100mil/h is not unreasonable

Oh and the other thing that goes with the hyperbole of emotive claims of harm, the belittling of the others position as invalid, as how could anyone disagree, it is inconceivable peoples opinions are not absolute truths.

Again, when Fdev are the Refs, and we but players.

Interesting to see some of you guys on either side of the aisle in the last few posts talking about how the other's playstyle "will kill my own." Seriously? Are you guys positive that you aren't being hyperbolic?

I have seen nothing on either side of this issue that is going to effect my game one way or the other, other then a bunch of sanctimonious twaddle on the forum from those players who've turned indolence and indigence into a profession crying about not getting in on the gravy train and tbh I love that, most fun I've had either in the game OR on the forum in months:)

Oh, it's absolutely hyperbolic, I'm just mirroring Mike's language so he can understand my perspective, since logic seems to allude him.
 
Oh, it's absolutely hyperbolic, I'm just mirroring Mike's language so he can understand my perspective, since logic seems to allude him.

Look, I'm not even that invested in this particular discussion, but you're just being unfair. You keep making it personal, when Mad Mike is not even claiming to be right, he's just voicing his opinion, as you are.
Again, this is a problem with opinions that are mutually exclusive.
Your opinion isn't worth more or less than his. Maybe it's time to admit to that?
 
Interesting to see some of you guys on either side of the aisle in the last few posts talking about how the other's playstyle "will kill my own." Seriously? Are you guys positive that you aren't being hyperbolic?

I have seen nothing on either side of this issue that is going to effect my game one way or the other, other then a bunch of sanctimonious twaddle on the forum from those players who've turned indolence and indigence into a profession crying about not getting in on the gravy train and tbh I love that, most fun I've had either in the game OR on the forum in months:)


There are two specific ways that gold rushing will impact others:
A - Someone with unlimited credits feels no harm when they die, and tend to overlook the significance of a rebuy to someone that hasn't attend a gold rush. To someone that's got a billion or more in liquid assets, SDC are lovable scamps. To someone who has a rebuy or two, the entirety of which took hours to earn, SDC are a terrifying threat. You're at a disadvantage if your opponent has unlimited resources and thus no fear.
B - I'm part of a player-group that enjoys playing the BGS. Pilots with unlimited credits skew trash the dynamics. Doing piles of donations missions, being unafraid to slaughter system defense since fines mean nothing to them, throwing disposable ships into PvP and so on. I assume you'll see the same sort of issues in PP. And the worst thing is that people probably won't see/understand what they're doing to the background sim.... they're just having fun and throwing credits about, but to those whose game revolves around it, it can be devastating.
 
Yes 100 million per hour is definitely unreasonable.

IMO, you should be able to earn the rebuy of your most expensive ship in one hour, whatever that happens to be.

IOW your earning capacity should scale.
 
Fun reading back and forth opinions with one side ignorant of the other sides logic. Yes it is def unreasonable. Been playing since beta, back when smuggeling was the longest goldrush, ie missions that paid anywhere from 600k to 1mil stacking 10 with a cobra mkIII. Yes i did it, yes it was stupidly too easy. Anyways, yes rebuys suck specially in a grade corvette completely engineered. But, thats where risk versus reward comes into play and i will use the famous quote from Eve Online in this instance. Don't fly what you cant afford to loose. If you cant afford a rebuy or two because you dont want to "grind" then dont fly it untill you can afford that rebuy. And to counter future argument, 70mcr, even 50mcr an hour is enough for rebuys unless you are constantly nose diving into moon or picking fights with the wrong people.
 
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I concur : let's the noobs get 10 billion / hour so they get bored after 2 hours and leave for Candy Crush so we can discuss some interesting ways to give the game some depth please.

because noobs in WoW just leave the game after a friend gives them Top tier equipment and get help from the quest addon + auction house to make the most efficient exp+money method per hour just leave the game after 2 days right? there's a reason Blizzard has high player retention while FDev has an abysmal one, hell even in Dark Souls a primarly single player game, when players figure how to make the most souls per run they tend to stay, try different builds do naked fists only runs, crazy pvp and coop pve.

or old CRPGs, when I knew how to make a load of EXP in Baldur's gate guess what I did? I went throught the game 2 times back to back and still play it to this day because I know how to maximize my experience, same with Fallout 1 and 2, Kotor, Dragon's Age you name it.

the logic that more grind=player retention is opposite to what really happens with most gamers, most of us have things to do outside of the game, be it school, jobs, family, selling crack on a street corner, it doesn't matter, if a player only gets to play on the weekends for example and he sees that he can progress to his own self set goal by playing only on saturday and a couple of hours on sunday sure as hell he'll come back to the game, why do you think games like CoD and Battlefield are very popular with gamers with little time to play? even if the can squeeze only 40 minutes a day they feel they progress quickly enough for them to be content with only being able to play about 5 hours a week.

