2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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No, there's no defensible rationale for the idiocy of RNG rewards for the hellish grind you have to go through to get the mats and the access to the engineers in the first place. None outside of the same lunacy that's fuelling the threadnaught that seeks to prevent the QoL change going through here, it's the same fishbowl mentality of "IT MUST BE OUR WAY OR NO WAY"

Maybe Frontier don't just cater for you lot, y'know? They have people called customers they need to reach out to, and cutting down travel grind helps them get those customers.
I am sorry , but engineers is okay. there is a lore reason to it and it makes sense in universe.
All upgrades are unique.

In its original from it was grindy but I did not care because I just ignored it and moved on to other things in game. then they changed it , its okay a bit easy but I like RNG upgrades because it feels like someone is tinkering with the ship.

Now of course if you hate it thats cool , if you love ship transfer all the power to you I am jealous of you. I am.

Yes I am a sad person , but I am heart-broken by ship transfer.
I spent so much money on backing the game and got every single paintjob , and that does not make my opinion more valid , no. it just makes my pain hurt more. because up until magic transfers I would have defended ED to the death (not literal :p)

But it removes so much of the lifesim part.

Its just a massive change in direction is all , thats all...
Anyway , if elite goes in a direction that kills it for me I will not ask for a refund because the time I had with the game was the best I ever had with any games , and I hope if it does go down south that others have fun with it.
That being said , I still hold some hope for the game...

Just I am not expecting the DDF anymore
No more real time loading cargo
No ArmA like combat on foot
No more escape pods or DiD mode

And thats fine , I just hope FD at least pay lipservis to some of that.

I want everyone to have fun , I do. but just like you I value ''me'' before ''you'' because I am a human.
 
No, it's not you, that contrast wasn't lost on me either. Much like this threadnaught, the crazy train has no brakes. I see instant ship teleportation as FDev going for the whole pig, as opposed to just the Bacon. I mean, they've managed to divorce the concept of reward from effort with Engineers (because hey, a bad roll can leave you with a module that's virtually no better than stock and in some ways worse for a weeks work) and now they're divorcing time from distance! All that's missing is for the ships to have external speakers that blast out ten seconds of Skrillex every time you score a player kill, direct to the other persons' computer.

thank god music can t be heard in space :D

right ? :eek:
 
No, it's not you, that contrast wasn't lost on me either. Much like this threadnaught, the crazy train has no brakes. I see instant ship teleportation as FDev going for the whole pig, as opposed to just the Bacon. I mean, they've managed to divorce the concept of reward from effort with Engineers (because hey, a bad roll can leave you with a module that's virtually no better than stock and in some ways worse for a weeks work) and now they're divorcing time from distance! All that's missing is for the ships to have external speakers that blast out ten seconds of Skrillex every time you score a player kill, direct to the other persons' computer.

I can assure you that you are rewarded amply for your time spent with engineers. I told you this before and you blew me off. I've actually taken the time to unlock most of them and get a number of my ships upgraded to G5 on a wide array of modules. It is totally worth the time spent.

@kofeyh, I do agree with you, the two concepts are highly at odds with eachother
 
several sorts of delays have been proposed. all might be well but ... i still don't get it. why would you want to overcomplicate this? there is no need to fake a delay. you want a ship transferred to you? sure! it will come to you flown by a distinguished and bulletproof npc, for a fee and AT THE SHIP'S STANDARD SPEED. still the most logical, straight forward and reasonable solution for me ...

If, anything, Realtime would be the best solution. I am still puzzled with the "Instant" choice.... it just... doesn't make sense at all. Especially since FD want to pride themselves with realism.
 
What the issue is, is that *instant* ship transfer has massive ramifications for the game - it will change many aspects of it, from rendering shipyards and outfitting redundant, .

I don't see how it makes shipyards redundant, you still need to buy ships in the end at some point.
 
Maybe you put a bit more effort into your posts first.
There was nothing to argue, just to clarify and the clarification is a triple "no".

Plenty of effort put in. Instant ship transfers for in game ca$h will wreck many of the existing game mechanics relating to balance and this caters to a specific and rather fickle crowd who are not likely to stick around once they reach their "end game" because clearly, if traveling and piloting your ship is not something of interest, then you are not interested in the core features of the game.
 
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I can assure you that you are rewarded amply for your time spent with engineers. I told you this before and you blew me off. I've actually taken the time to unlock most of them and get a number of my ships upgraded to G5 on a wide array of modules. It is totally worth the time spent.

@kofeyh, I do agree with you, the two concepts are highly at odds with eachother
Yeah , engineers are bit... OP? I mean my ship now spits out fire rounds and can just reck anything (not that an NPC stood a chance against a default sidewinder anyway , but you know what I mean)
But then you could argue an overclocked PC is OP , so it all makes sense in universe and thus is a matter of taste.

