100% Legit 30MCr/h No exploit/cheat/flip

not true at all. us in the early generation only had to worry about our credit income, and all the new content was released in such a slow pace that no one really had any problem catching up.

But new players today face a long list of unlocks before they can even dream about playing the game at the same level.
Content locked behind system permits and naval ranks, things that has become rather hard to get with the current state of the mission board.


As a new player I find that quite patronizing, and it's not even true.
I have one of each of the "big 3" and almost all of the engineers unlocked.
I'm new to the game via PS4.
Each naval rank took a few hours of play at the very most, assuming the mission boards were cooperating.

Every engineer unlock is just a mini game/tutorial.
It actually all fits together quite nicely as a new player.

I'm having a blast engineering and trying different configurations for each of my ships.
Credits are easy to come by.
 
Be more specific. What actually had to be unlocked? Are you saying that you had to have some specific rank to be able to fly to the planet or something?

As for the engineers you mentioned, I still have not unlocked those two. I also am not sure how unlocking an engieer would have changed my ability to fly to a set of coordinates on a planet.

I play for an hour most days, so not sure how that fits with your definition of "casual" but some would argue that a month just to get an Asp Explorer is way to long (personally, I can't wrap my head around thinking about things in this context).

And missions are not "rank" locked to new players anymore than they are for anyone else. Anyone can take any mission, regarless of rank. I took elite missions today, and I am not Elite in anything.

well i don't know, i was pretty sure you had to have ram-tah unlocked to get the missions, but if you got the missions anyway maybe i was wrong. and if that is the case it's all good.

1h/day is what i would define as casual. i am impressed that you got your Asp so fast. good work.
most new players that i meet in game that puts in the same amount of time are still flying vipers/cobras after one month.

and rank lock - standing.
you don't have any problems because you know that.
unfortunately the game does not tell you that, the mission board only shows the rank requirement so you have to figure that out by yourself.
all to many players newer figure out that getting standing is a shortcut to higher ranked missions. (especially those who have problems with English or never reads the forums)
 
As a new player I find that quite patronizing, and it's not even true.
I have one of each of the "big 3" and almost all of the engineers unlocked.
I'm new to the game via PS4.
Each naval rank took a few hours of play at the very most, assuming the mission boards were cooperating.

Every engineer unlock is just a mini game/tutorial.
It actually all fits together quite nicely as a new player.

I'm having a blast engineering and trying different configurations for each of my ships.
Credits are easy to come by.

:x ! Sorry, I am just trying to help.
Little confused tho and not sure if you are in this demographic that i am talking about.
you have all the big 3?? not even i have that as a veteran beta player.
 
:x ! Sorry, I am just trying to help.
Little confused tho and not sure if you are in this demographic that i am talking about.
you have all the big 3?? not even i have that as a veteran beta player.

I played the game for the first time about a month after the PS4 release.

Earned the rank and funds for my Corvette in a couple weeks.
(edited: I just did that, not at the beginning, lol...)
 
Last edited:
I played the game for the first time about a month after the PS4 release.

Earned the rank and funds for my Corvette in a couple weeks.
(edited: I just did that, not at the beginning, lol...)

well then i am defiantly not talking about you.
i am trying to help people who have problems with the game. you are obviously not one of them.
 
well then i am defiantly not talking about you.
i am trying to help people who have problems with the game. you are obviously not one of them.


Why is your bar so low then?
I'm a 50ish casual console gamer.
Heck, I haven't even owned a system in years.
It's not like I'm some die-hard virtuoso.
I'm quite terrible actually.

I suggest you reexamine who and how you're trying to help.
There are plainly lots of people who don't want it any easier than it already is.
They're not necessarily highly skilled outliers or veterans either.
 
If you get bored trading or running passengers, there’s great money in exploring.

Take a planetary scanner and lookup the explorer’s ‘road to riches’. Jump, scan the earth like and water worlds, catch a nice screenshot of the gas giants with high metal content moons.

