2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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And yet that is precisely what you do in world of warcraft. You can have multiple characters of different types that play in different ways and fulfil different roles. And you can swap between them at more-or-less any time. It is one of its best and most sensible features and provides a freedom of choice and an increased degree of flexibility and longevity.

Ship transfer isn't quite the same but for its issues it permits a pretty similar mechanic to occur.

warcraft is a fantasy game with magic at its core (i presume - i must admit i have not played it). ED is - or was - a science fiction game.

Now i know there are a lot of definitions of SF but i think personally this is something what most would accept

Science fiction is a genre of speculative fiction dealing with imaginative concepts such as futuristic science and technology, space travel, time travel, faster than light travel, parallel universes and extraterrestrial life. Science fiction often explores the potential consequences of scientific and other innovations, and has been called a "literature of ideas." It usually eschews the supernatural, and unlike the related genre of fantasy, historically science fiction stories were intended to have at least a faint grounding in science-based fact or theory at the time the story was created

(and i cut of the last bit which said, but this connection has become tenuous or non-existent in much of science fiction. as it disagrees with me :D )
 

Yaffle

Volunteer Moderator
Why would anyone think it should take time to transfer the ship? A 10% hull on a federal corvette takes a fraction of a second to fix when in reality it should take several months. Where is the outcry on that?

Because some parts of 'instant' are wholly and entirely necessary. There is nothing else to do during repairs. Nothing, so adding a delay forces you to stop playing the game. Sure it's not realistic, but it's the rules of the game. A teleport breaks those rules, having it take time does not, and you can keep playing while your ship is in transit. It is not necessary to have it instant as it does not stop you actively taking part in the game.
 
Of course it will be the same game .. don't be so daft and melodramatic.

But you see what's happening here? Some of you are defending the instacrap for your own convenience
I am defending a realistic time tick for the good of the game
It could be convenient for me to share your point of view, it would make things easier for me too. But then it would be a game I dont want to play
 
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No I think he got it right and you are wrong. Frontier can balance the cost of ship transfer so you can't cheese missions with it. And if someone can eek out a tiny profit by jumping through hoops and not really playing the game then that's on them. It doesn't effect you at all.

No, I think Yaffle got it right.

And Frontier couldn't balance their way out of a wet paper bag.
 
Unfortunately DB has grand visions that are not compatible with game development and current technology, he knows this of course as he isn't an idiot, but they are grand visions regardless. If Sandro had to build everything in the game that DB wanted we wouldn't be having this discussion right now as we wouldn't have a game at all.

Reality as always is somewhere in the middle which is what we have for the most part with the current state of the game.

So Sandro's role is to be Braben's brake? Perhaps he also keeps the keys to DB's ivory tower.
 
Because some parts of 'instant' are wholly and entirely necessary. There is nothing else to do during repairs. Nothing, so adding a delay forces you to stop playing the game. Sure it's not realistic, but it's the rules of the game. A teleport breaks those rules, having it take time does not, and you can keep playing while your ship is in transit. It is not necessary to have it instant as it does not stop you actively taking part in the game.

Exactly!

It's really tedious repeating the same, logical arguments over and over again when the "opposition" is so ignorant of them...
 
I'd be crying about now, if I had human tear ducts.
Thankfully I don't.

Won't surprise me if some of the PvP folk start running around with fleets with varying types of loadouts so if they die, they just pick another, more effective build against what just killed them.

All people really wanted was a way to move their ships to where they wanted to...as they relocatearoud the Universe.
To allow them to do so instantly is just a really bad idea which will be exploited. It also makes a mockery of any sense of time and jump mechanics.
It should take time to deliver a ship.
 
One: Jaques has shown that matter can be thrown through hyperspace over huge distances given enough resources. Why shouldn't it be possible to do that to a ship, paying for the necessary fuel that is then used to feed an Inanimate Matter Accelerator to transport an object that has an infinitessimal fraction of the mass of a station? There is no real argument against that IMAO at this point in Elite history.