Ship transfer makes zero sense , its not even trying to make sense.

Lets ignore ballance and gameplay , it still horrible...
I remeber reading the books during beta or gamma , thinking ''one day... it will be just like this !'' gosh I was an idiot.
 
I don't see how it makes shipyards redundant, you still need to buy ships in the end at some point.

Here:

Sorry, TLDR but just nope anyway.

Here are just two things that instant ship transportation make completely pointless:

- Shipyards and Outfitting: we no longer need any shipyards or outfitting except the good ones. Location is no longer a factor. Any shipyard that doesn't stock everything or offer a discount is now completely irrelevant.
- FSD jump range: in fact just scrap FSDs altogether on any ship apart from the entry level Hauler, the Asp, DBX, and Anaconda. No one needs to ever travel anywhere in any other ship except these.

It's dumb, it'll always be dumb, and there's no justification for it other than dumbing down the game.
 
I don't see how it makes shipyards redundant, you still need to buy ships in the end at some point.
But only once.
You get your one taxi asp , and one ship per role you want.

No more min maxing , finding the best places for ships , planning routes , thinking... all that will be gone or at least dumbed down alot.

If they go threw with this , most of my ships are going to gather virtual dust beyond my type7 TAXSP (AspTaxi hybrid) and vulture. everything else is pointless
 
I believe that whichever way FD decides on this matter, it will become a path for the future of ED. Will it stick mostly to be an immersive space sim (including certain compromises) or will it be an more arcade like space fighting game with no consistancy but the simplest game mechanics to satisfy the player. When that door is opened once, it´s hard to close it again. What would come next? Travelling to planets 400.000 ls away from the main star takes about 14Mins. Hey, why dont we add a "fast forward" button, cause this is definitly a hell of a time sink. Docking takes up to 1 Min. Hey, lets skip that and fade black to the hanger instantly. Etc. etc. Take away all that what makes ED stand out from the crowd, and what will be left then?
 
several sorts of delays have been proposed. all might be well but ... i still don't get it. why would you want to overcomplicate this? there is no need to fake a delay. you want a ship transferred to you? sure! it will come to you flown by a distinguished and bulletproof npc, for a fee and AT THE SHIP'S STANDARD SPEED. still the most logical, straight forward and reasonable solution for me ...

Yup. This was already done in X2 and X3 so if FDev can't implement it then they should be embarrassed to be honest.
 
Yeah , engineers are bit... OP? I mean my ship now spits out fire rounds and can just reck anything (not that an NPC stood a chance against a default sidewinder anyway , but you know what I mean)
But then you could argue an overclocked PC is OP , so it all makes sense in universe and thus is a matter of taste.

Ship transfer makes zero sense , its not even trying to make sense.

Lets ignore ballance and gameplay , it still horrible...
I remeber reading the books during beta or gamma , thinking ''one day... it will be just like this !'' gosh I was an idiot.

Oh yes indeed are they overpowered...which is why the decision from on high to nerf the original 2.1 NPC's is so baffling; at least those guys had a chance against me:)

Seriously, the decision to nerf them back to darn near 2.0 levels is rooted in exactly the same logic that is bringing us to insta travel, and the primary reason I always chuckle whenever I hear about the logical fallacy of the slippery slope argument; NPC's were nerfed because they were too hard for the average player to cope with. Travel will be nerfed because its a problem for the average player. Other features in the future will be nerfed for exactly the same reason, to appeal to those whose interest in playing this game is only casual.
 
I believe that whichever way FD decides on this matter, it will become a path for the future of ED. Will it stick mostly to be an immersive space sim (including certain compromises) or will it be an more arcade like space fighting game with no consistancy but the simplest game mechanics to satisfy the player. When that door is opened once, it´s hard to close it again. What would come next? Travelling to planets 400.000 ls away from the main star takes about 14Mins. Hey, why dont we add a "fast forward" button, cause this is definitly a hell of a time sink. Docking takes up to 1 Min. Hey, lets skip that and fade black to the hanger instantly. Etc. etc. Take away all that what makes ED stand out from the crowd, and what will be left then?
I agree , we are at a cross-roads.

To be honest , right now I just want them to say if this is a one off , or is immersion just not the focus anymore. I would love it if they could just tell us what is the focus right now and if there is going to be content for players like me? or did I fill my function by spending money?

Either way , I am greatfull for the time I have spent in the world of elite and just hope that 2.2 does not stop me from loving it.
 
... My Python loadout not outruns my Cobra and my old Asp. That does sort of blur ship classes, but it does have rationale within the Elite narrative and as a gameplay element (we love souped up ships!).

