2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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Its a bit weird that because there is something unrealistic everything should go now, let your imagination fix it. Guess I'm gonna play Skyrim pretend its the Elite game I want... (well, theres, probably a mod for that, somwhere, so maybe a bad example :D )
 
I have two hours tonight where I was planning on spending in the Combat CG (been great fun btw) but somehow this whole games con has left me a bit meh. Think I'll go to bed early instead.

Same here. I had reserved some hours on Sunday and Monday evening to do some mining to get access to Selene, but I just couldn't bring myself to log in.
 
So, how about ship transfers are limited to the ships on sale in the station. Effectively, 'in game' there is an agreement that reimburses stations for ships costs. So, you 'transfer' a ship but in reality you're rebuying the exact same configuration as you had. The delay element (if there was one) would be for component and fit out fabrication.

But I left some pizza in the fridge of my old Cobra. Pretty sure it'll still be good if they can get my ship to me on time.
 
This needs more very careful consideration - immersion is a huge part of E:D. The developers look to have worked hard to create a 'working' galaxy.

So, how about ship transfers are limited to the ships on sale in the station. Effectively, 'in game' there is an agreement that reimburses stations for ships costs. So, you 'transfer' a ship but in reality you're rebuying the exact same configuration as you had. The delay element (if there was one) would be for component and fit out fabrication.

Still leaves our the matter of instant summoning of modules in their upgraded and engineered variants.

Frankly, as far as the issue of "jump into a different ship suited for a different task" is concerned, you can do this right now. Found a CZ you desperately want to take part in, but you don't have a combat ship? No problem, go to the nearest shipyard (the same as with the transfer), buy a combat ship available there, outfit it, fight in the CZ, and in the end simply resell your ship for a 10% credit loss. Easy-peasy.

No one is however willing to do that, because the game has been balanced around the most expensive ships with A-rated modules with engineer modifications, so naturally players tend to want to fly their own ships which they have been working on, rather than what they perceive to be a subpar ship which is in the game just as part of a "progression".
 
Frontier should focus on building a conclusive world. They have a rock solid foundation. There is a very good DDF and their skill to find the right features to implement at the right time is pretty good as well. The only problem that always gets into the way, is the way the feature is integrated.

The fighter mechanic, to get a little off topic to underline the main discussion, seems like a try to bring CQC elements to the game, instead of adding fighters for the reason of adding fighters. It suffers from the same problem. I love the ship launched fighters... But why not implementing them just as fighters? Such gameplay doesnt require mechanics. Stack your cargo hold full of fighter racks and launch one at a time, or go risk it and with a single one, but assemble it on the fly? At best with reloadable resources? I for myself want a fighter that is mine. One that has brought me slive through five battles without being destroyed .. Give the players fighters and they will use them and do incredible things with em.

What Elite needs, are things to get attached to, like the ships. I for myself need no mechanic to have fun. I need features and options and situations to use them in. Things to work with, so i get home with a story. This whole instant 3D printing magic takes it all away...

While I agree, I find their choices for ship launched fighters easier to understand and rationalise. First off, it does bring more instant gameplay to ED and I understand why they want that. As for 3D printing, my take on that is that it is more a combination of 3D printing and fast assembly of stored parts. The fighters are deigned specifically for this purpose and any parts that can't be 3D printed are stored. New fighters are assembled by the hangar module until parts and raw materials are depleted. But my personal choice would be a single fighter pr bay. As for instant shiportation, that just does not fit in.
 
Still leaves our the matter of instant summoning of modules in their upgraded and engineered variants.

Frankly, as far as the issue of "jump into a different ship suited for a different task" is concerned, you can do this right now. Found a CZ you desperately want to take part in, but you don't have a combat ship? No problem, go to the nearest shipyard (the same as with the transfer), buy a combat ship available there, outfit it, fight in the CZ, and in the end simply resell your ship for a 10% credit loss. Easy-peasy.

No one is however willing to do that, because the game has been balanced around the most expensive ships with A-rated modules with engineer modifications, so naturally players tend to want to fly their own ships which they have been working on, rather than what they perceive to be a subpar ship which is in the game just as part of a "progression".
Which is why Jaques is fun (for now at least) as you are forced to make compromises. Don't sell you ADS! it's 22kLy to get a new one. Can I get by with a D rated fuel scoop? This will change all that :(
 

Javert

Volunteer Moderator
Please stop posting (and replying to) posts about moderator action - it's against the forum rules to publicly contest moderator decisions.

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While I agree, I find their choices for ship launched fighters easier to understand and rationalise. First off, it does bring more instant gameplay to ED and I understand why they want that. As for 3D printing, my take on that is that it is more a combination of 3D printing and fast assembly of stored parts. The fighters are deigned specifically for this purpose and any parts that can't be 3D printed are stored. New fighters are assembled by the hangar module until parts and raw materials are depleted. But my personal choice would be a single fighter pr bay. As for instant shiportation, that just does not fit in.