Two: You can die at Beagle Point and instantly respawn in the safety of a core system. Maybe that should take into account the time it would take a measly little escape pod to bridge that distance? Would a few weeks be a good amount of time for that?

Three: When you detonate your souped-up Clipper with all the best engineer modules that time an money could buy, you can instantly buy it back for a fraction of its value. Would you feel better if that process cost a lot on top of the travel time from point Two?
 

Goose4291

Banned
Just think: a lot of this could have been avoided if they'd let you pay other commanders to deliver your ships for you.

Ingame, lore freindly, timed and gameplay expanding.

It's a shame such player economy centric ideas were shouted down for fear of goldfarming back in the day. :/
 
Because some parts of 'instant' are wholly and entirely necessary. There is nothing else to do during repairs. Nothing, so adding a delay forces you to stop playing the game. Sure it's not realistic, but it's the rules of the game. A teleport breaks those rules, having it take time does not, and you can keep playing while your ship is in transit. It is not necessary to have it instant as it does not stop you actively taking part in the game.

That isn't true. You could "rent" a ship while the repairs are done to your other ship. You could still play the game. Realism!
 
One: Jaques has shown that matter can be thrown through hyperspace over huge distances given enough resources. Why shouldn't it be possible to do that to a ship, paying for the necessary fuel that is then used to feed an Inanimate Matter Accelerator to transport an object that has an infinitessimal fraction of the mass of a station? There is no real argument against that IMAO at this point in Elite history.

Two: You can die at Beagle Point and instantly respawn in the safety of a core system. Maybe that should take into account the time it would take a measly little escape pod to bridge that distance? Would a few weeks be a good amount of time for that?

Three: When you detonate your souped-up Clipper with all the best engineer modules that time an money could buy, you can instantly buy it back for a fraction of its value. Would you feel better if that process cost a lot on top of the travel time from point Two?

Exactly. People are getting all worked up to the point where they think anyone who disagrees with them must be a troll, or worse a PvP player!
 
One: Jaques has shown that matter can be thrown through hyperspace over huge distances given enough resources. Why shouldn't it be possible to do that to a ship, paying for the necessary fuel that is then used to feed an Inanimate Matter Accelerator to transport an object that has an infinitessimal fraction of the mass of a station? There is no real argument against that IMAO at this point in Elite history.

Two: You can die at Beagle Point and instantly respawn in the safety of a core system. Maybe that should take into account the time it would take a measly little escape pod to bridge that distance? Would a few weeks be a good amount of time for that?

Three: When you detonate your souped-up Clipper with all the best engineer modules that time an money could buy, you can instantly buy it back for a fraction of its value. Would you feel better if that process cost a lot on top of the travel time from point Two?

Good points. I guess something is inconsistant only when one doesn't like it XD
 
warcraft is a fantasy game with magic at its core (i presume - i must admit i have not played it). ED is - or was - a science fiction game.

Now i know there are a lot of definitions of SF but i think personally this is something what most would accept

Science fiction is a genre of speculative fiction dealing with imaginative concepts such as futuristic science and technology, space travel, time travel, faster than light travel, parallel universes and extraterrestrial life. Science fiction often explores the potential consequences of scientific and other innovations, and has been called a "literature of ideas." It usually eschews the supernatural, and unlike the related genre of fantasy, historically science fiction stories were intended to have at least a faint grounding in science-based fact or theory at the time the story was created

(and i cut of the last bit which said, but this connection has become tenuous or non-existent in much of science fiction. as it disagrees with me :D )

I don't disagree. It might be a shifting definition but ultimately it's better if ED makes as much sense as possible.

But that isn't a reason to sweep the benefits under the carpet of realism. If you were to ask me if I thought summonable ships (a horrible term I know, I'm sure many here will cringe should they read it :D ) would have a positive impact on peoples enjoyment of the game on average....I'd say yes, just like how in warcraft it has benefited the game and the players because it provides more action and engagement at a lower entry cost. Granted I don't have a source for that statement but based on my experiences I'm quite confident that it is true.