Now with that high retention rate that comes with accesibility you now have more players content with their "casual" game sessions while people who can play from dawn to dawn can still help to tweak the game and are more depth, which doesn't counter accesibility since players would be able to quickly adapt to changes thanks to said easier access to the game and it's features.

It's like if you don't play any other game besides Elite
 
because noobs in WoW just leave the game after a friend gives them Top tier equipment and get help from the quest addon + auction house to make the most efficient exp+money method per hour just leave the game after 2 days right? there's a reason Blizzard has high player retention while FDev has an abysmal one, hell even in Dark Souls a primarly single player game, when players figure how to make the most souls per run they tend to stay, try different builds do naked fists only runs, crazy pvp and coop pve.

or old CRPGs, when I knew how to make a load of EXP in Baldur's gate guess what I did? I went throught the game 2 times back to back and still play it to this day because I know how to maximize my experience, same with Fallout 1 and 2, Kotor, Dragon's Age you name it.


the logic that more grind=player retention is opposite to what really happens with most gamers, most of us have things to do outside of the game, be it school, jobs, family, selling crack on a street corner, it doesn't matter, if a player only gets to play on the weekends for example and he sees that he can progress to his own self set goal by playing only on saturday and a couple of hours on sunday sure as hell he'll come back to the game, why do you think games like CoD and Battlefield are very popular with gamers with little time to play? even if the can squeeze only 40 minutes a day they feel they progress quickly enough for them to be content with only being able to play about 5 hours a week.

Now with that high retention rate that comes with accesibility you now have more players content with their "casual" game sessions while people who can play from dawn to dawn can still help to tweak the game and are more depth, which doesn't counter accesibility since players would be able to quickly adapt to changes thanks to said easier access to the game and it's features.

It's like if you don't play any other game besides Elite

You posted this and still can't figure it out? I've played all those games, they have an end. ED has no end. The whole game is based on the journey because there is no end. If 20 million an hour ONCE you get a bigger ship isn't enough, all you are wanting is a gold seller and an instant win button "you know, I want it all and I want it now". Of course there is no win in this game.
 
You posted this and still can't figure it out? I've played all those games, they have an end. ED has no end. The whole game is based on the journey because there is no end. If 20 million an hour ONCE you get a bigger ship isn't enough, all you are wanting is a gold seller and an instant win button "you know, I want it all and I want it now". Of course there is no win in this game.

more in my favor then, by this game not having an end then player retention is paramount because the "endgame" is subjective, sure I'm content with my DBX and my Viper MKIV at the moment, they give me enough fun sure I want a Python for combat, an Exploration 'Conda and a Type 9 for space trucking, but I'm not really starved for them (atleast not yet) but maybe if my brother started playing now his objective would be to the big 3 A rated and engineered to do PvP because he likes PvP and hates to underperform, with the grind now in place he would leave the game after 2 weeks max because he wouldn't see his objective getting any closer, I play this game for PvE and relaxing exploration, he wanted to pick it up for PvP and after he saw me playing 3 weeks with the same ships he told me "This game sucks how will you ever get to the PvP meta at this rate?" I explained it to him and his response was "I was in the WoW PvE and PvP meta after a week I started playing, you were in the Tibia PvE and PvP meta after what a month or 2 tops with your Knight and 2 weeks with your Sorcerer? who would want to grind for a year just have the good stuff?" (and mind you Tibia was grindy as hell comparable to Ragnarok Online), Similar thing happened when I showed the game to my best friend's boyfriend, he liked it when he saw it, yet when I explained the mechanics he was again put off by the grind, another potential customer and player lost because of the awful progression system in the game.

