100M in cash, can I afford a fleet carrier!?

My view is that they are endgame credit sinks for now. These things only last a limited amount of time in an MMO. We only need career progression once there are people who need somewhere to progress. Once the credit sink was the Anaconda, then the iWhatwever. Now there are people sitting on billions so we need another. In a couple of years they will have a fully kitted out FC and 100B credits. Then we will need player bases, which will expand to cities when we can land on Earth-Likes. And so on.
 
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I have never heard the claim that the FC is an endgame item, I didn't think we had an endgame item.

True, but still, there is no real purpose to credits in the game right now. It floods your account faster than you can spend it, and once you own everything, it gets even more difficult to use up.

An endgame credit sink must be something that justifies, in terms of functionality and/or benefit, being an endgame credit sink. Like your own moon in which you could build as you please.

FC's, while seeming nice and cool, simply do not justify such an immense amount of credits.

Yeah like in the X-Series, building a huge manufacturing facility.
 
My flawed logic dictates that since a Carrier can hold 8 Cutters, and a Cutter costs 200M, that Carriers will cost 1.6 billion. (8 x 200m)

lol I have no clue. No one really does except the devs.
Honestly, I don't believe the devs had the faintest clue either. At least that may have been the case before being bombarded by the infinity + 1 time with this FC thread 😅

That's given me an idea.
Make them free. But only available at Hutton Orbital. :)
Even better is locating the shipyard on a planetary base. Just outside the exclusionary zone of Sagittarius A*
 
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While it's an interesting way to estimate cost but I think 16BN is a touch expensive.

These are personal carriers, meant for individual cmdrs to buy and use. How many cmdrs have 16BN? The answer is not that many. Even after 5 years of ED there are very few with that kind of disposable cash.

Now consider that this is FDs only major content release of 2019, I think they will want the players to be able to get their hands on them, and therefore they need to be accessible for a large portion of the players and within the reach of those who don't have the cash at launch.

You also have to consider that you can't fly these things, they are in effect support ships. My guess is 500m - 1.5BN which would put it within reach of many/most players with the ability to earn that in a reasonable timeframe.

But that is just my guess.

i understand your opinion. i don't wanted to force my opinion, but i just wanted to see other player's analysis-factor. but there were no factors to support on your opinion. i think you just want that carrier's cost will be cheap.

contents structure of every game have a 'challenge - reward' and reward must be reasonably rare and unique. becaue of easily accessing to mining knowhow, nobody think that '1.5B = 6h playing time' is challenge. most of all, if many player can buy carrier right after announcing carrier, that means several years of FD's effort can consume at short moment. no game company want that situation. they want to player to play longtime between "funny and hardship".

i know you will talk about 'cost is not important but how to use is important' and i totaly agree that. i just want know your analysis-factor not your desire.

i'm sorry for offensive.
 
i understand your opinion. i don't wanted to force my opinion, but i just wanted to see other player's analysis-factor. but there were no factors to support on your opinion. i think you just want that carrier's cost will be cheap.

contents structure of every game have a 'challenge - reward' and reward must be reasonably rare and unique. becaue of easily accessing to mining knowhow, nobody think that '1.5B = 6h playing time' is challenge. most of all, if many player can buy carrier right after announcing carrier, that means several years of FD's effort can consume at short moment. no game company want that situation. they want to player to play longtime between "funny and hardship".

i know you will talk about 'cost is not important but how to use is important' and i totaly agree that. i just want know your analysis-factor not your desire.

i'm sorry for offensive.
No offense taken. This is a theoretical discussion after all and opinions will vary.

The factor I used to support my opinion is how FD have released content and updates for the past 5 years. Whenever FD have introduced a 'difficult' challenge like the engineers when they first came out the backlash forced them to make the process easier and quicker.

The same is true of the Guardian sites, these were very time consuming and eventually were dialed back to make them more accessible.

Many on here are also assuming that every player goes core mining (or is willing to go core mining) for Void Opals and has billions in cash, I really do not think that is the case.

Nothing in they way they have released their content leads me to believe they want to restrict access to their content. I'm not wishing for anything, I have enough credits and right now I'm not overly bothered about owning an FC as I want to see more about them, their function, mechanics uses before I make my decision.

