11G Landable Planet

Alright ladies, I entered the system while taking the last sip from my fourth (and last) bottle of beer... Then, for just a moment, I contemplated whether it was truly the smartest of ideas to attempt a landing on such a dangerous world after a.) lots of beer and b.) being tired after having travelled for over 12.000Ly in one session. And then I thought... "ah whatever"...

Approach:
elite-173-11.01g-01.jpg

That 11.01g world in my view, finally:
elite-174-11.01g-02.jpg

Looks pretty much like the other very massive landable worlds? Alright, let's get to it!

elite-175-11.01g-03.jpg

The early phase (anything before the glide) is absolutely easy and safe of course. To make things just a little bit more interesting, I picked the bottom of a crater for my landing spot! "Gotta get as many g's outta this as I can"'s what I thought...

elite-176-11.01g-04lq.jpg

Entered Glide mode at a shallow angle, just as always. Looking pretty good so far. Now, the way I'm landing on places like this isn't "airplane mode", at least not after getting down to 200-300 metres. This time, I started with flight assist off/on even earlier, at around 3km. To test the waters, so to say. Works as well as anywhere else:

elite-177-11.01g-05lq.jpg

Almooost... aaand:

elite-178-11.01g-06lq.jpg

Touchdown! On my third 9g+ world!

As easy as a stroll in the park on a midsummer sunday afternoon! And not a scratch on my Diamondback Explorer. Who needs shields again? ;)

elite-179-11.01g-07lq.jpg

Landing on a 11.01g world fully drunk: Check!

Getting actual 11.01g's outta this: Fail. :( Dammit, only got 10.99g despite picking a crater for this.... oh well.

I better go to bed now... ;)
 
Last edited:
Alright ladies, I entered the system while taking the last sip from my fourth (and last) bottle of beer... Then, for just a moment, I contemplated whether it was truly the smartest of ideas to attempt a landing on such a dangerous world after a.) lots of beer and b.) being tired after having travelled for over 12.000Ly in one session. And then I thought... "ah whatever"...

Approach:

That 11.01g world in my view, finally:

Looks pretty much like the other very massive landable worlds? Alright, let's get to it!


The early phase (anything before the glide) is absolutely easy and safe of course. To make things just a little bit more interesting, I picked the bottom of a crater for my landing spot! "Gotta get as many g's outta this as I can"'s what I thought...


Entered Glide mode at a shallow angle, just as always. Looking pretty good so far. Now, the way I'm landing on places like this isn't "airplane mode", at least not after getting down to 200-300 metres. This time, I started with flight assist off/on even earlier, at around 3km. To test the waters, so to say. Works as well as anywhere else:


Almooost... aaand:


Touchdown! On my third 9g+ world!

As easy as a stroll in the park on a midsummer sunday afternoon! And not a scratch on my Diamondback Explorer. Who needs shields again? ;)


Landing on a 11.01g world fully drunk: Check!

Getting actual 11.01g's outta this: Fail. :( Dammit, only got 10.99g despite picking a crater for this.... oh well.

I better go to bed now... ;)
Looks like a textbook landing to me, commander. Great job and good night!!
 
Full FA off?! What do you mean? Like manually controlling all the thrusters? No way. My vert/lat thrusters are on a ministick on my Logitech X56 throttle. That stick may be "ok", but for someting like this, no way. Even in space, flying with full FA off is total chaos for me, I just completely lose control of my ship...

And I don't think a vertical landing (like what I'm doing) would be possible with FA off. You'd have to do an airplane-style landing all the way to the ground. Controlling the vertical thrusters all the way down would be painful too, as the landing process on a world like this takes some time.. Just one slip on that stick and I'd be dead...

Anyway, I've completed GremlinSpotter's manoeuvres. I don't have a fancy video for you, but here are the results. Ah yes, ship was the [Dinnerbell], a Diamondback Explorer. Laden ship mass in zero-g is 340t. Should've been a few tons lighter than that effectively, because my fuel tanks weren't all full. Makes an effective weight of rougly 3700t under testing conditions.

