Also getting the camera nausea. I've done a little bit of dev work with the rift, and I'm convinced that camera drift can work with the rift, by aligning the rift wearer's "Down" (ie the but in seat) with the acceleration induced vector delta (the 1g down vector plus the acceleration vector) within limits (otherwise you could fall out of the chair). This...this seems to be doing the exact opposite.
In other news:
Anyone else having trouble with the system map? It seems to select bodies taking into account both the cursor (not the mouse pointer but the carat thing) and what I'm looking at. When I then look at the left panel, it deselects whatever I had selected. Very frustrating.