We all worry when return to the bubble. Will we get interdicted before we can dock safely? Will all my hard work be for nothing? On top of this, many of the best builds for exploration are also instant death if roam into the wrong system while aligned to any power, or even no power at all!
If we are good at speed jumping, then we can safely hop between systems in the bubble before any NPCs or CMDRs even show up on our sensors. However that last few dozen Ls to our destination station is where the danger lies. Since power play, it is not uncommon to get interdicted 3 times before docking even at stations that are practically inside the corona.
What we need is a list of safe harbor systems for our intrepid explorers. Systems with high security that fall outside of the power play struggle. Idk if Shinrata Dezhra (sp?) is one of those systems? But the list needs to be long enough that we can post it openly for new players without worrying about griefers stalking the systems in Open.
So please post (or PM me) your favorite safe harbor system and once we get enough them. We will be able to more safely travel the stars in ships that are optimized for exploration without having to compromise heat or jump range. Something I think many of the peaceful and curious folks here would appreciate.
SAFETY TIPS FOR GETTING YOUR DATA TO DOCK:
-if playing in Open, when you jump to a system and immediately see a few ships on your sensors, it means that a CMDR has been undermining/fortifying/prepping in the area. Do not stop to see if the CMDR is friendly. Leave this system immediately.
-most stations face the planet they orbit. Some pilots like to save time docking by exiting SC from inside the orbit so they can line up for the mail slot more quickly. Of course this leaves you open to an ambush by malificent CMDRs who hide inside station orbits where you don't see them with all of the traffic until it's too late. A better tactic to avoid interdictions (which require access to your tail) is to overshoot the station and approach it from an outside trajectory so that your backside is only facing the outer planets and not every ship in the system.
-keep throttle on full from the moment you leave hyperspace. Do not slow for the star, just pull away from it and your speed wind drop below 0.3c. This is important because in order to be interdicted, your attacker needs to not only be in range, but also needs to be going as fast as you are. Since speed goes up logarithmically, if you start off faster, they can never catch you unless you slow down! This is another reason why overshooting a planet is a good idea.
-You will pick up speed a bit quicker if you head out of the systems plane because the mass of nearby planets won't slow you down. Also, head directly away from the star if possible, since the shortest path out of its mass locking field is a radial line outwards.
-if playing open or groups, then call a fiend to wing up with you. Make sure you nav lock on the slowest ship in the wing!
PERMIT SYSTEMS:
A few of the permit systems can be hotspots for CMDR activity and even power play nuisances, filled with NPCs with interdictors equipped. However, the more obscure ones would be good places to get away from the crowds. I imagine they have higher security than most systems and possibly lower NPC traffic. Be sure to check whether the system falls under the influence of the galactic powers before going there. Any control or contested system is likely to be filled with agents from several powers spoiling for a fight or looking for easy prey.
Here is a link for permit systems and the controlling faction that you need to please to gain access:
https://forums.frontier.co.uk/showthread.php?t=122593
Systems outside the bubble, which currently are not owned by a major power:
17 Draconis (-306, 272, 50)
Exphiay (284, -129, 39)
Sothis (-343, 10, -346)
New Yembo (-335, 5, 74)
Systems outside Power Play:
krataula (-2, 52, 112)
dobunn (-55, 5, 119)
Varati
Reported Safe Systems inside the Bubble:
Cuachini: High-Tech, Medium Security, Independent, Corporate. Arrival point 6.09 Ls (Coriolis).
Hmon: Industrial, Medium Security, Independent, Corporate. Arrival point 14.93 Ls (Coriolis).
LEU - Agricultural System. Social Eleu Progressive Party -Independent and Democratic- runs the system. You want to head to the Finney Dock, the capital Orbis station, where you can also find "Eleu Thermals" which are rares. Just in case trading strikes.
SANTJALAN - High Tech system, controlled also by the SEPP. Corporate government. Cantor Terminal is a Coriolis station with all your needs for high tech components. However, the jewel of the crown is in the High Tech Lab Martinez City Oupost, where you can sell your data and feel you are collaborating for some serious research.
