expansion pass £35
Ahh yes... I have that from my Kickstarter pack
But I've never read it as a guarantee DLCs will follow. That said, this dedicated option seems to indicate a true intent to deliver some
expansion pass £35
And once you have seen one of each of these exotic phenomena, hand crafted or procedurally generated, are you going to still be interested?Unique doesn't necessarily mean interesting though...
I expect people will want diverse and interest phenomena to see - Aurora and storms on planets. Comets. Pulsars in nebula. Stars ripping atmospheres from each other. And this is before we even get into more unique stuff like mysterious objects/locations which are completely hand crafted.
1) Those are from a different piece of software.
2) ED does not support planet surfaces (yet).
3) We have not seen a single screen shot I believe of anything I mentioned a couple of posts back. I will sigh with relief when we start to!
It will be interesting to see how FD deal with the notion that one player with the expansion and fleeing to a planets surface is being chased by one that does not.
Given the multiple types of stars and types of planets, there are going to be a great number of combinations and that doesn't even include multiple stars in the same system, the number of planets and then the planets geographical make up as well. I would imagine the chance of a player finding two systems the same to be quite low.
http://en.wikipedia.org/wiki/Star_types
I believe looking at planets (ignoring surface DLCs) will get dull quite quickly personally. However, storms, aurora, volcanoes, eclipses etc would certainly make a visit more worth while.And once you have seen one of each of these exotic phenomena, hand crafted or procedurally generated, are you going to still be interested?
You see my point? No matter what you see and how it was created, you are only ever going to see it for the first time once. After that it will all get samey. Sure, each planet is going to look unique from orbit. It's landmasses will be distributed differently, it's atmosphere will be different, rock/desert/ice/forest/water worlds etc. The same thing for your comets and pulsars.
"Oh look, another star pulling atmosphere from its sister."
I'm not being pessimistic either, just realistic. I think you might be worrying about nothing really as there will be a lot more to do that just admire the pretty scenery.
Right! No expansion pack and you cannot purchase atmospheric shielding. The other player would receive a warning on their HUD that they are about to enter atmosphere and their shields should start to drain and when they go...BANG!I reckon.. they could license planet proximity licenses to those commanders that buy the license, enabling them to purchase atmospheric shielding from suppliers...
Right! No expansion pack and you cannot purchase atmospheric shielding. The other player would receive a warning on their HUD that they are about to enter atmosphere and their shields should start to drain and when they go...BANG!
It would still be used as an escape route but I don't think it would penalise those that don't buy the expansion pack all that much. And what are we talking about here anyway? £35, which you would have at least a year to save for!
And once you have seen one of each of these exotic phenomena, hand crafted or procedurally generated, are you going to still be interested?
You see my point? No matter what you see and how it was created, you are only ever going to see it for the first time once. After that it will all get samey. Sure, each planet is going to look unique from orbit. It's landmasses will be distributed differently, it's atmosphere will be different, rock/desert/ice/forest/water worlds etc. The same thing for your comets and pulsars.
"Oh look, another star pulling atmosphere from its sister."
I'm not being pessimistic either, just realistic. I think you might be worrying about nothing really as there will be a lot more to do that just admire the pretty scenery.
I can't wait to be able to fly my ships over mountain ranges and deserts. I hope they have a different flight model for atmospheric flight, that would come with the atmospheric shielding module, so that you fly more like a plane than a space craft.
And what are we talking about here anyway? £35, which you would have at least a year to save for!
I can see myself doing that right now. I spend more time doing that in Arma 3 than really playing the game just because the graphics are so good.
I am hoping to get access to VBS3 in the new year which looks even better.
http://www.youtube.com/watch?v=GFrGF54B0r0
An entire planet(s) that looked like that would be too much to hope for, surely!?
I can see myself doing that right now. I spend more time doing that in Arma 3 than really playing the game just because the graphics are so good.
I am hoping to get access to VBS3 in the new year which looks even better.
http://www.youtube.com/watch?v=GFrGF54B0r0
An entire planet(s) that looked like that would be too much to hope for, surely!?
I don't think it's a problem of creating sufficiently believable planet. After all, coast line is based on fractals, trees and vegetation is fairly known subject as well. What could be problematic is how to make each planet look and feel different.
Can randomness introduce variety that is believable or plausible? Will we see some outrageous flora and fauna that even our human imagination couldn't create? The more variables and "moving parts" that make some structure, the more permutations are possible. Again, how not to make them feel "samey".
100 - 200 differents varieties of landscapes, flora and fauna, in all the galaxy, would be sufficient for my happiness
I think more than 200 differents type of landscape![]()