Your method of working this out is by taking a cutter and then multiplying it's value to match the FC based on size. That is incredibly simplistic and I do not believe for one second that is how FD will work out the cost. It is far more likely that FD will look at the average player wealth and work out the cost based on that.

Again no offense, just a different opinion.
 
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One thing that has been pointed out before but worth bringing up again is the fact that a very small number of CMDRs have billions to just blow on anything.

Fdev is making a big deal about fleet carriers, and so is the community. So, while they don't need to make Carriers AVAILABLE to everyone, they at least need to be ACCESSIBLE. A 15 billion credit price tag would drive the community away. A realistic price that even a new CMDR can work toward is what I would try hammering in people's heads if I got to sit at the boardroom table.

Of course there are vets here who'll say "it isn't hard to make money in the current mining meta". Define hard. I've put in dozens of hours mining painite these past few weeks. I'm currently sitting on 2.6 billion. Mining might not be "hard", but the tedium is just too much to put up with. I can actually feel the schizophrenia growing in my brain. This is NOT something the casual CMDR will do. This is for people like me, and others in these forums, who play Elite consistently because it's one of my/our favorite games.

So, is the plan to keep catering to the new player experience and filthy casuals? If so, expect to be surprised by a low pricetag for carriers.

Or is the plan to give vets something that feels more exclusive for long time players? If so, expect them to be expensive.
 
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To OP if you were serious: NO. 100 million is petty cash.
To Amanojaku: Dozens of hours? I put hundreds of hours for my first billion credits. Ok I did not use many of credit making bugs, mostly just honest work (aside of arms trade to war or civil war or edge of war systems...)
 
To OP if you were serious: NO. 100 million is petty cash.
To Amanojaku: Dozens of hours? I put hundreds of hours for my first billion credits. Ok I did not use many of credit making bugs, mostly just honest work (aside of arms trade to war or civil war or edge of war systems...)
No wasn't thinking it would cover it at all. That was just all I have in cash right now.

Would need to sell half my fleet by sound of things...
 
To OP if you were serious: NO. 100 million is petty cash.
To Amanojaku: Dozens of hours? I put hundreds of hours for my first billion credits. Ok I did not use many of credit making bugs, mostly just honest work (aside of arms trade to war or civil war or edge of war systems...)

Dozens of hours double painite hotspot mining is what I meant, as the money you make for your time really depends on the activity in this game.

And the question of whether they'll cater to casuals (and make Carriers have an accessible price) is legit imo. I'm not saying they will, just that the past few updates have been trending the "new player and sustainability" way.
 
Dozens of hours double painite hotspot mining is what I meant, as the money you make for your time really depends on the activity in this game.
Mining is crazily lucrative nowadays compared to old school ways of making money. I did cargo missions. 5-10 million per hour was something I considered nice...3 millions per hour acceptable, 1 million argh why I got these kind of jobs...
 

DeletedUser191218

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As per the title. With the upcoming update. Any thoughts on the credits needed to buy one!

I wonder if the fleet carrier type's cost will reflect the game style they're designed to support. If so, combat support carriers should be materially cheaper. I'm guessing they won't be.
 
I am suggesting with all the discussion here that maybe when FC's were first due out they were delayed because FDEV couldn't justify their inclusion in the game as is, and that 2020 update may bring new game mechanics that actually give FC's a good purpose rather than just as a mobile station for players.
 
Something else here about players and credits. A lot of the backers, crowd funders or whatever at the start of ED got life passes, huge bonuses, access to stuff etc etc. I remember when I started playing in 2015 and looking at videos on learning the game on You Tube there was a Russian Cmdr who had a lot of combat vodeos posted who had over 14 Billion CR way back then and apparently there were several of the original backers etc with vast sums of credits way back then.
 
Something else here about players and credits. A lot of the backers, crowd funders or whatever at the start of ED got life passes, huge bonuses, access to stuff etc etc. I remember when I started playing in 2015 and looking at videos on learning the game on You Tube there was a Russian Cmdr who had a lot of combat vodeos posted who had over 14 Billion CR way back then and apparently there were several of the original backers etc with vast sums of credits way back then.
Do you mean for totaling an average credit amount to players? Yea something like that would crap on the the grading curve for us regularly wealthy cmdrs
 
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