Buckyball 7 systems (edge of human space with stations/shipyards):
No Chianga
Cate
Wolonuigo
K'uanele
Shesmu
Chaona
*** Unsafe Border Systems***
Canopus (277, -132, -42) - Known Pirate Haunt
If we are good at speed jumping, then we can safely hop between systems in the bubble before any NPCs or CMDRs even show up on our sensors. However that last few dozen Ls to our destination station is where the danger lies. Since power play, it is not uncommon to get interdicted 3 times before docking even at stations that are practically inside the corona.
What we need is a list of safe harbor systems for our intrepid explorers. Systems with high security that fall outside of the power play struggle. Idk if Shinrata Dezhra (sp?) is one of those systems? But the list needs to be long enough that we can post it openly for new players without worrying about griefers stalking the systems in Open.
So please post (or PM me) your favorite safe harbor system and once we get enough them. We will be able to more safely travel the stars in ships that are optimized for exploration without having to compromise heat or jump range. Something I think many of the peaceful and curious folks here would appreciate.
SAFETY TIPS FOR GETTING YOUR DATA TO DOCK:
-if playing in Open, when you jump to a system and immediately see a few ships on your sensors, it means that a CMDR has been undermining/fortifying/prepping in the area. Do not stop to see if the CMDR is friendly. Leave this system immediately.
-most stations face the planet they orbit. Some pilots like to save time docking by exiting SC from inside the orbit so they can line up for the mail slot more quickly. Of course this leaves you open to an ambush by malificent CMDRs who hide inside station orbits where you don't see them with all of the traffic until it's too late. A better tactic to avoid interdictions (which require access to your tail) is to overshoot the station and approach it from an outside trajectory so that your backside is only facing the outer planets and not every ship in the system.
-keep throttle on full from the moment you leave hyperspace. Do not slow for the star, just pull away from it and your speed wind drop below 0.3c. This is important because in order to be interdicted, your attacker needs to not only be in range, but also needs to be going as fast as you are. Since speed goes up logarithmically, if you start off faster, they can never catch you unless you slow down! This is another reason why overshooting a planet is a good idea.
-You will pick up speed a bit quicker if you head out of the systems plane because the mass of nearby planets won't slow you down. Also, head directly away from the star if possible, since the shortest path out of its mass locking field is a radial line outwards.
-if playing open or groups, then call a fiend to wing up with you. Make sure you nav lock on the slowest ship in the wing!
PERMIT SYSTEMS:
A few of the permit systems can be hotspots for CMDR activity and even power play nuisances, filled with NPCs with interdictors equipped. However, the more obscure ones would be good places to get away from the crowds. I imagine they have higher security than most systems and possibly lower NPC traffic. Be sure to check whether the system falls under the influence of the galactic powers before going there. Any control or contested system is likely to be filled with agents from several powers spoiling for a fight or looking for easy prey.
Here is a link for permit systems and the controlling faction that you need to please to gain access:
https://forums.frontier.co.uk/showthread.php?t=122593
Systems outside the bubble, which currently are not owned by a major power:
17 Draconis (-306, 272, 50)
Exphiay (284, -129, 39)
Sothis (-343, 10, -346)
New Yembo (-335, 5, 74)
Systems outside Power Play:
krataula (-2, 52, 112)
dobunn (-55, 5, 119)
Varati
Reported Safe Systems inside the Bubble:
Cuachini: High-Tech, Medium Security, Independent, Corporate. Arrival point 6.09 Ls (Coriolis).
Hmon: Industrial, Medium Security, Independent, Corporate. Arrival point 14.93 Ls (Coriolis).
LEU - Agricultural System. Social Eleu Progressive Party -Independent and Democratic- runs the system. You want to head to the Finney Dock, the capital Orbis station, where you can also find "Eleu Thermals" which are rares. Just in case trading strikes.
SANTJALAN - High Tech system, controlled also by the SEPP. Corporate government. Cantor Terminal is a Coriolis station with all your needs for high tech components. However, the jewel of the crown is in the High Tech Lab Martinez City Oupost, where you can sell your data and feel you are collaborating for some serious research.
Buckyball 7 systems (edge of human space with stations/shipyards):
No Chianga
Cate
Wolonuigo
K'uanele
Shesmu
Chaona
*** Unsafe Border Systems***
Canopus (277, -132, -42) - Known Pirate Haunt
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