I'd not mind the RNG as much if it was clear that it was say, RNG reward, but the mats were straightforward to put together (think about Edison, he didn't fail, he just made a thousand things that got him nearer to success each time) or if the mats were hellish but the reward was predictable. It's the combination of RNG mats AND RNG reward that makes the Engineers uniquely idiotic, and divorces the concept of effort to reward ratio.

Some people get absurdly lucky and will get their best outcome on the first roll, some will take multiple weeks to get the materials they need due to bad mission spawns and then to add salt to the wound, bad rolls on top. So put the two together? No. That's where it falls down for me, if you want the Engineers to be crazy tweakers, great, knock yourself out, but then they have to be accessibly crazy tweakers, the current setup just makes them inaccessible and unrewarding for anyone but the most dedicated of forumites (most of whom are here).

Not seeing that - people are asking FDev to consider some of the issues that they've seen as players. Go from there. No one has said it has to be done as X really, just it shouldn't be done as Y: let's talk on the rest.

All of which are essentially arguments which would require either high fraction delays or full travel time delays, which render the concept of ship transit useless, so they can be disregarded from the gate, and the people who say there should be a "short" delay, well that's akin to saying "Go take a tea and your ship will be ready" so there might as well be no delay at all. Effectively you've two options - Instawarp or No warp. Anything with a time delay is just inconvenience for the sake of it, narrative is just a smokescreen argument for "I had to suffer through a ton of loading screens so I'm going to make you wait."

Yes, but so do cheat modes. And what happens when people get what they want through cheat modes? Watch how quickly they get bored of the game they're playing. When we get what we want, what we have loses value, and that's very much at the core here. This is a BIG change. A BIG reward. And in game mechanics, a BIG reward requires a trade off - and there is no trade off here. Just a simple Elite ideology breaking "cheat" to get your ship to a player without having to navigate any factor of the set-up universe. Why? because they want it. Is that really a good enough excuse? I want a Corvette? Can I instant-have one?

Offer people what they want, they'll often say yes and think about it later. Doesn't mean it's right.

I've played in Skyrim with full cheat modes on, but then I've gone back, wiped out all the cheat mods and set it up as a much tougher game using Frostfall and the like, however, the point there is I -choose- my difficulty settings and I'm not -imposing- them on other people. If I want to have full on realism in a game, that's my good right, but I'm not going to force every other Skyrim player to do the same, they can do as they please. Now there's an argument here that there's a shared universe, so the change is going to affect everyone, casual, mid or hardcore, but I would take a firm guess that the hardcore group (and I am in the latter as a HOTAS exclusive flyer) are in the minority, and even I'm overjoyed at instawarp, because frankly I don't find the concept of shuttling around in little ships to move my big ships around *FUN*, it's not, it's boring as all sin, and getting rid of the busywork for me is nothing but net. Now I can simply use ONE fast ship and then warp whatever big ship I require to the location and get laserboppin'.

For me that's nothing but positive.

I can assure you that you are rewarded amply for your time spent with engineers. I told you this before and you blew me off...

Then you may wish to stop posting up straw men in future ;)
 
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what happens when people get what they want through cheat modes? Watch how quickly they get bored of the game they're playing. When we get what we want, what we have loses value, and that's very much at the core here. This is a BIG change. A BIG reward. And in game mechanics, a BIG reward requires a trade off - and there is no trade off here. Just a simple Elite ideology breaking "cheat" to get your ship to a player without having to navigate any factor of the set-up universe. Why? because they want it. Is that really a good enough excuse? I want a Corvette? Can I instant-have one?

Offer people what they want, they'll often say yes and think about it later. Doesn't mean it's right.

Nailed it.
 
Plenty of effort put in. Instant ship transfers for in game ca$h will wreck many of the existing game mechanics relating to balance and this caters to a specific and rather fickle crowd who are not likely to stick around once they reach their "end game" because clearly, if traveling and piloting your ship is not something of interest, then you are not interested in the core features of the game.

Precisely. FD seems recently to be making the mistake of wrecking the game to pander to transient players who will be gone in a few months.
 
Oh yes indeed are they overpowered...which is why the decision from on high to nerf the original 2.1 NPC's is so baffling; at least those guys had a chance against me:)

Seriously, the decision to nerf them back to darn near 2.0 levels is rooted in exactly the same logic that is bringing us to insta travel, and the primary reason I always chuckle whenever I hear about the logical fallacy of the slippery slope argument; NPC's were nerfed because they were too hard for the average player to cope with. Travel will be nerfed because its a problem for the average player. Other features in the future will be nerfed for exactly the same reason, to appeal to those whose interest in playing this game is only casual.

I think the dialling back of NPCs had to happen because it exposed a design flaw with how they spawn more than anything else.
If you couldn't handle those NPCs the game became unplayable basically because they're tied to you, not to anything sensible like specific locations.
 
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