Vertical thrust down (1 second):

g-force: 10.97g​
Starting altitude: 50.3km​
Resulting altitude: 47.8km​
Loss of altitude: 2.5km
One full longitudinal roll:

g-force: 10.97g​
Starting altitude: 49.7km​
Resulting altitude: 34.1km​
Loss of altitude: 15.6km

Sharp 180° turn at ≈45° ship inclination:

g-force: 10.96g​
Starting altitude: 60.3km​
Resulting altitude: 31.8km​
Loss of altitude: 28.5km

Flight assist off (2 seconds):

g-force: 10.96​
Starting altitude: 59.8km​
Resulting altitude: 57.5km​
Loss of altitude: 2.3km


I got a bit of a bad feeling in my stomach after the turn when I saw that I'd picked up quite a bit of speed in the wrong direction.. Over 450m/s downwards. Was the only time my thumb and pinkie were hovering over the boost and FSD buttons for a while... Turns are deadly! Just look at that drop, almost 30km, and that's in a relatively light vessel. :eek:

And in second place comes the roll. Not too shabby either. At almost 16km loss this can easily cost you life and ship if you aren't careful.

At the less dangerous end of the spectrum we find the FA off and surprisingly also 1 sec of downwards vertical thrust. Both result in a rougly equal loss of altitude of 2-3km. Pretty much survivable unless you pull the trigger when you're really close to the surface. For landing, my FA off actuation times are probably 50-100ms, but that's just a rough estimate of course.

On a sidenote: The crater I had picked for landing was almost exactly 30km deep from ridge to bottom. Doesn't look like it from the photos, but that thing is really, really large! And one more thing: At the bottom of the crater I had experienced 10.99g. But as my ship had risen to almost regular surface level at ≈20km, it was 11.00g! Isn't that a bit strange? See here:

elite-180-11.01g-08.jpg

Weird, right? But at least I've seen the number "11" now. :)
 
Last edited:
Nice landing, i know for fact bio 2 on the surface is 11g exactly, i did also go into a massive crator thinking that it would hit the 11.01 but it was also 10.99g, weird
 
I wonder which location would in general have the higher g-forces on high density worlds such as this one. The equator, or the polar regions? I would guess the polar regions, but I never tested it out.
 
Here is the edited and shorter version of the unshielded cutter landing on Strong G. I will do another video of the 11G landing next time i head out towards Colonia.
 
So hey guys i just landed on an 11.01g planet, i think it might be a record.

View attachment 141340

View attachment 141341

View attachment 141342

This wasnt exactly by chance O-types seem to throw up the high gravity things, i have been mapping O-types for last week. Havent found the 11.01 spot, maybe in a crator?

Was a bit of a crash landing as i had to avoid the pumpkins at biological 2 site.
You should find a way to add it to the elite dangerous star map and give it a cool name.
 
I wonder which location would in general have the higher g-forces on high density worlds such as this one. The equator, or the polar regions? I would guess the polar regions, but I never tested it out.

Depends on the speed of rotation surely?

On earth you weigh more at the poles, would be interesting to see if at a certain speed of rotation this changes much.
 
I guess the faster the body rotates, the more oblate it will become, making you weigh less and less at the equator? I assume your weights at the equator and at the polar regions would be closest to one another where the body would be as round as possible, like when tidally locked to another body at a distance as great as possible to allow for the lock?

Anyway, I'll surely try the polar regions next time. But first I need to find another high g world. ;) Sifting through AA-A h systems with O+B, O+Herbig or lager numbers of bodies with a class O star present seems to not have been the best idea. I've done 20-30 or so now, with almost zero results in terms of planets.
 
I guess the faster the body rotates, the more oblate it will become, making you weigh less and less at the equator? I assume your weights at the equator and at the polar regions would be closest to one another where the body would be as round as possible, like when tidally locked to another body at a distance as great as possible to allow for the lock?

There's a balance, if a body is oblate and you are at the equator there's actually more matter closer to you then if you are at the poles, and of course a metalic body would tend to be less oblate than a rocky or ice body spinning at the same rate, but I think we can probably assume that for any body that's not stationary gravity at the pole should be equal or greater than the equator, but a slowly spinning icy body may have equal gravity at pole and equator. I think the fact of being further from the centre of mass at the equator also makes a difference, I think the maths would be complicated.
 
As far as we know, ED simulates the planet's gravity as a point-mass, which means you would weigh more at the poles (on average) simply because any oblateness would put you at a lower altitude there, and thus closer to the gravitational point mass. Some of the smaller worlds might have enough altitude variations in terms of "lumpiness", that those probably make a bigger difference in those cases.

In reality, of course it's much more complicated, taking into account local variations in density, tidal/centrifugal "forces", etc.
 
Some of the smaller worlds might have enough altitude variations in terms of "lumpiness", that those probably make a bigger difference in those cases.

That's really hard to say really without testing, however at times on small bodies I have launched with the altimeter giving me up to -10km altitude, and on a body in many cases only 300km radius that has to make a difference. This does need testing, next tiny misshapen body I find will get a few landings.
 
Back
Top Bottom