15.02 Update Notes

Fix for players not being able to plot a route to settlements/ports through the POI panel UI
Related, can we get a fix for POIs being listed in a random / non-alphabetical order? Still happening post-update - if you're trying to find a particular Odyssey settlement in a system that has lost of them, it's torture.
 
Yep, apart from the servers playing catch up it's looking very good. Please pass on our thanks to everyone who is working tirelessly behind the scenes to squash these bugs.

On the way back to my Carrier now to try out a Cutter with rotational correction fixed ;-)

Edit: FA Off is back on the menu. The Cutter feels like it used to do pre-Odyssey. I span it round the Carrier and back onto the deck so quickly I thought I'd taken the Courier out by mistake ;-)
 
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309Mb on Epic,
141Mb on Steam
23 fixes are Thargoid centered, 13 for general gameplay.

I checked the having-to-enter-twice-the-secure-storage-to-finalise-purchases bug, because I was worried they forgot to add the fix to the notes, but I needn't have worried: it's not fixed yet.
At least, the dancing Landing Cutter is fixed, so thanks for this, it was a big fix.
 
Happy for you to send me along the issue tracker ticket to help us all out with finer details o7
I have done that countless time already Sally ... And it was for nothing. I have even "email" you a lengthy email with all the issues with pictures , videos and details about that.

I know you are busy and franckly your work is very good.

I can make again a full detail issues about the ships , but not via the issue tracker , because my posts are always "forgotten" or back to oblivion. But if you can transfer that "directly" with the dev team , i will make a full document with pictures , video and specific details. But i want that this "work" to be useful , i hope your can understand that.

Thanks Sally to your asnwer anyway and great day to you.

Forgive my bad English.
 
You need to change the light bulb, I'd have thought that we'd want the GREEN lights to come ON when all was well ! :)

Thanks for the update.

Rotational correction bug was the biggie in the for me as I'm not into thargy stuff (at all).

Fingers crossed for continuing issues with Navlock braces behaviour since U8 (as of U15.00+15.01, the actual navlock drop is working perfectly<=Lots of happy rattos), and for Galmap filter and routing issues to be addressed.
This is ED.

Orange is the new Green
 
Hi :)
309Mb on Epic,
141Mb on Steam
23 fixes are Thargoid centered, 13 for general gameplay.

I checked the having-to-enter-twice-the-secure-storage-to-finalise-purchases bug, because I was worried they forgot to add the fix to the notes, but I needn't have worried: it's not fixed yet.
At least, the dancing Landing Cutter is fixed, so thanks for this, it was a big fix.

Ahh...the Cutter, also something I'll try out this afternoon! (y)
I wonder if exiting stations will be more positive with the auto docking computer now! :cool:

Jack :)
 
My question is, why haven't you made AX CZs lawless already? Or you know, just disable Crimes on NPCs just like players do.

It's literally the most stupid thing when you hit a NPC with something for 0.5 sec, then it dies from thargoids and you get bounty + notoriety... Nothing more fun than having to stop doing a fun thing and go to another system, switch to another ship and then fly somewhere to hand yourself in/Interstellar factor, and then fly back to actually continue playing.
Literally 10-30 minutes of wasting time and just flying around to get rid of a mechanic that shouldn't even be there in this specific case.
 
  • Fix implemented for Scavenger Maverick Suit mismatch between thumbnail and suit (this is the one where they all had white helmets).
Sorry, it's till not fixed, the helmets are still white. In loadout screen and even in game:

EliteDangerous64_2023.06.05-13.26.jpg
EliteDangerous64_2023.06.05-13.24.jpg
 
It's the third bullet point down on the fix list in the notes, Xaviour. Are you saying you're still encountering the issue?
Not encountering and had missed the point and referenced the link (had it bookmarked), which shows at Voted and not Fixed. My error and thanks for clarifying. Should it issue be flagged as Fixed?
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
Not encountering and had missed the point and referenced the link (had it bookmarked), which shows at Voted and not Fixed. My error and thanks for clarifying. Should it issue be flagged as Fixed?
No worries! Issue tracker notes of "fixed" are sometimes a little later down the line than on update day but it's on the list for the tracker team to do o7
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
  • Fix implemented for Scavenger Maverick Suit mismatch between thumbnail and suit (this is the one where they all had white helmets).
Sorry, it's till not fixed, the helmets are still white. In loadout screen and even in game:

View attachment 357602View attachment 357603

A little misunderstanding, Ferus but I've updated the notes:

  • Fix implemented for Scavenger Maverick Suit mismatch between thumbnail and suit (this is the one where they all had white grey helmets on the livery icon but they're actually all white once equipped in game).
 
Hi Dear Sally,
thank you for all your work here and that you keep the contact with the community.

Do you have a word for the CQC community regarding the reported issues of the matchmaker?
Oh pleeaase ;)
 
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