Do the pro's outweigh the cons? In the context of realism I'd argue yes. In the context of what it means for the games balance....well....I think some of the people here are right that it might change things, but how much and in exactly what respect....I think that's very hard to say with any certainty. And yet, some are.
 
One: Jaques has shown that matter can be thrown through hyperspace over huge distances given enough resources. Why shouldn't it be possible to do that to a ship, paying for the necessary fuel that is then used to feed an Inanimate Matter Accelerator to transport an object that has an infinitessimal fraction of the mass of a station? There is no real argument against that IMAO at this point in Elite history.

Two: You can die at Beagle Point and instantly respawn in the safety of a core system. Maybe that should take into account the time it would take a measly little escape pod to bridge that distance? Would a few weeks be a good amount of time for that?

Three: When you detonate your souped-up Clipper with all the best engineer modules that time an money could buy, you can instantly buy it back for a fraction of its value. Would you feel better if that process cost a lot on top of the travel time from point Two?

People before you have tried that argument and have fallen unfortunately. Somehow, this is COMPLETELY different. [hotas]
 
Over what range?

The current limit is 1000 ly for planning a route. Currently, using the current code, you could not get a ship to Jaques if they had to calculate the route.

In which case, make this the maximum distance you can transfer your ship (so that the game can determine if the ship could make it there at all with its load-out)?
 
What I'd like to see is something like this:

1. Ship Transfer - You can only have a ship transported to the location you are actually at. For example, if you want to transfer your battle spec Federal Assault Ship to Jaques you have to actually be at Jaques.

2. Cost - This should be something like the insurance costs for the ship you want to transfer, plus, lets say... 10% taxi fee. So if your FAS insurance is 5.25mill, then add the 10% (525,000cr) and that will give you the whole cost - 5.75mil. I think that if you can afford a fully spec'd FAS you should be able to afford the transfer fee! The 10% would be the wages for the crew having to transport your ship.

3. Time - Okay, you can't really wait two months for your FAS to be transported to Jaques! So perhaps set the time delay to be something like 1hr per every 7,500ly. That would give a transportation guide of 1 minute = 125ly. This could be used to work out the transport times for all distances.

4. Modules - The transportation of Modules should be handled the same way as listed above.

5. Other options - If you own a FAS and it is fitted with 'none engineered modules' then perhaps you should be offered the option to sell the ship at it's stored location and purchase the exact same ship at your current location. But only if that ship and the modules are available at the station/base you are currently located!
 

Goose4291

Banned
One: Jaques has shown that matter can be thrown through hyperspace over huge distances given enough resources. Why shouldn't it be possible to do that to a ship, paying for the necessary fuel that is then used to feed an Inanimate Matter Accelerator to transport an object that has an infinitessimal fraction of the mass of a station? There is no real argument against that IMAO at this point in Elite history.

Two: You can die at Beagle Point and instantly respawn in the safety of a core system. Maybe that should take into account the time it would take a measly little escape pod to bridge that distance? Would a few weeks be a good amount of time for that?

Three: When you detonate your souped-up Clipper with all the best engineer modules that time an money could buy, you can instantly buy it back for a fraction of its value. Would you feel better if that process cost a lot on top of the travel time from point Two?

Except that Jaques doesn't use the 'modern' FSD, but the older tried and tested hyper drive engines from FFE and FE which take days to transit between system s
 
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No, I think Yaffle got it right.

And Frontier couldn't balance their way out of a wet paper bag.

That one made me laugh !!!!!

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But you see what's happening here? Some of you are defending the instacrap for your own convenience
I am defending a realistic time tick for the good of the game
It could be convenient for me to share your point of view, it would make things easier for me too. But then it would be a game I dont want to play

No one force you to use a feature you dislike.

You are defending "your vision" of the game.

Things are bit different.
 
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