1st large exploration / optimal build?

The only thing actually wrong with that is your PP. 4A at most, you can run 3A if you do your power management correctly. A rate PP run a lot cooler

After that, it is all IMHO :
Go on, get a proper Fuel Scoop, 6C is for tortoises
No need for all those Heat Sinks. If you need them, you are not coming back alive anyway
I would have a 3D Shield for docking, and have use the slot for a proper 5A AMFU. Only have 1 extra 3A AMFU, all those little ones will get damaged quickly, and you will use all the extra ammo fixing each other

I would also say to take a Fuel Drone unit and some Limpets as a responsible person, but that would knock out your emergency AMFU (I have never needed to use a backup)
 
lol, looks you are really scared or just a bad pilot. ;-p I mean heat sink launcher and auto field-maintain? :D

I was more than 2 weeks out and still on 97% without all of this. The only thing that happen to me quite often is that I jumped and jumped and didnt catches a scoopable. So I had manually target one, but that’s not a big deal as long as the update 1.3 doesnt come and plotting lags. Ups it came... ><
 
Personally I can recommend this for a similar price: http://www.edshipyard.com/#/L=70g,0Wg0Wg0Wg0Wg,2-3I6u7_6u2C8S8I,52M0Nm0KempU2jw2UI
Simply turn off 3 heat sink units, cargo scoop and one of the AFMU's to remain under 100% power use.

No need for a shield provided you can dock/undock without problems. Just keep a 3A shield or whatever until you get close to the edge of inhabited space before selling it.
Same with thrusters and capacitor, as long as you can get back to the first station and outfit for defence you'll be fine getting to where you want to sell your data.

A grade powerplant for heat loss, D grade will build up heat leading to fuel scooping issues.
Realistically you'll only need the two AFMU's unless you plan to go out for months on end, they don't repair hull/powerplant/canopy anyway and they are usually the things that make you need to turn around..

As Dommarraa said a cargo rack and fuel drone controller would be nice if you follow the "Fuel rats" thread and can help someone else but its not necessary for solo exploring.

Advice:
Do not turn off thrusters or FSD in supercruise for repairs
Repair life support on its own so it repairs quickly (and keep an eye on that timer)
Zero your throttle during hyperspace jumps to avoid faceplanting into neutron stars and black holes etc
Learn quickly what you are willing to detailed scan and not. Scanning everything gets you lots of profit and discovered tags but takes ages, most people start off doing everything and slowly scan less and less items until they only scan Earth likes, water/ammonia worlds and Neutrons/black holes.

Good luck CMDR :)

Edit: Neokortex, not really helpful. Just because you are godly enough (Sarcasm implied) to avoid damage does not mean everyone will. There is nothing worse than getting 40,000LY out and having your discovery scanner broken.
 
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Edit: Neokortex, not really helpful. Just because you are godly enough (Sarcasm implied) to avoid damage does not mean everyone will. There is nothing worse than getting 40,000LY out and having your discovery scanner broken.

Dont get me wrong. I am far away on giving advices, since I am playing not even a month ED (as you can see in my sig). Thats why I just wrote what I thought.
 
There, fixed it for you

A 3D Shield with 2 D-Grade Shield boosters is more than sufficient. Two Heat Sink Launchers are more than you will ever use up, and downgrading the power plant to 4A will increase your heat efficiency and also give you an extra lightyear of jump range.
 
This is what I would go with for a similar cost 'safe' build http://www.edshipyard.com/#/L=70g,mpU0Wg0Wg,2-3I6u7_6u6u8S8I,52M7Q40Ke0Ke0Ke2jw2UI

2A power plant is fine, just turn off the AFMUs and heatsinks until you need them. Once 1k outside of the bubble, also turn off shields and even sensors. 4D thrusters and 3D shield are plenty enough to keep you safe until you've jumped out of any interdiction as long as you submit. If you can afford it then you'll be glad you bought a bigger fuel scoop.
 
lol, looks you are really scared or just a bad pilot. ;-p I mean heat sink launcher and auto field-maintain? :D

Oh my sweet summer child, what do you know of fear? Fear is for the contact binaries my little explorer. When the temperature rises 20% a second and you cannot escape the gravity well. Fear is for the long night in the black when you have no scanners to see, and your glass is so cracked you wouldn't be able to anyway, for the long trips when young explorers live and die within 1000 kylies of the bubble before you even think of turning back. Fear is for the hungry black holes and the neutrons which stalk the fields.
 


The DBE does have a decent heat tolerance but with the longer scooping times, I wouldn't slot anything less than a Class A powerplant. The number doesn't matter, it can be 2A or 3A. As long as it provides the power you need to repair your ship with life support still on.


Btw I was mostly joking. The DBE is an OK explorer ship if you're very strapped for cash. But really it's only about a 1.5 million CR difference to get an Asp that is much better equipped for long range travel. A significantly bigger and yet cheaper fuel scoop and more AFMUs. A class 6D fuel scoop is 2.4 Million CR LESS than a class 4A fuel scoop, and will fill a max jump in just under an FSD cool down timer. Not to mention better armor and top speed for a safer data passage through the bubble return trip.

17.5M Asp
http://www.edshipyard.com/#/L=70g,0Wg0Wg0Wg0Wg,2-4s8S7_6u6Q8S8I,52W7Re0Ke0Ke0Ke2jw2UI

vs

16M DBE
http://www.edshipyard.com/#/L=70i,mpV0Wg0Wg,2-6Q6u7_5K6u5K8I,7Re4_w0KU2UI2jw
 
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Ugh why did the mass on the DBE have to be so high? It could have been so awesome with a lighter frame and increased jump... jump farther than the ASP but without as much safety, perfect trade off. :(

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no risk no fun ;p

Im sure that will be of great consolation when that contact binary burns you and four weeks of data to cinders when you could have been carrying a heat sink :p
 
Ugh why did the mass on the DBE have to be so high? It could have been so awesome with a lighter frame and increased jump... jump farther than the ASP but without as much safety, perfect trade off. :(

There is no logical reason for gimping the ship with this extraneous ballast other than a deep and resounding hatred for living things.
 
Im sure that will be of great consolation when that contact binary burns you and four weeks of data to cinders when you could have been carrying a heat sink :p

Ya, better dont do that or better dont go out of the hangar since there is always danger everywhere ;)
 
There is no logical reason for gimping the ship with this extraneous ballast other than a deep and resounding hatred for living things.
Or fun, a deep and resounding hatred for fun could be to blame.
Ya, better dont do that or better dont go out of the hangar since there is always danger everywhere ;)
Of course there's danger out there, which is why we are advising OP bring heatsinks and/or AMFU's. If you KNOW there's danger everywhere, going in without proper preparation is not brave, it is reckless.
 
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Hiho,

I am preparing for my first large exploration.

Do you have got any improvements for my build? So far low weight, high jump range, repair capabilities and enough heat sinks are installed...

Some infos of experienced travellers are very welcome!

http://www.edshipyard.com/#/L=70g,0Wg0Wg0Wg0Wg,2-8S8S7_6u6u8S8I,52M7TC0Ke0Ke0Ke2jw2UI

greetz!

If you take shields, once outside the NPC range, switch it off. It makes a huge difference on your power management and you can scoop better :)
 
If you take shields, once outside the NPC range, switch it off. It makes a huge difference on your power management and you can scoop better :)

o_O I noticed now a couple of modules have turn on on my ship from some of the last updates. I made a couple off and all are on now. Be aware...
 
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