Another lore explanation:
There are costly portals which can be used to instantaneously move stuff across the galaxy, but it doesn't work with living beings. This way you keep the same ship (not replicated).
Oh shut up!
Another lore explanation:
There are costly portals which can be used to instantaneously move stuff across the galaxy, but it doesn't work with living beings. This way you keep the same ship (not replicated).
And yet that is precisely what you do in world of warcraft. You can have multiple characters of different types that play in different ways and fulfil different roles. And you can swap between them at more-or-less any time. It is one of its best and most sensible features and provides a freedom of choice and an increased degree of flexibility and longevity.
Ship transfer isn't quite the same but for its issues it permits a pretty similar mechanic to occur.
Why would anyone think it should take time to transfer the ship? A 10% hull on a federal corvette takes a fraction of a second to fix when in reality it should take several months. Where is the outcry on that?
Of course it will be the same game .. don't be so daft and melodramatic.
No I think he got it right and you are wrong. Frontier can balance the cost of ship transfer so you can't cheese missions with it. And if someone can eek out a tiny profit by jumping through hoops and not really playing the game then that's on them. It doesn't effect you at all.
Unfortunately DB has grand visions that are not compatible with game development and current technology, he knows this of course as he isn't an idiot, but they are grand visions regardless. If Sandro had to build everything in the game that DB wanted we wouldn't be having this discussion right now as we wouldn't have a game at all.
Reality as always is somewhere in the middle which is what we have for the most part with the current state of the game.
Because some parts of 'instant' are wholly and entirely necessary. There is nothing else to do during repairs. Nothing, so adding a delay forces you to stop playing the game. Sure it's not realistic, but it's the rules of the game. A teleport breaks those rules, having it take time does not, and you can keep playing while your ship is in transit. It is not necessary to have it instant as it does not stop you actively taking part in the game.
Because some parts of 'instant' are wholly and entirely necessary. There is nothing else to do during repairs. Nothing, so adding a delay forces you to stop playing the game. Sure it's not realistic, but it's the rules of the game. A teleport breaks those rules, having it take time does not, and you can keep playing while your ship is in transit. It is not necessary to have it instant as it does not stop you actively taking part in the game.
One: Jaques has shown that matter can be thrown through hyperspace over huge distances given enough resources. Why shouldn't it be possible to do that to a ship, paying for the necessary fuel that is then used to feed an Inanimate Matter Accelerator to transport an object that has an infinitessimal fraction of the mass of a station? There is no real argument against that IMAO at this point in Elite history.
Two: You can die at Beagle Point and instantly respawn in the safety of a core system. Maybe that should take into account the time it would take a measly little escape pod to bridge that distance? Would a few weeks be a good amount of time for that?
Three: When you detonate your souped-up Clipper with all the best engineer modules that time an money could buy, you can instantly buy it back for a fraction of its value. Would you feel better if that process cost a lot on top of the travel time from point Two?
One: Jaques has shown that matter can be thrown through hyperspace over huge distances given enough resources. Why shouldn't it be possible to do that to a ship, paying for the necessary fuel that is then used to feed an Inanimate Matter Accelerator to transport an object that has an infinitessimal fraction of the mass of a station? There is no real argument against that IMAO at this point in Elite history.
Two: You can die at Beagle Point and instantly respawn in the safety of a core system. Maybe that should take into account the time it would take a measly little escape pod to bridge that distance? Would a few weeks be a good amount of time for that?
Three: When you detonate your souped-up Clipper with all the best engineer modules that time an money could buy, you can instantly buy it back for a fraction of its value. Would you feel better if that process cost a lot on top of the travel time from point Two?
warcraft is a fantasy game with magic at its core (i presume - i must admit i have not played it). ED is - or was - a science fiction game.
Now i know there are a lot of definitions of SF but i think personally this is something what most would accept
Science fiction is a genre of speculative fiction dealing with imaginative concepts such as futuristic science and technology, space travel, time travel, faster than light travel, parallel universes and extraterrestrial life. Science fiction often explores the potential consequences of scientific and other innovations, and has been called a "literature of ideas." It usually eschews the supernatural, and unlike the related genre of fantasy, historically science fiction stories were intended to have at least a faint grounding in science-based fact or theory at the time the story was created
(and i cut of the last bit which said, but this connection has become tenuous or non-existent in much of science fiction. as it disagrees with me)
One: Jaques has shown that matter can be thrown through hyperspace over huge distances given enough resources. Why shouldn't it be possible to do that to a ship, paying for the necessary fuel that is then used to feed an Inanimate Matter Accelerator to transport an object that has an infinitessimal fraction of the mass of a station? There is no real argument against that IMAO at this point in Elite history.
Two: You can die at Beagle Point and instantly respawn in the safety of a core system. Maybe that should take into account the time it would take a measly little escape pod to bridge that distance? Would a few weeks be a good amount of time for that?
Three: When you detonate your souped-up Clipper with all the best engineer modules that time an money could buy, you can instantly buy it back for a fraction of its value. Would you feel better if that process cost a lot on top of the travel time from point Two?
Over what range?
The current limit is 1000 ly for planning a route. Currently, using the current code, you could not get a ship to Jaques if they had to calculate the route.
One: Jaques has shown that matter can be thrown through hyperspace over huge distances given enough resources. Why shouldn't it be possible to do that to a ship, paying for the necessary fuel that is then used to feed an Inanimate Matter Accelerator to transport an object that has an infinitessimal fraction of the mass of a station? There is no real argument against that IMAO at this point in Elite history.
Two: You can die at Beagle Point and instantly respawn in the safety of a core system. Maybe that should take into account the time it would take a measly little escape pod to bridge that distance? Would a few weeks be a good amount of time for that?
Three: When you detonate your souped-up Clipper with all the best engineer modules that time an money could buy, you can instantly buy it back for a fraction of its value. Would you feel better if that process cost a lot on top of the travel time from point Two?
No, I think Yaffle got it right.
And Frontier couldn't balance their way out of a wet paper bag.
But you see what's happening here? Some of you are defending the instacrap for your own convenience
I am defending a realistic time tick for the good of the game
It could be convenient for me to share your point of view, it would make things easier for me too. But then it would be a game I dont want to play