2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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At the end of the day I can suspend disbelief and hand wave In headlore about

Instant cargo loading and unloading
Instant repairs
instant refitting
Cargo delivery missions that pay %1000s% above market rate
FTL communications coexisting with Data courier missions
Super FTL escape Pods

So I can do the same with Module and Ship Transfer being instant, since both need wither outfitting or a shipyard, there is a existing logistics chain in place.
The shipping could have taken place during that down time I am away from the computer, ordered ahead of time, etc ect

You have just stated what we have repeatedly said, let the transfer time be realistic and not instant, plan ahead and let the delivery take place in due course. It's not complicated.
 
I felt it was the opposite. They give a reason FOR instant-transport, suggesting if you wanted to participate in a pilot event, but weren't in your Eagle, you could zip it over fast and swap ships. Seems to me, and I could be wrong (this is an assumption afterall), that it is almost a passive defense to the reaction; "this is why we at FD are PRO the instant-teleport: has anyone considered this reason?" sort of vibe.

My answer would be, "yes that's great, if you want Elite to feel like a selection of multi-games to participate in. Hell, on that logic, why not just have them marked on the galactic map and we just click the system and just get insta-transported there? No need to worry about travelling, distance, planning etc - or accepting that you might be in the wrong place at the wrong time, as in life... active-entitlement mode: no risk, big reward!"

... if I was to be horribly tabloid, that is.

Yet it was stated clearly in the livestream that it would be instant, and again repeated in the summary here on the forums - but now when the Newsletter comes out they leave out the word 'instant'? And the Newsletter didn't even mention the transfer would be fast, or give any hint at all as to timeframe - just that you could transfer your ship, period. Seems a bit of a coincidence to me that the reference to the transport being 'instant' has so visibly been omitted from the Newsletter, in my opinion. But who knows, it might have simply been overlooked when the Newsletter was written.....doesn't make insta-transport any less of a bad idea mind you (again, in my opinion).
 
No, it's worse than no explanation at all. Rather just ignore the fact that it is instantaneous (and have a headcanon that it actually took time) than the game expressly claiming how the ship gets 3D printed.
Maybe. I can do that with the refuelling etc. It's easy to think that what I have done is ordered it done, and whilst I'm doing other things at the station it's ongoing and completed when I'm ready to leave. Ship delivery is just too large a lump to swallow.
There's a bit of me that likes the idea of a universe with advanced 3D printing tech. It would however be quite different from the ED universe that's already been created. Fun to think about but hard to fit into what we have here.
 
Yet it was stated clearly in the livestream that it would be instant, and again repeated in the summary here on the forums - but now when the Newsletter comes out they leave out the word 'instant'? And the Newsletter didn't even mention the transfer would be fast, or give any hint at all as to timeframe - just that you could transfer your ship, period. Seems a bit of a coincidence to me that the reference to the transport being 'instant' has so visibly been omitted from the Newsletter, in my opinion. But who knows, it might have simply been overlooked when the Newsletter was written.....doesn't make insta-transport any less of a bad idea mind you (again, in my opinion).

Yeah, very, very unlikely it was overlooked IMO. They're obviously aware of the discussion going on here and would be very careful about appearing to double down on it if that's not their intention. If it was overlooked it could just as easily have had instant included.
 
Where can I buy this game? because that is a game I would like to play ;p
Then the bingo gameplay can go and take a hike!!

[video=youtube;wQaK-j1n8co]https://www.youtube.com/watch?v=wQaK-j1n8co&index=10&list=PL7glm5rbPHKxuw8GaFsCKgXB5jPNqJhdn[/video]
 
Yet it was stated clearly in the livestream that it would be instant, and again repeated in the summary here on the forums - but now when the Newsletter comes out they leave out the word 'instant'? And the Newsletter didn't even mention the transfer would be fast, or give any hint at all as to timeframe - just that you could transfer your ship, period. Seems a bit of a coincidence to me that the reference to the transport being 'instant' has so visibly been omitted from the Newsletter, in my opinion. But who knows, it might have simply been overlooked when the Newsletter was written.....doesn't make insta-transport any less of a bad idea mind you (again, in my opinion).

I hope you're right on that. Time will tell, and if not, Beta certainly will. I would suspect they will do something about this. They judge reactions on AI and Engineers, and neither had a 270 page thread in 4 days as I recall. It's a big issue for their core supporters. I would think a middle ground will be sought. I, at least, hope. It maybe the core gamers making the fuss, but they aren't all hardcore or casual. It's a mixed demograph all chanting their same concern that Elite is shifting its goalpost with this one action.

It may have been a surprise to see these points: it could be it's not something that was as evident on the inside as it is on the outside. It's about game ideology as much as gameplay or players. It's critical that everyone feels the game is true to its mandate. Just a question of whether that mandate has changed.
 