Come back with tens of millions in exploration data. I did 40 million in an hour or so.
 
^^^

This. The joy is not in making the credits. The joy is in knowing how to make the credits.
Exactly, so.... how do you make the credits? I want joy.

If you get bored trading or running passengers, there’s great money in exploring.

Take a planetary scanner and lookup the explorer’s ‘road to riches’. Jump, scan the earth like and water worlds, catch a nice screenshot of the gas giants with high metal content moons.

Come back with tens of millions in exploration data. I did 40 million in an hour or so.

The drawback to this is that the payout is like net 30 or something, meaning you get paid when you return, not on the spot. For that reason, and the fact that, AFAIK, there's no way to know how much you're getting beforehand, people return fairly quickly to cash in.
 
Why is your bar so low then?
I'm a 50ish casual console gamer.
Heck, I haven't even owned a system in years.
It's not like I'm some die-hard virtuoso.
I'm quite terrible actually.

I suggest you reexamine who and how you're trying to help.
There are plainly lots of people who don't want it any easier than it already is.
They're not necessarily highly skilled outliers or veterans either.

Why? because i sit and mentor people in game everyday that finds the game to be difficult.
Yes i understand that there are people who don´t want the game to become easier as well, but i don't see the conflict there, especially not when we are talking about the new player experience as this is very much a introduction stage. a good player should pass this stage so fast that he did not even notice it anyways. just like you did.
It is not a problem when you read the manual to fast, but it is when you get stuck in it.
 
Wait...how was the guardian storyline locked behind rank??

My first objective was to explore, so I worked my way up to an asp explorer within a few weeks, an then I unlocked Farseer, ran the FSD through a few rolls and then set out. After my initial excursion out of the bubble (about 1000 ly) I created an account on the forums here and read about the Guardians stuff going on and the newly discovered ancient ruins site. I went all the way out there (and forgot an SRV) and then Ram started offering the ancient ruin/data mission, so I came all the way back to pick that up. Again, what part of that was rank locked and/or out of reach for a "new player" if I was able to partcipate within the first month or so of playing?

What is this obsession with declaring that things are too easy or too hard for new players? Does anyone, prior to making such a declaration, not pause and consider the implications of multiple threads declaring the exact oppisite for the same reasons? (Hint: they're both wrong!)

I think that those that have been playing for a long time have little context for what the game is like for new players and need to stop worrying about it so much, or at least stop planting flags and making a stand over something that likely isn't true at all.

Almost exactly my beginning experiences, although I went the Thargoid (rather than Guardians, not done that yet and looking forward to it!) route. An initial struggle, and feeling a little out of my depth (loved the 'no handholding' paradigm!), followed by a sense of accomplishment and that I was getting somewhere! +Repped!
 
Exactly, so.... how do you make the credits? I want joy.

In a nut shell? Manipulating the BGS for fun and profit. If you know what you're doing, have an eye for detail, and a willingness to think in the long term, you can create situations nearly as profitable as the "Get Rich Quick" flavor of the month.
 
Exactly, so.... how do you make the credits? I want joy.



The drawback to this is that the payout is like net 30 or something, meaning you get paid when you return, not on the spot. For that reason, and the fact that, AFAIK, there's no way to know how much you're getting beforehand, people return fairly quickly to cash in.

Why's that a problem; it's not like you can spend it out in the black!
 
I don't think newbies should just be allowed to use the Thargoid content as glorified tourist sites, i think they should be allowed to do the missions and take part in the storyline too like anyone else,

What is stopping them from trying?
Not having a powerful ship? So if you make every piece of content do-able in a Sidewinder, what are players going to do when they have an Anaconda?

the Guardian storyline that was locked behind rank.

No. No it wasn't. and missions are not locked to rank as you claim they are, either. They USED to be: If you were Harmless you could only get harmless missions. What you are asking for happened a year ago.
 
Back
Top Bottom