the next few months I'll add a new gaming PC with SLI capable of high framerates either with one big 4K screen or with multiple monitors (if not Vive/Rift). How many of those features are available on the Xbox One?

The PC version of ED absolutely beats the snot out of the Xbox One version. Horizons hasn't even been announced for Xbox One yet.
 
I think that's a bit of a distortion. I'm playing on a PC with a high-end HOTAS setup, and a high-end set of rudders pedals, and TrackIR. Hopefully in the next few months I'll add a new gaming PC with SLI capable of high framerates either with one big 4K screen or with multiple monitors (if not Vive/Rift). How many of those features are available on the Xbox One?

The PC version of ED absolutely beats the snot out of the Xbox One version. Horizons hasn't even been announced for Xbox One yet.

I also use some of my control devices. I am mostly a flight-sim player, so I have decent setup. Too bad that ED do not support more than 4 devices at once, sometimes it can be annoying to unplug or disable them (g940 already uses 3 “slots”). Still, it is one of the best implementation of multiple control devices outside hardcore simulation software.

For now I am absolutely happy (or close to it) with ED and the way it made. It is a great game with lots of possibilities. That is why decisions, which can affect future of this game, make me a bit concerned. Probably I am overreacting.

What is bothering me is a possibility of console version may have some adverse effect on development process of PC version in future. I am not saying this will happen for sure, I just concerned about possibility.
 
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I also use some of my control devices. I am mostly a flight-sim player, so I have decent setup. Too bad that ED do not support more than 4 devices at once, sometimes it can be annoying to unplug or disable them (g940 already uses 3 “slots”). Still, it is one of the best implementation of multiple control devices outside hardcore simulation software.

For now I am absolutely happy (or close to it) with ED and the way it made. It is a great game with lots of possibilities. That is why decisions, which can affect future of this game, make me a bit concerned. Probably I am overreacting.

What is bothering me is a possibility of console version may have some adverse effect on development process of PC version in future. I am not saying this will happen for sure, I just concerned about possibility.

I don't think it (letting the console version dictate the game/feature set) can really happen. The game's already too established with players with 4K/multi-monitor setups, HOTAS controls, head tracking, VR sets; who wouldn't accept any kind of scaling back of the game. As it stands, your average PC is far more capable than the One or PS4, but in a few Seasons time with Moore's Law the difference will be even more stark. I can't see how they'd get away with tying the two platforms together in any way.

I was very worried myself about the graphical deterioration in certain areas of the game, but I think that might have been linked to fixing stuttering issues, in RES and in SC around planets; rather than having some common graphical quality between console and PC.
 
Not to be "that guy" but that list seems pretty short for the time elapsed since release and for the bugs that persisted from beta/gamma. You sure there isn't more?

Either way, thanks for the update...looking forward to seeing a lot of things improved after tomorrow.


Well. maybe there just too busy with horizons now to work on any bugs the old game has. that's how things work nowadays. :)
 

Javert

Volunteer Moderator
Anyone know how long it takes for Microsoft to OK a game patch?

I heard that someone from Lave Radio was talking to to someone who works for a game company over the summer about this, and they said that it typically takes up to 2 weeks (10 business days) for Microsoft to approve a patch, IF there are not issues. If there are issues, potentially you have to go to the back of the queue again and wait another 2 weeks. I don't think MS even have a guaranteed SLA on this unless you pay. He also mentioned that some companies with deep pockets can pay more for a fast pass of some kind. which they might typically do if they have contractual deadlines to meet with their publisher and they will be fined for not hitting them.

This does not necessarily mean that they can't patch the PC version faster, as long as they can figure out how to fix PC a only issue without negatively impacting on Xbox users.
 
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[*]Improvements to interdictions

After this "improvement" it's impossible to escape from NPC interdictions. That's especially annoying when being interdicted 5(!) times by the same pirate while trying to reach a starport.
Please fix this. I'm a trader/explorer not a fighter.
 
After this "improvement" it's impossible to escape from NPC interdictions. That's especially annoying when being interdicted 5(!) times by the same pirate while trying to reach a starport.
Please fix this. I'm a trader/explorer not a fighter.

Yes it is quite hard to escape now just lost 6 million in 2 hours....
Can any dev details what are those "improvement" to interdictions about?
 
After this "improvement" it's impossible to escape from NPC interdictions. That's especially annoying when being interdicted 5(!) times by the same pirate while trying to reach a starport.
Please fix this. I'm a trader/explorer not a fighter.

Yes it is quite hard to escape now just lost 6 million in 2 hours....
Can any dev details what are those "improvement" to interdictions about?

Submit to interdiction, your FSD cools down quicker and you don't take damage for being interdicted, then you can fight or run, often the pirates will scan you first, that gives you time to leg-it!

That's my experience anyway.
 
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Submit to interdiction, your FSD cools down quicker and you don't take damage for being interdicted, then you can fight or run, often the pirates will scan you first, that gives you time to leg-it!

That's my experience anyway.

You've been lucky because even if you submit, you can still incur damages now.
 
You've been lucky because even if you submit, you can still incur damages now.
My experience is strange - of 6 ID's 2 I defeated, 2 I submitted immediatly, 1 submitted when it obviously wasnt going my way (blue shrinking even though actions was all over my side) one I was knocked out almost immediatly (high B class FSD).
the last one when the world stopped spinning my RemLok fired and I had nothing zero zilch except for reports of pilfering my hold by drone.
As I'm not combat hardened, I eventually found the reboot button, and after a long while had enough ship to get me to a station.
How was that achieved I wonder.
 