And that is why I don't understand the resistance towards a function like autopilot,.

i allready made a detail post about it yesterday (just after you post your link to scott manley videos(goodluck to find it now :p)

but i was mainly explaining that auto pilote is stupid, because you just arent playing .

it will destroy exploration, i could go anywhere in the galaxy suign autopilote and fuel scoop while playing anotehr game.

auto pilote in ED is basically the same thing as auto bashing in a korean mmo. because yes, there is monster bashin korean mmo with the option to make your character automaticly bash mobs ... like a bot.(and yes you can laugh at this stupidity)

auto pilot works in EVE online because :
1 you do not pilot directly your ship and have tons of other things to take care while your are moving.
2 using autopilote will take you EXACTLY twice more time to go somewhere. and be much more vulnerable to pirates...
why ? because auto pilot make you warp at 1km if not more, thus each time he warp in autopilot your ship will have to approach unlike manual warp at 0 .

ED is all about piloting your ship.
what s the point in having to travel and make a great journey of 22 000 LS if you want to do it in auto pilot ?
auto pilote would transform travel into real time sink/grind, because it would be non gameplay and just waist... meaningless loss of time.
better replace it with limitless FSD and unlimited fuel so that if the journey bore you, and that you only are interested int he destination, you could do it. ;)
with no joy, no feeling of accomplishment, just stats.[noob]
and you will be like:"look i bring you what you ask, let me grind it and do it a millions time again because everyone can do it easely now"
(oh? did i spoke about legit "grind" even when using instant telleport ? :rolleyes: i think that show a lot)
 
What a glorious game that would have been instead we get magic teleportation.

as opposed to the 'magic' ship rearmament? Cargo purchase, sell, transfer? The 'magic' instant ship repair, refueling, and build spec swaps?

You either object to the vast majority of the game already in place - which questions why you hang around and still play - or you are crying foul over one single aspect of this instant ship delivery which is just fine by me as a quality of life feature, and conveniently ignoring the many, many other areas with similar mechanics.
 
At the end of the day I can suspend disbelief and hand wave In headlore about

I'll agree and disagree with you - on some of these, we have official explanation, on others there's room for improvement:

Instant cargo loading and unloading

It currently does take a (minimal) amount of time for the transaction to process. Ideally it would scale with the amount of cargo we are loading, 1s per 50 tons or so?

Instant repairs

"Nanites" :p AKA: exactly however the AFMU works, but on a station level scale (which is why it's cheaper than AFMU ammo).

instant refitting

Not entirely instant, we have to watch the animation of the modules being uninstalled / reinstalled :p Presumably everything is quick-release disconnect, and we already know everything is "modular" (they are called modules after all).

Cargo delivery missions that pay %1000s% above market rate

"Extra-special bespoke handcrafted Biowaste" ;) Or: "I had something that I'm behind on / reasons I can't use the market, I'll pay you extra to do it".

FTL communications coexisting with Data courier missions

Maybe it's on an uncopiable physical media?

Super FTL escape Pods

FSD distance is inversely relative to mass. Negligible mass = able to transit you 10,000s of Lys. This is the official explanation, btw.

So I can do the same with Module and Ship Transfer being instant, since both need wither outfitting or a shipyard, there is a existing logistics chain in place.

So why is station outfitting / shipyards restricted (except selected stations)? Why doesn't every station carry every module and ship? For that matter, why must we visit engineers and can't we just get them to ship the module to us?

Frontier seem willing to kill the golden goose of a believable universe for the sake of "gameplay". I don't think anyone's asking for 100% realism (after all, we all accept the premise of the FSD, fusion reactors, shields, etc.) - just a believable and coherent ruleset.

"1:1 scale galaxy, you will feel that space is really big, but instant teleports of your ship" does not meet many definitions of believable or coherent.
 
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rootsrat

Volunteer Moderator
as opposed to the 'magic' ship rearmament? Cargo purchase, sell, transfer? The 'magic' instant ship repair, refueling, and build spec swaps?

You either object to the vast majority of the game already in place - which questions why you hang around and still play - or you are crying foul over one single aspect of this instant ship delivery which is just fine by me as a quality of life feature, and conveniently ignoring the many, many other areas with similar mechanics.

See my post here with reasoning why it's OK to have instant minor stuff like refuel, but not the ship transfer :)

https://forums.frontier.co.uk/showt...-Nay/page139?p=4395222&viewfull=1#post4395222
 
as opposed to the 'magic' ship rearmament? Cargo purchase, sell, transfer? The 'magic' instant ship repair, refueling, and build spec swaps?

You either object to the vast majority of the game already in place - which questions why you hang around and still play - or you are crying foul over one single aspect of this instant ship delivery which is just fine by me as a quality of life feature, and conveniently ignoring the many, many other areas with similar mechanics.

To be fair, this has been covered several times in this thread. It does partially come down to personal opinion, but the main difference is impact on existing game play, and what the player can do while waiting for something to happen. What you list are all activities that involve your current ship, so a waiting period is basically a game lock out period. That is extremely bad game design. Ship transfer does not involve your current ship, so you are free to continue playing while it is being transported. Also, instant ship transfer has the potential to remove a lot of planning and strategy elements currently in game. What ships to buy, how to outfit them, where to position them, what ship to take.
Further, and this is my personal opinion, I find it much easier to ignore instant cargo loading and refuelling than ships automagically appearing anywhere in the Galaxy.
 
as opposed to the 'magic' ship rearmament? Cargo purchase, sell, transfer? The 'magic' instant ship repair, refueling, and build spec swaps?

