2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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BECAUSE YOU DON'T UNDERSTAND THE FEATURE. YOU CAN'T TELEPORT YOURSELF OR A SHIP THAT HAS CARGO IN IT. YOU CAN ONLY MOVE A SHIP TO YOUR CURRENT LOCATION.

Sorry for the caps but you seem to have reading comprehension problems with normal text... so I'm trying something new.

You seem to be missing the fact that Robigo is a two-way trip. Now you get there much quicker and then swap ship.
 
I see a strong consensus for ship transport. It is the instant nature of it that the majority object to. Turning E: D into an arcade game for the sake of the instant gratification crowd doesn't serve anyone's benefit.

A) that's not what it's doing

B) it serves many people's benefit. Like busy people who don't have hours to kill just looking at witchspace and otherwise will find and support other games, leaving Elite Dangerous without much needed revenue based support and growth.
 
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Irony and projection in one post. Its a slippery slope. The grinders have been whining for over a year that it takes too long to get an Ananconda or Python. So how long before FDev virtually give them away to appease them?

Here's a clue: Never. What's your next pointless hyperbole based on a fallacious comparison of starkly different mechanics?
 
Considering exploration data most likely won't cover cost of transporting Anaconda from Jaques...moot point. Try again.

Really guys, 'long time teleportation' is weak argument. You have to travel to destination to summon your ship. That's really enough if you go to Jaques.

Even so you think this is OK? Paying to travel...instantly.
 
You seem to be missing the fact that Robigo is a two-way trip. Now you get there much quicker and then swap ship.

Big deal. No one is forcing anyone to do it. Why do you care if other people choose to do it? There's no winning involved in this game aside from direct PvP... and even then, that's subjective in many cases. I made the case that this is about players wanting to limit what other players can do... and that point has been vehemently argued against every time I make it. You seem to have displayed that exact motive here though. This isn't about immersion, balance, or anything except that it bothers you that other players might not play the way you think is right.
 
Repairing damage to all the modules in your ship and your knackered hull. Replacing umpteen panels and blasted canopy. Instantaneous. While typing this I'm thinking about taking my nearly written off car to the garage and asking them to fix it so it's like new. While I'm still in it.

... snipped for brevity ...

This has been talked about several times, best addressed here:

https://forums.frontier.co.uk/showthread.php/281824-2-2-s-Instant-Ship-and-Module-Transport-Yay-or-Nay?p=4384274&viewfull=1#post4384274
 
You seem to be missing the fact that Robigo is a two-way trip. Now you get there much quicker and then swap ship.
Robigo is an outpost.
Good luck swapping ships in a station with no shipyard.
Inara made "looking for modules" obsolete a year ago.
Any more hypothetical issues we need to consider? Global warming once we get atmospheric landings maybe?
 
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A) that's not what it's doing

B) it serves many people's benefit. Like busy people who don't have hours to kill just looking at witchspace and otherwise will find and support other games, leaving Elite Dangerous without much needed revenue based support and growth.
B) is the point I'm wondering about, since those are the only people fd seems to care for now (which does makes sense) but it makes we wonder whats the point of Supercruise or jumping around is now to begin with? Why not player teleportation? All that travel is is waiting time put between the player and what he wants, which as sandro said is not good gameplay.
 
Considering exploration data most likely won't cover cost of transporting Anaconda from Jaques...moot point. Try again.

Really guys, 'long time teleportation' is weak argument. You have to travel to destination to summon your ship. That's really enough if you go to Jaques.

Exactly right.
 
Oh don't worry, the opponents of this instant transfer feature have fallacious excuses for all of that... right down to the "well it's just my preference that it's not right for this one time" argument.

thats not fair... there are a lot of us who would have that more believable as well... but just because 1 thing is unbelievable in the game and has been that way before launch does not mean that an equally unbelievable mechanic which negates a large tactical part of the game should be embraced imo.

I am all for more complexity in most areas of the game. Waiting is fine for all things, so long as we have stuff to do whilst waiting imo.

And IF we are going to embrace the notion of the 3D printer makes it all happen (a notion i hate btw but its not my game so if FD want to make them a thing, then it is what it is) well, it should at the very least strip all engineer options as they are meant to be unique. (and before you say it, yes i agree in advance, this also means i do not think they should be covered under insurance either, we should have to go to the engineer to get a new one, and in the interests of "game" the compromise for me would be, he has made it once so can make it again - at least until FD implement ship salvage so we can go and get our stuff back a la dark souls).

The main issue for me is, whilst all this fantasy is happening.. and it IS fantasy, DB is STILL selling it as a plausible science fiction game. Listening to the devs sometimes I actually think that 1) they often do not know the lore themselves and 2) do not know, (or care) that whilst they show 1 thing, another dev is selling the game as something entirely different.