Not only that, but I have found that I've incurred ship damage when I have interdicted an NPC and won...

I hardly bother with it now as it's simply too random to be fun.
Yeah - its becoming like the tax man - part of the dirty side of life -
You cannot do anything (unless you are RICH) about it, all you can do is cough up and try to continue life. - a lesson in how tinkering can ruin a perfectly good Idea - if the chance of winning the interdicthion were better than 49% and if you failed, some form of help was offered to better your technique, I might get into it, but this apparently random event is just anoither Tax, and like all taxes - hate hate hate
Mijk
 
FDev feedback required, PLEASE!

*Pokes around forums instead of just logging on to play...*

TLDR? IKR - Bored cos it's borked. Read if you like, there's a few jokes ;)

So, there's a bunch of news posts about how Horizons development is going, which is awesome and I was really looking forward to landing on planets to explore... Until it dawned on me that the current NPC hostility settings could create a "stuck planet-side with no ship" situation? That's if you're not interdicted and killed on the way there, or back with your pretty much dedicated lander since you had to forgo cargo racks for the SRV module and rely on lighter weight D class equipment to extend the FSD range?

Ideally that lander either needs to be big enough to carry extra automatic turrets on top of the ship to defend itself, since the underside mounts have no line of sight to the target while duck-sitting on the ground or, use the strategy in the "Aliens" movie. How cool would it be to land for just long enough to deploy the SRV then immediately dust-off and establish a defensive perimeter for the driv, um...

Who's driving the SRV when I try to do this in SOLO mode? Ok, if I'm driving the SRV then who flies the drop ship so it's forward facing weapons can defend itself? The limited forward arc of fire doesn't help kill a hostile behind you if the ship is immobile on the deck. The 84 version had weapon hardpoints to port and starboard, which were difficult to use in flight but might save your bacon if you have to race back to the ship with angry space bugs in tow but, does the crew need to stay behind and operate those turrets or are they automated? What happens if your whole wing wants to enjoy driving all their SRV's together and bring a drop ship each? Does one of the four need to stay in orbit and defend the capital ship as well? What about in SOLO mode?

No, I didn't forget about the aft hardpoint, not since I was 13. Can we have that back please? That would really help with what appears to a still-unresolved+1month non-bug / balancing issue with interdictions since CQC 1.4. Imagine being able to fire backwards (again) at that nasty NPC chasing your cargo brick. Who'd bother putting weapons on the front when it steers like a multi-story carpark and you can defend your assets while running?

On checking these two patch note threads, 1.4 and 1.4.01 are exceeding 60 pages with over 900 replies each among an average of about 10 pages for the rest, yet there seems to be a disconcerting lack of feedback from FDev?

Two of the hottest threads on the forums, a month old and still getting daily posts are being ignored. Why?

It's one of those accepted marketing things that the best advertising is word of mouth from a happy customer, who then goes to work and social events raving about how awesome your product is... Until you break it, and create a customer who has emotionally connected with said awesomeness yet can't play anymore for whatever VERY important to THEM reason. The bad news then travels to the previously happy customer's circle of influence, along with some of the other not game-breaking but annoying enough that now they're not happy with you they may as well complain about those as well bugs...

That previously happy customer may have been on the verge of selling three extra products, from base game to lifetime passes? At ZERO advertising COST to you, but since the base game has become un-fun, even if their friends ignore the drastic change in tune and do make "A" purchase they may not stick around for the up-sell bobbleheads, paintjobs or upgrades you seem to be concentrating on instead of responding to your customer's concerns or fixing the product which was already making you money?

There are plenty of zones where pilots can go to find an NPC to fight, if that's what floats their boat today. If, on the other hand they want to quickly and peacefully cash farm on less profitable but carefully selected lower risk allied trade routes within their faction's more civilised and heavily policed systems they really should be able to do that and not have to worry too much about losing their ship and uninsured cargo in SOLO mode.

Time is money for those investing both in your product, then more time playing. Many are old enough to see how shaving seconds off the time taken to dock, sell, buy and fly back increases their CR income per hour played, until the interdictions mini-game infests their experience like sun resistant trumbles. As mentioned in the manual, some pilots choose to fill the shield bay with cargo and risk it but then, they already invested time in a more capable ship doing missions and hunting bounties in these systems on purpose, to assure the local strong arms were at least friendly enough to help in a fight, if not allied.

I want to enjoy the latest installment of my favourite game ever, I really do, but the balance is just wrong to the point where I'm talking potential wingmen out of buying it and wasting time writing marketing 101 essays on the forums instead of playing. You're alienating beginners in favour of end-gamers that could be given another zone, region or faction difficulty level instead of the entire galaxy and failing to take advantage of the good-will created over the last 30 years of this series.

Some of us patiently waited for magnetic audio tapes to load the 1984 version, some have even said on the patch note threads that they'd prefer to wait for upgrades in favour of getting the current bugs ironed out and you don't appear to be listening? Maybe you are listening, but failing to respond, which makes it look like you're not listening.

Can we please have some feedback to the 400~700+ customers posting 1800+ times on these 120+ pages?

There appears to be something worth talking about going on in here...
 
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