You either object to the vast majority of the game already in place - which questions why you hang around and still play - or you are crying foul over one single aspect of this instant ship delivery which is just fine by me as a quality of life feature, and conveniently ignoring the many, many other areas with similar mechanics.


again the game is nto a fitting simulator, you still have to be in a station to be repared and need to be in the hangar to fit.
there is no reason for it to take as much time as a mobile p2w app game "pay 2$ to accelerate the process"
they aren t teleporting anywhere.

thoses are not things that impact gameplay at all !
teleporting ship do, auto pilot do.
 
as opposed to the 'magic' ship rearmament? Cargo purchase, sell, transfer? The 'magic' instant ship repair, refueling, and build spec swaps?

You either object to the vast majority of the game already in place - which questions why you hang around and still play - or you are crying foul over one single aspect of this instant ship delivery which is just fine by me as a quality of life feature, and conveniently ignoring the many, many other areas with similar mechanics.

I think once we have station/ship environments then all of these should come back up for discussion. However, unlike ship transportation, adding time factors to these would leave you unable to do anything while they were in progress, as such you are comparing apples and oranges.
 
Frontier should focus on building a conclusive world. They have a rock solid foundation. There is a very good DDF and their skill to find the right features to implement at the right time is pretty good as well. The only problem that always gets into the way, is the way the feature is integrated.

The fighter mechanic, to get a little off topic to underline the main discussion, seems like a try to bring CQC elements to the game, instead of adding fighters for the reason of adding fighters. It suffers from the same problem. I love the ship launched fighters... But why not implementing them just as fighters? Such gameplay doesnt require mechanics. Stack your cargo hold full of fighter racks and launch one at a time, or go risk it and with a single one, but assemble it on the fly? At best with reloadable resources? I for myself want a fighter that is mine. One that has brought me slive through five battles without being destroyed .. Give the players fighters and they will use them and do incredible things with em.

What Elite needs, are things to get attached to, like the ships. I for myself need no mechanic to have fun. I need features and options and situations to use them in. Things to work with, so i get home with a story. This whole instant 3D printing magic takes it all away...
 
This needs more very careful consideration - immersion is a huge part of E:D. The developers look to have worked hard to create a 'working' galaxy.

So, how about ship transfers are limited to the ships on sale in the station. Effectively, 'in game' there is an agreement that reimburses stations for ships costs. So, you 'transfer' a ship but in reality you're rebuying the exact same configuration as you had. The delay element (if there was one) would be for component and fit out fabrication.
 

Robert Maynard

Volunteer Moderator
This needs more very careful consideration - immersion is a huge part of E:D. The developers look to have worked hard to create a 'working' galaxy.

So, how about ship transfers are limited to the ships on sale in the station. Effectively, 'in game' there is an agreement that reimburses stations for ships costs. So, you 'transfer' a ship but in reality you're rebuying the exact same configuration as you had. The delay element (if there was one) would be for component and fit out fabrication.

No need for a transfer then - remote sell the distant ship (at a loss) and buy a replacement..... (no guarantee of module / weapon / utility availability though and no engineered equipment)
 
as opposed to the 'magic' ship rearmament? Cargo purchase, sell, transfer? The 'magic' instant ship repair, refueling, and build spec swaps?

You either object to the vast majority of the game already in place - which questions why you hang around and still play - or you are crying foul over one single aspect of this instant ship delivery which is just fine by me as a quality of life feature, and conveniently ignoring the many, many other areas with similar mechanics.


There is a term called suspension of disbelief i urge you to take a look at it.

Now all cards on the table i am not ignoring any of it quite the opposite in fact taking everything into consideration. All for those things you mentioned taking time if FDEV came today and said now refueling/repairing/rearming will take time i would be cool with it, i always say ship maintenance should be a thing whenever it comes up in the forums. Those services being instant i can deal with however you are not realizing how instant ship transfer will impact existing gameplay. On top of that i never said i am against ship transfer. One thing the overwhelming majority agrees on this thread is that we should have ship transfer, it being a very nice QOL improvement, but the huge argument is around whether it should be instant magic teleport which disregards everything or consistent with the existing game and David Braben's vision.
 
This needs more very careful consideration - immersion is a huge part of E:D. The developers look to have worked hard to create a 'working' galaxy.

So, how about ship transfers are limited to the ships on sale in the station. Effectively, 'in game' there is an agreement that reimburses stations for ships costs. So, you 'transfer' a ship but in reality you're rebuying the exact same configuration as you had. The delay element (if there was one) would be for component and fit out fabrication.
That's having just module delivery then, as you might as well just buy what ever ship(s) they have for sale and add your modules when they arrive.
 
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