Yes, it is much more endurable than instant transfer and i wouldnt moan, if it gets implemented this way. But it was nice as an example. Its a clear course Frontier had set, but its not the course that would fit this awesome world in my opinion.

Its a cutthroat galaxy... full of old battle worn ships, some of them being in service for generations and they are piloted by space hardened individuals, ready to risk it all for the big coin... Thats no world where you click your PEZ dispenser and jettison your next fighter... Or hit the buzzer to get your ship beamed to your current location.
 
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Instant Ship transport - People Moan
Needing to wait for a ship - People moan

Do I like the idea of instant transport, not really BUT frontier get accused of not respecting people's free time so when they put in something that does they get accused of being 'gamey'

Frontier can't win either way.

Probably the only way to suit both camps is to have an option asking the player exactly how long they want to wait for..
 

Sir.Tj

The Moderator who shall not be Blamed....
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Why are FD muting me by deleting my posts if I am discussing things that are relevant to the ship transfer?
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i allready made a detail post about it yesterday (just after you post your link to scott manley videos(goodluck to find it now :p)

but i was mainly explaining that auto pilote is stupid, because you just arent playing .

it will destroy exploration, i could go anywhere in the galaxy suign autopilote and fuel scoop while playing anotehr game.

auto pilote in ED is basically the same thing as auto bashing in a korean mmo. because yes, there is monster bashin korean mmo with the option to make your character automaticly bash mobs ... like a bot.(and yes you can laugh at this stupidity)

auto pilot works in EVE online because :
1 you do not pilot directly your ship and have tons of other things to take care while your are moving.
2 using autopilote will take you EXACTLY twice more time to go somewhere. and be much more vulnerable to pirates...
why ? because auto pilot make you warp at 1km if not more, thus each time he warp in autopilot your ship will have to approach unlike manual warp at 0 .

ED is all about piloting your ship.
what s the point in having to travel and make a great journey of 22 000 LS if you want to do it in auto pilot ?
auto pilote would transform travel into real time sink/grind, because it would be non gameplay and just waist... meaningless loss of time.
better replace it with limitless FSD and unlimited fuel so that if the journey bore you, and that you only are interested int he destination, you could do it. ;)
with no joy, no feeling of accomplishment, just stats.[noob]
and you will be like:"look i bring you what you ask, let me grind it and do it a millions time again because everyone can do it easely now"
(oh? did i spoke about legit "grind" even when using instant telleport ? :rolleyes: i think that show a lot)

I don't agree, I have 2000 hours in FSX and I can guarantee you 80% are on AutoPilot. It doesn't take anything away in the contrary it adds something. Exploring would be MORE exploring because you can now study the system map while you travel around. All you do when jumping from star to star is rotating and press (J). It has nothing to do with flying anything at all. It is a repetitive task and it doesn't add anything to the game at all. Auto Jump pilot will remove the repetivness of the game and make it more fun while you keep the travel times and the feeling of being in a wast and open universe.
 
Something is not right currently.

The focus has changed.

I dont think the backers matter anymore , I dont think old elite fans matter anymore.
I want to be wrong , and I still love the game.

But this magic transfer leads the game down an even more easy and casual route that could lead to :
-Fast travel
-Log in rewards
-QTEs
-An end game
-removal of death , replaced with free instant respawn
-Player teleportation for multicrew

What happened about real time cargo loading?
What happened to starting the game with only 100 cr?
What happened to bounties being realistic values?
What happened to the AI?

I even am wondering if persistent NPCs and NPCs generated realisticly are going to be killed from the game in favor of ''gameplay''

The wonderfull thing with realistic gameplay is it opens up for more imergent gameplay , if we go for artificial it makes ''safe zones'' of gameplay that you can only find one sytle in one area.
(Like how engineer goods only have ONE purpose , instead of being able to be sold for profit as well as being usable)

Its feeling less like the next gen of space games and more like a 2005 PS2 arcade game...

I hate saying any of this , it makes me feel sick... I love elite , I love FD and just want to continue loving the game
 
Instant Ship transport - People Moan
Needing to wait for a ship - People moan

Do I like the idea of instant transport, not really BUT frontier get accused of not respecting people's free time so when they put in something that does they get accused of being 'gamey'

Frontier can't win either way.

Probably the only way to suit both camps is to have an option asking the player exactly how long they want to wait for..

lol. Yes that's it because trying to please all the people all the time.

Instant ship transport people moan becasue its crippling a lot of senses in the gameplay today. Adiitional there is some abuse potential included.
Waiting for ships people moan because not being served fast enough. But honestly they don't see the improvement they get including limited abuse potential and
consistant galaxy.

I regret this.

I also think FD has underestimated the reaction in this forum. Never seen a thread growing that fast. Maybe it will make them thinking what they are doing here to us.

Regards,
Miklos
 
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