Why do you want more grind? As for Frontier's history of grind emphasis-- that's one of the largest criticisms of the game and prohibitive factors to a broader audience embracing it. Do you want the game to succeed long term, or do you want it to be extra grindy (still not sure why on that either)? It's wanting your cake and eating it too.
We seem to be having a mild failure to communicate.
For the comment in question, I was merely indicating my surprise at FD's decision. Not specifically saying that I want more "grind". But now for something that may be slightly contradictory...
I would prefer to have a game that leans towards realism when it can.
I get that we don't have full Newtonian physics. Gameplay would be terrible. I'm completely on board with suspending realism when it comes to FTL travel/communications, etc. To be a true simulation would be unrealistic.
I don't mind waiting for the AFMU to complete its repairs because that, to me, makes sense. Same goes with fuel scooping. My goodness, it slows things down when I have to sit there scooping every few jumps. But it makes sense. I would love to see similar (short) delays added to station repairs, restocking, etc.
I don't agree with having an amazing surface scanner that can detect a couple of canisters on the surface from 20km up, but for some reason completely loses them when 1.5km up. I understand why FD did (to enforce certain gameplay), but it doesn't seem logical to me.
I haven't touched The Engineers, but from what I've heard the (at least initial) "grinding" for them was ridiculous. Some people seemed to be spending weeks to collect random stuff only to have a bad roll and waste everything. That's not the type of "gameplay" I see as beneficial.
With insta-magic transfers, it doesn't seem right to me. And we're not talking a huge wait here. You could still theoretically relocate an entire fleet overnight. The only thing a delay would stop would be the instant gratification of "I want my ship here right now". I would rather see a small sense of realism. I don't see that as "grind".
As for audiences "embracing" the game. I don't know. I somehow don't think ship transfers are going to make a huge difference on that front.