See the galactic (no pun intended) grindfest that it's the game just put off a player that was interested in the game after he saw someone close to him playing it, Rainbow Six Siege also has no end yet it's one of the most played games across all 3 platforms since it released, Ark: Survival Evolved has also no end and has more and more players coming in droves to it because progression is maneagable for your average gamer, Subnautica is pretty much Elite: Underwater edition and guess what? it also has higher retention rate than Elite because of the progression, or take Grand Strategy games like CKII or Europa Universalis, yes you can just conquer the world (comparable to only having the big 3 fully kited and engineered as your endgame) yet my playthroughts can range from developing an stable dynasty, becoming the most powerful trading nation in the world, convert Asia to Christianity, repel the Spaniards as the Aztecs, make the Vikings stablish colonies in Mexico, Restore the Roman Empire and so on, a subjective endgame just as elite, and yet those games have become more popular with each installement again because of accesibility and progression for new players


It's not that people want an insta win button or cheat code, just a way to feel like the path to their subjective goals isn't a chore, and what's better, this is not a player managed economy and market like WoW, Tibia, Ro, Guild Wars, Eve and the billion other MMOs out there, here the economy is static, we don't influence it in any way and by the looks of it never will, you having an A rated fully engineered Corvette does not detract anything from my experience playing the game, just as if CMDR Random rakes 100 Billion on a tuesday night affects nothing in your game, you know why people prefer solo instead of open? because they don't want some pushing them from a Cutter to a Sidewinder just as they leave the station, with the credit safety matress less people would play in Solo and more in Open since losing a big expensive ship would equal to good fun instead of being equal to another half a year grind for buying the ship, outfitting it and engineering it, plus another good amount of time for the rebuy cost.


try see it from the perspective of a potential player who just found about the game today by looking at a random video on youtube, not as a seasoned player and you will understand where I'm coming from
 
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5-10 mil an hour us reasonable. 100mil is not. Elite is not a game where you have three lives, 10 levels and can beat the game in a couple weeks. It is a game that's meant to be played for years.
 
Three neighbors decide to build pools in their back yards.

Fred is a purist. He loves dirt, and the act of digging. He uses a spoon. He savors every bite, the crunch of the quartz, the smear of the kaolin, and the occasional earthworm. It takes him 3 years but he really enjoyed the process.

Sam is a perfectionist. With cat-like poise and style he uses his shovel while going through 15 levels of black belt katas. His pool edges can be measured with a micrometer. His muscles ripple as he completes the pool. It takes him a month, but he looks like a god when he sits by the pool.

Joe wants a pool. He drives a back hoe into his backyard, excavates the hole and has the pool completed in 10 days.

Fred says, I'm sure those guys can't appreciate their pools, they did not spend the time to appreciate the creation of the void within, and the glacial transformation of the universe around it.

Sam says, I'm sure Joe will drown, he is not physically fit enough to swim. What an idiot.

Joe says, hey can you guys keep it down, I'm trying to enjoy my pool.
 
Three neighbors decide to build pools in their back yards.

Fred is a purist. He loves dirt, and the act of digging. He uses a spoon. He savors every bite, the crunch of the quartz, the smear of the kaolin, and the occasional earthworm. It takes him 3 years but he really enjoyed the process.

Sam is a perfectionist. With cat-like poise and style he uses his shovel while going through 15 levels of black belt katas. His pool edges can be measured with a micrometer. His muscles ripple as he completes the pool. It takes him a month, but he looks like a god when he sits by the pool.

Joe wants a pool. He drives a back hoe into his backyard, excavates the hole and has the pool completed in 10 days.

Fred says, I'm sure those guys can't appreciate their pools, they did not spend the time to appreciate the creation of the void within, and the glacial transformation of the universe around it.

Sam says, I'm sure Joe will drown, he is not physically fit enough to swim. What an idiot.

Joe says, hey can you guys keep it down, I'm trying to enjoy my pool.

this is probably the best analogy for the whole situation
 
5-10 mil an hour us reasonable. 100mil is not. Elite is not a game where you have three lives, 10 levels and can beat the game in a couple weeks. It is a game that's meant to be played for years.

I still play Baldur's Gate 18 years after I first played it, Kotor 14 years after I first played it, occasionally I play Doom after 20 years I first played it, I play Combat evolved 18 years after I first played it, Ocarina of time and Majora's Mask nearly 2 decades after I got my first N64, I still log on Tibia and Ro to play after playing them in highschool.

What's your point?

Kool As long as they kill off the mega credit exploits. The 100 mil per hr is gone. Deal with it. Now wasn't that easy. :)

See, you sir are the Fred and one of the reasons players leave the game instead of players coming to the game
 
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well 100 million an hour IS unreasonable. maybe like 20-30 million just enough for rebuys for larger ships would be more fair. But this is such a complicated issue.
 
See, you sir are the Fred and one of the reasons players leave the game instead of players coming to the game[/QUOTE]

Why thank you kind sir, would you kindly shut the door on the way out. I'll still be here with many many others. Ye always welcome back.
 
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