Patch Notes Update Powerplay Beta 6 changelog

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Hi everyone,

The servers will be down until approximately 4PM to allow us to update to Powerplay Beta 6.

Thanks again for all your feedback.

See the changes below:

Tweaks/fixes:
- NPC messengers no longer spawn too close to the player
- Fix for AI docking and docking computer – obstacle avoidance is not enabled on the station approach and flying to holding position
- Fix for Courier engine trails not shutting off when they are suppose to
- Added ability to fit fuel tanks to internal compartments on the Anaconda
- Removed the ‘Disable UI camera lock-on’ from the graphics option screen
- Clicking ‘show headquarters’ in galaxy map now focuses the camera on the HQ
- Fix for visual quality issues when using Oculus Rift
- Imperial style pilot seat for the Courier
- Slightly increase spawn rate for NPC messengers in Supercruise
- Fixed wreckage causing extreme damage when collided
- Increased the following SC hunter and target values to make them more likely to interact with the players
- Updated system upkeep cost
- Bounty hunters will only attack (or interdict) if the target has a local bounty, unless the global bounty is greater than bountyValueToIgnoreThreat
- Fix for mission releated cargo staying in ships hold after completing mission
- Collector drones that scan for targets should now discount targets fired from the same ship but a different control unit
- Drones should no longer be destroyed if they collide with other drones, or scoop-able objects, no matter what sort of drone they are
- Federation and Empire rank assassination mission targets now spawn in Supercruise
- Fix for reoccurring fine after being paid off
- Assassination mission targets now appear in USS
- Fix problem where NPCs couldn’t interdict player (missing interdictor module in loadout)
- Fix for missing Enforcer Cannon has reload SFX
- Fix for hover sound in Power play being too loud when using headphones and night time mode
- Fix for SFX issues on Courier while changing flight direction
- Boost Courier engine SFX in the mix
- Fixes for Starports changing type

Server log:
- - Added repair discounts for Founders and Commander with high faction reputation or an Elite rank
- - Added the remaining Powerplay effects for Controlled and Exploited systems (Blackmarkets, Outfitting, Shipyard, Commodity Markets, System security level)
- - Fix some prepared systems being overlooked when selecting expansion candidates
- - Fix so vouchers no longer remain after a Commander's ship is destroyed
- - Remove some duplicated system names when displaying a Powerplay action that affects more than one star system
- - Fix for paying off some legacy fines

Known Issue:
- Attempting to complete a single Powerplay action that uses cargo commodities to affect more than one system at once will not work. Cargo that affects a single system in a single action should still work fine.
 
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Thanks for your efforts

Can we expect a release this evening ? Or do we have to wait the next week ? Can we have some news please ? We're blind...

Waiting one more week is maybe too much for the "small" amount of fixes you have to do (???)
 
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Hi everyone,

- Removed the ‘Disable UI camera lock-on’ from the graphics option screen

Can you please clarify what this means for TrackIR users then? I really would not want the head view shifted immediately left and right when I have TrackIR enabled and I want the specific side panel to stay active.
 
- Imperial style pilot seat for the Courier

We finally get the "iSeat" then?! Nice! :cool::)

- Assassination mission targets now appear in USS

You mean that they also appear there on top of finding them in supercruise, right? Will this address the issue of not finding targets when trying to do naval assassination missions?
 
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Excellent .


....
Server log:
- - Added repair discounts for Founders and Commander with high faction reputation or an Elite rank
.....

now just do that for module buy back and rep-decay and i will switch my grumpy face :( for a smiley one - come on, you know it makes sense......
 
- Collector drones that scan for targets should now discount targets fired from the same ship but a different control unit
- Drones should no longer be destroyed if they collide with other drones, or scoopable objects, no matter what sort of drone they are

That is good stuff, thanks!!
 
Was this added to another menu previously ? (may have missed the patch note)

It got moved to control options, so it's per control scheme, not a universal setting. Which is nice if you want to set up various control schemes with and without head tracking.
 
- Imperial style pilot seat for the Courier
I wonder what it looks like.

Like this I guess:

peek_of_the_week.jpg
 
- Fix for mission releated cargo staying in ships hold after completing mission

Does this mean that undermining actions are now fixed?
 
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