I wonder how Michael Brookes - who seems to be the lore man - felt about Sandro laughing off the perfectly valid and lore accurate questions about slaves in passenger modules (ok he didnt stipulate imperial slaves but the inference was obvious). I know its a tangent but its all linked up.

ED is a game which is (I thought) built around its lore.

Inara made "looking for modules" obsolete a year ago.
Any more hypothetical issues we need to consider? Global warming once we get atmospheric landings maybe?

a game should never be balanced around those choosing to use external aids, i have no issue with people using them - i have even myself from time to time - but to balance the game assuming/forcing players to use them is wrong.

if it aint in the game, it aint in the game imo.
 
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Pointless hyperbole. Not even a logical comparison.

Is it really?
There's a basic principle going on. In order to get what you want, where you want it, you need to play the game, even parts of the game that aren't as much fun as other parts.

Now, the people who don't like travel (core gameplay) get insta-transport.
So, for people like me that don't like credit or rank grind, I want insta-ship.

I mean, let's face it, why should I wait years to get a Corvette (yes I mean years).
It's the 'best' ship in the game and I want to have the 'best' fun now.
 
Why do you want more grind? As for Frontier's history of grind emphasis-- that's one of the largest criticisms of the game and prohibitive factors to a broader audience embracing it. Do you want the game to succeed long term, or do you want it to be extra grindy (still not sure why on that either)? It's wanting your cake and eating it too.

We seem to be having a mild failure to communicate. :)

For the comment in question, I was merely indicating my surprise at FD's decision. Not specifically saying that I want more "grind". But now for something that may be slightly contradictory...

I would prefer to have a game that leans towards realism when it can.

I get that we don't have full Newtonian physics. Gameplay would be terrible. I'm completely on board with suspending realism when it comes to FTL travel/communications, etc. To be a true simulation would be unrealistic.

I don't mind waiting for the AFMU to complete its repairs because that, to me, makes sense. Same goes with fuel scooping. My goodness, it slows things down when I have to sit there scooping every few jumps. But it makes sense. I would love to see similar (short) delays added to station repairs, restocking, etc.

I don't agree with having an amazing surface scanner that can detect a couple of canisters on the surface from 20km up, but for some reason completely loses them when 1.5km up. I understand why FD did (to enforce certain gameplay), but it doesn't seem logical to me.

I haven't touched The Engineers, but from what I've heard the (at least initial) "grinding" for them was ridiculous. Some people seemed to be spending weeks to collect random stuff only to have a bad roll and waste everything. That's not the type of "gameplay" I see as beneficial.

With insta-magic transfers, it doesn't seem right to me. And we're not talking a huge wait here. You could still theoretically relocate an entire fleet overnight. The only thing a delay would stop would be the instant gratification of "I want my ship here right now". I would rather see a small sense of realism. I don't see that as "grind".

As for audiences "embracing" the game. I don't know. I somehow don't think ship transfers are going to make a huge difference on that front.
 
Phew! Thread has exploded since I last read it yesterday. Was alot to catch up on!

Even with the possible/imagined negatives people have pointed out with instant tranfers, I still want it. It would be a great thing for the way my friends and I play.
 
B) is the point I'm wondering about, since those are the only people fd seems to care for now (which does makes sense) but it makes we wonder whats the point of Supercruise or jumping around is now to begin with? Why not player teleportation? All that travel is is waiting time put between the player and what he wants, which as sandro said is not good gameplay.

FD originally planned to implement jump points within systems. It was only because the backer niche (which comprised the whole community at that time) vehemently argued against it based on the same "realism" arguments you see popping up all over this thread that this did not come to fruition. That's how we got Supercruise in the first place. As for it being here now, it's probably here to stay. In most cases, it's not that big of a deal except in a few systems where travel times can be quite long... but in most it's under 5 minutes. I don't think that's going to change.

Seriously this isn't worth questioning everything over. People are really going overboard with their reactions to this feature. It allows people a major convenience of being able to circumvent multiple back and forth trips of nothing but jumping in witchspace, just for the luxury of being able to play in a different area of inhabited space-- that they already had to travel to in the first place in order to transfer anything there.
 
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The transfers shouldn't be instant, for in game realism, BUT I agree with their reason for not doing it that way. For those who are crying realism, then we should be queuing to get into starports, and exiting, just for starters for the "realism".
 
Robigo is an outpost.
Good luck swapping ships in a station with no shipyard.
Inara made "looking for modules" obsolete a year ago.
Any more hypothetical issues we need to consider? Global warming once we get atmospheric landings maybe?

Oh, so you accept a location based limitation on ship transfer then?
 
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